whiteridder Posted Saturday at 05:00 PM Share Posted Saturday at 05:00 PM (edited) Well it are two questions. Where can I find if you can use space marine units like landraiders and so on. I cant find it in the space wolvea codex. Or do I miss something. Abd how to equipnthe headtakers, is there a good build? Edited Saturday at 05:00 PM by whiteridder Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/ Share on other sites More sharing options...
SvenIronhand Posted Saturday at 06:07 PM Share Posted Saturday at 06:07 PM 1.) You can; they just won't benefit from some of the stratagems. The 'codex' is a codex supplement. Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6114777 Share on other sites More sharing options...
Jorin Helm-splitter Posted Saturday at 07:49 PM Share Posted Saturday at 07:49 PM The unit restrictions were in the FAQ of the space marine book IIRC. I'm not sure if that list is going to expand when our book fully releases, (I could see losing access to chaplains for example). It's still kind of early to have a best build for Headtakers, and I think your choice of character is going to matter a lot. My initial plan is to run Ragnar with 3 with paired weapons, and a Wolf Priest leading 6 Headtakers with w/shields. That said the kit has separate arms for the shield and sword arms so I think it would be fairly easy to add magnets. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6114789 Share on other sites More sharing options...
Karhedron Posted Saturday at 08:49 PM Share Posted Saturday at 08:49 PM I am currently thinking of a roughly 50:50 split between axe/shield and dual weapons led by a Wolf Priest. The shield guys tank the damage while the Priest revives them. The dual-wielders lay down extra damage with +1 to Wound. Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6114799 Share on other sites More sharing options...
Kassill Posted yesterday at 12:58 AM Share Posted yesterday at 12:58 AM (edited) 4 hours ago, Karhedron said: I am currently thinking of a roughly 50:50 split between axe/shield and dual weapons led by a Wolf Priest. The shield guys tank the damage while the Priest revives them. The dual-wielders lay down extra damage with +1 to Wound. Can't mix them sadly "All of.." I can see a case for either, personally i'm leaning towards dual if you run msu 3 mans with a character like a wgbl as little murder missiles to stage and dish damage. Meanwhile 6 with shields with a Wolf Priest are more durable and with him bringing one back a turn and +1 to wound they'll still chop plenty Ultimately though...magnets Codex Space Marines will have the datasheets for the other things we can take as Space Wolves as well as what we cannot take. Edited yesterday at 12:58 AM by Kassill Karhedron and RagnarökNRoll 2 Back to top Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6114824 Share on other sites More sharing options...
Lord Clinto Posted yesterday at 01:53 AM Share Posted yesterday at 01:53 AM I hope the SM Codex entry gets an update, considering there isn't a Long Fangs datasheet anymore... Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6114827 Share on other sites More sharing options...
Kassill Posted yesterday at 02:00 AM Share Posted yesterday at 02:00 AM 5 minutes ago, Lord Clinto said: I hope the SM Codex entry gets an update, considering there isn't a Long Fangs datasheet anymore... I would not hold my breath on that. You can still play your LF in friendlies/pick up games though, just not organized tournament play AFAIK with how legends works RagnarökNRoll 1 Back to top Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6114828 Share on other sites More sharing options...
Karhedron Posted 11 hours ago Share Posted 11 hours ago On 6/8/2025 at 1:58 AM, Kassill said: I can see a case for either, personally i'm leaning towards dual if you run msu 3 mans with a character like a wgbl as little murder missiles to stage and dish damage. Meanwhile 6 with shields with a Wolf Priest are more durable and with him bringing one back a turn and +1 to wound they'll still chop plenty Yes, dual weapons and a WGBL looks pretty tasty. With SH1 and rerolling 1s to hit, you should average about 6 Hits per model which in turn translates to an average of 2MWs each against their Quarry target (if you can deliver them). 6MWs with Precision against anything (or 12 from a 6-man squad) is quite a tasty package and can threaten almost anything. Jorin Helm-splitter 1 Back to top Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6115002 Share on other sites More sharing options...
Jorin Helm-splitter Posted 8 hours ago Share Posted 8 hours ago Yeah, I think the WGBL probably is a better choice than Ragnar for dual weapons. I'm bit a rusty and am going to get a lot of value out of advance and charge on the squad, but I think you have view them as a trade piece because they aren't particularly durable. Saving points and having good buffs helps in that regard. One thing I noticed about the quarry about is that the headtakers get to pick a new quarry when the old one is eliminated. They don't have to be the ones to destroy that unit. I think picking a unit that you know your opponent needs to be aggressive with, may be better than actually trying to pick the headtaker's target at the start of the game. Wolf Guard Dan 1 Back to top Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6115015 Share on other sites More sharing options...
whiteridder Posted 6 hours ago Author Share Posted 6 hours ago Wgbl? Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6115044 Share on other sites More sharing options...
Karhedron Posted 6 hours ago Share Posted 6 hours ago 1 minute ago, whiteridder said: Wgbl? Wolf Guard Battle Leader Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6115046 Share on other sites More sharing options...
Karhedron Posted 6 hours ago Share Posted 6 hours ago 2 hours ago, Jorin Helm-splitter said: Yeah, I think the WGBL probably is a better choice than Ragnar for dual weapons. I'm bit a rusty and am going to get a lot of value out of advance and charge on the squad, but I think you have view them as a trade piece because they aren't particularly durable. Saving points and having good buffs helps in that regard. I just view Ragnar as a must-take with Blood Claws. Full rerolls to Wound is really good and Benefits Ragnar himself too. I have a squad of very wolfy BGVs who will be running as Sword'n'Board Headtakers led by a Wolf Priest from now on. My new models will probably be dual wielding. I am wondering about 2x3-man on foot as mini-missile units (maybe coming on from the flanks in Tactical Reserve). That also allows me to take 2x3 Hunting Wolves which are great for cheap screening, board control or actions. 2 hours ago, Jorin Helm-splitter said: One thing I noticed about the quarry about is that the headtakers get to pick a new quarry when the old one is eliminated. They don't have to be the ones to destroy that unit. I think picking a unit that you know your opponent needs to be aggressive with, may be better than actually trying to pick the headtaker's target at the start of the game. Yup, Dev Wounds are quite tasty so I am sure there is a lot of psychological play to be had in choosing your quarry. Just as there should be. Jorin Helm-splitter and RagnarökNRoll 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6115049 Share on other sites More sharing options...
Jorin Helm-splitter Posted 2 hours ago Share Posted 2 hours ago 3 hours ago, Karhedron said: I just view Ragnar as a must-take with Blood Claws. Full rerolls to Wound is really good and Benefits Ragnar himself too. I have a squad of very wolfy BGVs who will be running as Sword'n'Board Headtakers led by a Wolf Priest from now on. My new models will probably be dual wielding. I am wondering about 2x3-man on foot as mini-missile units (maybe coming on from the flanks in Tactical Reserve). That also allows me to take 2x3 Hunting Wolves which are great for cheap screening, board control or actions. Yup, Dev Wounds are quite tasty so I am sure there is a lot of psychological play to be had in choosing your quarry. Just as there should be. Yeah, he does look like a lot of fun with blood claws. I have a 1000 point game set up this weekend against emperors children, and I plan on running 3x3 headtakers because it's going to be a infantry heavy matchup. So it'll be fun to contrast how the 3 squads do. I really feel that we should start a unit of the week series when we hit the full release date. Cause I feel like there will be a lot to talk about, and I want to see exactly what we have access too before I get carried away . Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/386072-where-to-find-what-units-we-can-use-from-the-space-marines-codex-and-how-to-equip-headtak/#findComment-6115104 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now