Lord Clinto Posted 7 hours ago Share Posted 7 hours ago (edited) Now, don't get me wrong I've been a loyal son of Russ for nearly 30 years now; I'm just spit-balling here. I've been mentally toying with making a fluffy full 100-man "Codex" Company 2000 point army list, using the Gladius Detachment, for a while now. Historically (pre-Primaris) this list would be comprised of: 1+ HQ units (character & potentially a command squad), 6 Troops squads (Tactical Squads), 2 Assault Squads (Assault Squad with jump packs) & 2 Heavy Support squads (Devastator Squads). Primaris Codex Company 2000 point army list: Characters - 1 Captain (potentially switching to a Captain w/ JP, saving 5 points), 1 Apothecary & 2 Lieutenants Battleline - 6 (10-man) Intercessor Squads Other Datasheets - 2 (10-man) Assault Intercessor Squads w/Jump Pack & 2 (10-man) Hellblaster Squads Total: 1980 points I had toyed around with a few different configurations (ex: dropping the Apothecary & both Lt's for a Company Heroes unit, switching out the HB's for Desolation Squads, etc.), but ultimately went with the fully stocked ten 10-man units, to stay within the 2000pt limit. My main issue with the list has always been it's theoretical ability (or lack there-of) to take down high Toughness vehicles/monsters. Lots of low/medium strength shots, even recently coupled with the +1 to Wound from Oath, seems a little lack-luster; being the factor holding me back from committing. . . . . So...the Space Wolves Codex Supplement comes along, bringing with it the Saga of the Beast Slayer (SotBS) Detachment...Lethal Hits against all Characters, Monsters & Vehicles ( andthen Lethal Hits against all unit types after the Saga is completed). There would be a heavy reliance on fishing for 6's to hit against the bigger targets, but a ton of shots to try and make that happen. Cinematic? Quite possibly. Potential list reworks: 1. Using SotBS I could see swapping the Apothecary & both Lt's for a Company Heroes unit (since the Lt's Lethal Hits Ability would be mostly redundant). 2. Or, taking 2 Apothecaries (attached to the HB's) & a Phobos Lt instead. Obviously this is more of a fluffy, rather than competitive style list; I'm wondering how people think this list would perform with Saga of the Beast Slayer? Edit 1: I do realize that a few of the Enhancements and Strats will not work with the list above. Edit 2: As I wrote this I didn't have the Codex Supplement with me; I hope this idea isn't invalidated by SotBS Detachment rules only affecting "Space Wolf" keyworded units. Edited 7 hours ago by Lord Clinto Link to comment https://bolterandchainsword.com/topic/386156-saga-of-the-beast-slayer-primaris-full-codex-company-army-list/ Share on other sites More sharing options...
TiguriusX Posted 6 hours ago Share Posted 6 hours ago Fluff means you dont care how it performs in a competitive environment IMO there is not enough AP in this list Once the hell blasters are removed you are in trouble Beastslayer has no AP buffs in shooting or melee And by using non SW you are potentially losing out on the 6" reactive move stratagem that helps keep us alive (melee unit hops back into transport) Link to comment https://bolterandchainsword.com/topic/386156-saga-of-the-beast-slayer-primaris-full-codex-company-army-list/#findComment-6117563 Share on other sites More sharing options...
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