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Visibility to make attack and Inflicting damage


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If only one model in unit see target unit models(all other behind armored container for example), can other models in unit make attack?

 

Am I understand that right?

Example:

Field ordinance battery hit Traitor guard squad and do 7 damage, one model is removed and rest 6 damage disappear cause there is only one attack that do damage.

Cadian shock troops hit chaos terminators unit 18 times and some how do same 7 damage. After first model removed, damage allocated to next model cause there is 7 attacks that do damage.

Edited by kabaakaba
  • Solution
1 hour ago, kabaakaba said:

If only one model in unit see target unit models(all other behind armored container for example), can other models in unit make attack?

 

Am I understand that right?

Example:

Field ordinance battery hit Traitor guard squad and do 7 damage, one model is removed and rest 6 damage disappear cause there is only one attack that do damage.

Cadian shock troops hit chaos terminators unit 18 times and some how do same 7 damage. After first model removed, damage allocated to next model cause there is 7 attacks that do damage.

 

Visibility is drawn from a model to a unit; ie a model has to have it's own visibility, but only needs to be able to see a single enemy model to qualify to attack the unit.  All attacks are rolled simultaneously, so a unit would expend all of it's attacks based on the initial layout, and nothing can change that, including enemy deaths.  If you've got the time, I'd look over this article which can explain some of the weird visibility shenanigans in 10th; https://www.goonhammer.com/ruleshammer-terrain-guide-ruins-mostly/

 

I do think Visibility rules are Weird, but once you get a grasp of them, they're easy to use.

 

Your questions don't seem to be about visibility and more about damage allocation.  If a single attack did 7 damage, it would remove wounds from models UP to 7 damage, and wouldn't spill over.  But if the FOB is making 12 attacks, succeeding on 10, wounding on 7, then 7 attacks would be saved, and then unsaved attacks would be allocated up to the required damage to kill a model.  THis mostly doesn't matter for 1 damage, and only matters for over damage; if you're firing Damage 2 weapons into 3 wound units, it'll take 2 shots to kill something, and would 'waste' 1 damage.

 

Visibility in both cases of the above would be drawn on the attack announcement, and the full unit would resolve attacks, even if one model's attacks would kill the enemy until they were "out of sight"; further units would then draw their own line of sight with who remains.

Ok I understand allocation. Or think so. 

First part of question can be rephrased like how many models in unit can attack if only one can see enemy unit.

 

Check article. So if model don't see enemy's unit it can shoot

Edited by kabaakaba

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