jaxom Posted Wednesday at 03:11 PM Share Posted Wednesday at 03:11 PM (edited) I think it's a not so stealthy replacement for Unforgiven Task Force. Regardless, I think this is a real competitor for Gladius Task Force if you're including Dark Angel specific units. The army rule is great as more armies look to bring higher strength weapons. I think it creates some real hardiness in Biker, Gravis, and Terminator units, to say nothing of how it boosts survivability of bog-standard T4 infantry. Just a better version of Weapons of the First Legion? No increase to attacks, but +2 Str moves any weapon up a To Wound break point and improving armor pen is great for weapons with AP2. Absolutely classic. This actually has some interesting play with one of the strats. 2 CP for a 2nd Oath target if the first is destroyed. The range restriction makes me think this is meant to be used as a melee buff, but it could benefit shooting. It's a bit expensive; I think you'd have to be targeting two must kill units to make it worthwhile? Oh look, it's a pre-emptive Grim Resolve for one unit and gives +1 to Hit for Greenwing for shooting and melee for two full turns. For one CP. Mmmmm, yes. Ha, sucks to be a Space Wolves' detachment. Yes, just yes. This increases threat range so much for such a variety of units. Ravenwing with attached Lord of the Ravenwing become a very consistent zoomy across the board threat. Interesting wording. It's effectively +1 to wound (I think? Might be +2 in some cases?), but because it's a Str increase it will stack with an actual +1 to wound effect. Though I don't think DA have a way to get that on ranged attacks? Obvious uses include Black Knights, Hellblasters, Desolators, and Eradicators. Less obvious: Terminators with Librarian, Aggressors, Infernus Squads. Let's be honest. This is a 1 CP Heroic Intervention (no charge bonuses) for all the Terminator units, the Bladeguards, the Dreadnoughts, and the Inner Circle Companions. Psychological shenanigans abound, particularly paired with Deep Striking. What do you all think? EDIT: I forgot to add it because I think it is the enhancement you don't take: Edited Wednesday at 03:13 PM by jaxom Helias_Tancred and DemonGSides 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386056-wrath-of-the-rock-detachment/ Share on other sites More sharing options...
Helias_Tancred Posted Wednesday at 04:57 PM Share Posted Wednesday at 04:57 PM I'm liking what I'm reading. Link to comment https://bolterandchainsword.com/topic/386056-wrath-of-the-rock-detachment/#findComment-6114174 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 09:04 PM Share Posted Wednesday at 09:04 PM Biker units still aren't good here, but at least a minimum Outrider squad + Chaplain is cheap enough. I'd do one squad of that. Overall I think it can compete with Gladius since, even though Gladius gives movement shenanigans, the durability buff is frankly outstanding. Azrael + ICC won't die to a stiff breeze. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/386056-wrath-of-the-rock-detachment/#findComment-6114241 Share on other sites More sharing options...
jaxom Posted yesterday at 03:41 AM Author Share Posted yesterday at 03:41 AM I misread Lion’s Will, missed the engagement range part. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/386056-wrath-of-the-rock-detachment/#findComment-6114290 Share on other sites More sharing options...
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