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A surprisingly non-zero quantity of people asked for a tutorial on making the shipping containers, so naturally I told them I had better things to do and even though I wasn't lying, I made the tutorial anyway.

It's in the tutorial section, if you can believe it. Here's a link for the terminally lazy and/or apathetic:

 

I painted up the first coats on the container I made for the tutorial. I put out a request for suggestions of pop-culture companies to put on it and someone suggested something from Lost. Never watched it myself, but it was easy enough to google.

Here we are:

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You'll not the serial numbers are different on each side; therre're apparently significant numbers on Lost, so I just put them all on.

That makes 11 containers now. I think the next one I make I'll try and work out how to do it with an accessible interior. That's going to take some proper thining, so I'm giong to move onto trying to get the warehouse done next.

Meanwhile, I'd appreciate some more suggestions for real-world companies (with very simple logos) to spoof or pop-culture ones to refer to.

 

Looking forward to seeing the warehouse progress!

 

Here's are a couple of logos I think would look good.

 

One of the best companies I've ever worked for Sun Microsystems

sun-microsystems-logo-v0-3kb051z2tthc1.p

 

& Apple

Apple-Logo-768x432.png

 

Hope they help!

 

How about a cocked dice as a logo? Given your success with the Lost logo, I reckon it would be achievable (not for me!).

Or to cross into another IP, the Weyland Yutani W / L in grey / yellow?

 

How to spoof Apple... I guess, maybe just do the outline of a lemon instead? Or have a worm in the apple? No, no businees would have a logo with deliberately bad connotations. Hmm. That's actually a tricky one. I'm going to have to think about that a bit. You got any ideas?

As for the SUN one, I don't want to take the piss out of them if you actually like them, that would seem a bit crappy. Plus it looks absolutely hard as hell to cut out of vinyl masking material. But man, is it tempting to just have it say 'BUM' instead...

Meanwhile, I got in an hour or so of painting time on a few containers today. Did some sponge chipping on lots of different colours to see how it would go:

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It's just the first stage of weathering and wearing them, but I like how it both ages them and brings them all together with a shared colour.

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I was also very happy about how I could use the chipping effect to cover up most of the cock-ups on the yellow container door. 

Next will be chipping with metallics, then washes, then weathering powders. 

Seeing as most of the weathering powders are going to be brown earth or rust, the red containers aren't going to show it all that well, so I decided to just have them be less beaten up in general.

Similarly, on the grey container I might try the initial paint chipping in dark brown instead, for more contrast.

Can anyone think of any more pop culture companies to spoof- like, what's the Sam Rockwell character in the Avengers movies called, he's got a company, right? Is there something like that in any other film or tv series you can think of? I was thinking I might try one of the Westworld logos. What about the company in Severance, does that have a logo that looks pretty easy to rip off?

 

24 minutes ago, Rusted Boltgun said:

How about a cocked dice as a logo? Given your success with the Lost logo, I reckon it would be achievable (not for me!).

Or to cross into another IP, the Weyland Yutani W / L in grey / yellow?

 

Weyland-Yutani! Perfect! Nice one, I'll see what I can do...

EDIT: just googled it and look what popped up. Goldmine here:

CompanylogosJPG.thumb.jpg.265cf3ec1232682456e7aca20158162d.jpg

I believe this will do just fine.

Edited by Bonehead

Thanks BA. Yeah, you're not wrong there, the joy of any stage by stage weathering process is how each step covers up the mistakes of the previous one.

Meanwhile I got an hour free unexpectedly this afternoon  and decided to sand and paint the warehouse base. 

Once it was sanded (400 grit, boring) I gave it an undercoat of mech. standrd grey, then sort of blended a bit of white and zandri dust over the top until it was patchy and uneven, but not pure white or khaki anywhere.

Then I got some vallejo black ink and just applied that directly over the top, straight out the bottle. Following application I gave it a rub down with a paper tissue. That took it from dark grey to the medium splotchy tone it is here:

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The patchiness and visible lines don't matter at all: next it's going to get a light drybrush with an off-white and that should soften any transitions from one shade to another, leaving it still patchy but rather more unified. I will be leaving the areas along the walls of the structure more muted; a bit of forced shadow, basically.

It does look like there's a load of very obvious outstanding areas, but that's mostly flash from the camera. The washes will mute those down and they'll just be more texture.

Then I'll wedge the skeleton back in and finish building the lower parts so they all line up with the floor; then out one last time to undercoat/basecoat/wash most of it.

Pleased to note it will still go in the base:

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I might have a go at some extremely worn hazard stripes along the front edge of the loading dock. We'll have to see how lazy I'm feeling.

Cheers

Your crates are looking great!  As is your warehouse - for it, to keep it usuable, you may want to make the side/roof removable for the placement and movement of models.

 

Another fictional corporation you might want to include is the Umbrella Corporation from Resident Evil - though its logo may be too close the Lost one.

 

Looking forward to seeing the Zildous industrial conglomerate represented. 

Edited by Dr_Ruminahui

I did get that one done actually, Doctor- but I think it ended up on the last post on the last page.

I'll have a look at Umbrella's logo, but I never really got on with the RE games so I might be minded to sub in something from System Shock or Deus Ex instead. Might be showing my age a bit with those references. There are a ton of video game companies to choose from, of course.

As for the warehouse, it has been troubling me a little, how to keep the interior fully accessible. I'm planning a completely removable roof, and big doors in the walls on three sides, which I sincerely hope will do the job. I've also been thinking that I may find it wise to fill up quite a lot of the interior space on the bottom level with stacks of crates and such, just to remove the need for access. if I do that a lot towards the rear, it should make placing models inside much easier.

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