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Personally, my thought for things that use templates is as other have suggested which is just having a fixed number of attacks for the weapon. Things like flamers could retain some randomness to them due to their auto-hit nature so they stay with their D6 nature but for blast weapons, my thought is you give them a number of attacks based on the weapon (like having a frag missile being 4 attacks flat, demolisher cannon at 6) but with 2 changes to blast:

Blast is now a Blast X variable, where for every 5 models in the unit you get that many more attacks to roll for so if a blast 2 weapon hit a 10 man squad it would have +4 attacks. However the caveat for blast weapons is they are fairly simple and not precise, they ignore hit roll modifiers of any kind. You can't dodge an explosion any better than you can get it on target. This would in my though however require blast weapons to have a simple Ballistic skill penalty built in to their stat sheets by default. You lose the random shot count but you have little worse accuracy to show how its about "good enough" with these weapons. Maybe some would still have good BS depending but mostly the big stuff would have 4+ to 5+.

 

Likely going to get cooked but meh, that's my thought.

On 6/5/2025 at 6:07 PM, Magos Takatus said:

It feels like tournament meta lists get my armies hammered over and over again, even if I'm not playing the hot new thing.

I'll probably get trounced for this, but would your friend be okay with you using older points costs? If the Match Play points are adjusted for tournament play, and you're just playing with your friend....

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