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It won't change much.

 

By adding up the point reductions, we should be able to add a unit to the army lists.

Unfortunately, when we see the power of the new codexes (Eldar, Thousand Son, Death Guard, IK, etc.), what's the point?

GW has taken a lethal step forward with the new releases, and the entire Space Marine codex is no longer up to scratch.

43 minutes ago, Jolemai said:

The re-wording of Black Rage means any Character leading the DC without the Black Rage keyword will no longer be granted a re-roll. Probably how it's supposed to work but :ermm:

 

Huh it is a bit of a sneaky rewording.  Chaplains losing out on the reroll is probably ultimately not a huge deal but does feel wrong?

Edited by DemonGSides

Well the rumour was accurate,

20 hours ago, Jolemai said:

Rumour:

 

IMG_1058.png.thumb.jpg.3a8bdbc95240624ba3d56cb25f6eaa14.jpg

It's doing the rounds on the internet, so take with salt.

The  Golden Host is back, Sanguinary Guard  down 20 points. I'm happy with the Death Company rewrite but whether they get competitive table time in the face of the other changes remains to be seen.  Death Company are viable.  Need to dig into the codex and see how the DC detachment works, that's a good thing I'll enjoy playing them again.  Our detachment specifically Liberator Assault Group can add significant value to generic space marine units and make the unit far more competitive. Always good in our codex are Jump Assault Intercessor, Vanguard Vet, Sternguard and  now the change in Aggressor points looks interesting.  But nothing in this drop is as spicy as those 110 point SG units with a cheaper Dante and cheaper Captains.   My generic SG squad  and leader is now 30 pts less SG down 20 points per 3 and the captain leading them down 10 points.  Im going to run at least 3 units in pretty much every LAG list now.

Edited by Ash
Update Cpt points drop clarification

With VanVets down to 95 points, I am considering a couple of 5-man squads. For 5 points more than JAIs they lose MWs on the charge but gain +1S and either a 4++ or an Inferno Pistol so I now feel like they are a valid contender in the MSU area.

13 minutes ago, Karhedron said:

With VanVets down to 95 points, I am considering a couple of 5-man squads. For 5 points more than JAIs they lose MWs on the charge but gain +1S and either a 4++ or an Inferno Pistol so I now feel like they are a valid contender in the MSU area.

Their base ability of built in lethals on the charge plus grenades and  varied pistol selection certainly makes them a flexible unit able to blend any chaff scoring unit or finish off a vehicle. Even deep striking them down with all grav seems viable after points reduction.  I wonder how they would go in Angelic Inheritors with a cheap JP Captain added ?  Free up and down Strat to send them anywhere.

Edited by Ash
Added Captain comment

Thanks, I completely forgot Lethal Hits. With 25 attacks on the charge (in LAG), they have the chance to punch up into harder targets without Red Rampage (although AP-1 does put a bit of a ceiling on this).

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