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Welcome to part three of the Blood Angels Unit of the Week series!

 
Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends.
 
Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed.
 
Without further ado, here's this week's entry:

 

sml_gallery_62972_10568_1098.jpg Company Heroes


What are you thoughts here folks? How best would you use a Company Heroes?

  • To compliment a list, or to build a list around? 
  • Are you taking multiple units?
  • Which Detachment are you using?
  • What delivery options are you using? 
  • What deployment options are you using?
  • Stratagem synergy of note?

 

Over to you.

Link to comment
https://bolterandchainsword.com/topic/386207-unit-of-the-week-company-heroes/
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Should you want your model on display here (or on another thread), then submit a photo here please.

 

(Once I work out how best to float it!)

 

***

 

As an aside, the thread setup may change over the coming weeks until I'm happy with them. This includes the photos.

I love this unit as it is a real swiss-army knife. For 25 points more than a squad of Intercessors you get twice the number of wounds, OC2 (as long as the Banner Bearer is alive), they get some decent shooting from the heavy bolter as Sustained 2 and Damage 3 can catch people off-guard. The Champion puts out as many attacks as a Captain in melee. Their only downside is that they don't excel at one role which can make them hard to use in the current meta.

 

They work OK in LAG with the Champion in particular getting boosted to impressive levels with 7A at S7, AP-2 and 2D. However overall I think the squad really shines in Angelic Inheritors. You need to take a Captain anyway so the squad will be getting your reroll buffs. Given that most of their attacks hit on a 2+, rerolling 1s to Hit will convert almost all their misses. Rerolling 1s to Wound is always good too.

 

Here is my squad built from the Ltd Ed Captain and the characters from the Dark Imperium box.

 

large.20240119_212210.jpg.973f001d5327b2

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