kabaakaba Posted 14 hours ago Share Posted 14 hours ago (edited) If only one model in unit see target unit models(all other behind armored container for example), can other models in unit make attack? Am I understand that right? Example: Field ordinance battery hit Traitor guard squad and do 7 damage, one model is removed and rest 6 damage disappear cause there is only one attack that do damage. Cadian shock troops hit chaos terminators unit 18 times and some how do same 7 damage. After first model removed, damage allocated to next model cause there is 7 attacks that do damage. Edited 14 hours ago by kabaakaba Link to comment https://bolterandchainsword.com/topic/386151-visibility-to-make-attack-and-inflicting-damage/ Share on other sites More sharing options...
Solution DemonGSides Posted 13 hours ago Solution Share Posted 13 hours ago 1 hour ago, kabaakaba said: If only one model in unit see target unit models(all other behind armored container for example), can other models in unit make attack? Am I understand that right? Example: Field ordinance battery hit Traitor guard squad and do 7 damage, one model is removed and rest 6 damage disappear cause there is only one attack that do damage. Cadian shock troops hit chaos terminators unit 18 times and some how do same 7 damage. After first model removed, damage allocated to next model cause there is 7 attacks that do damage. Visibility is drawn from a model to a unit; ie a model has to have it's own visibility, but only needs to be able to see a single enemy model to qualify to attack the unit. All attacks are rolled simultaneously, so a unit would expend all of it's attacks based on the initial layout, and nothing can change that, including enemy deaths. If you've got the time, I'd look over this article which can explain some of the weird visibility shenanigans in 10th; https://www.goonhammer.com/ruleshammer-terrain-guide-ruins-mostly/ I do think Visibility rules are Weird, but once you get a grasp of them, they're easy to use. Your questions don't seem to be about visibility and more about damage allocation. If a single attack did 7 damage, it would remove wounds from models UP to 7 damage, and wouldn't spill over. But if the FOB is making 12 attacks, succeeding on 10, wounding on 7, then 7 attacks would be saved, and then unsaved attacks would be allocated up to the required damage to kill a model. THis mostly doesn't matter for 1 damage, and only matters for over damage; if you're firing Damage 2 weapons into 3 wound units, it'll take 2 shots to kill something, and would 'waste' 1 damage. Visibility in both cases of the above would be drawn on the attack announcement, and the full unit would resolve attacks, even if one model's attacks would kill the enemy until they were "out of sight"; further units would then draw their own line of sight with who remains. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/386151-visibility-to-make-attack-and-inflicting-damage/#findComment-6117220 Share on other sites More sharing options...
kabaakaba Posted 12 hours ago Author Share Posted 12 hours ago (edited) Ok I understand allocation. Or think so. First part of question can be rephrased like how many models in unit can attack if only one can see enemy unit. Check article. So if model don't see enemy's unit it can shoot Edited 12 hours ago by kabaakaba Link to comment https://bolterandchainsword.com/topic/386151-visibility-to-make-attack-and-inflicting-damage/#findComment-6117227 Share on other sites More sharing options...
DemonGSides Posted 7 hours ago Share Posted 7 hours ago Yep. And then the defense rolls dice appropriately based on cover save availability if there's any intervening but not fully blocking terrain. Makes choosing firing orders important if it causes cover to be given. Link to comment https://bolterandchainsword.com/topic/386151-visibility-to-make-attack-and-inflicting-damage/#findComment-6117260 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now