01RTB01 Posted Monday at 11:01 AM Share Posted Monday at 11:01 AM 8 minutes ago, jimbo1701 said: True. I did wonder if they might announce one after the reveals but seemed infinitely less likely once the reveal show passed. I’m just mystified by the lack of consistency with their codex releases and why some get launch boxes with codex and cards and others don’t. That's fair. There really is no rhyme nor reason there. I understood with the EC launch as it was a brand new army. However, why Tau did yet Votann didn't, I don't know. Generally there's been a battleforce or army set for (going on a limb) for every codex release in 10th I think? Although Votann don't, at least they've got a decent second wave of minis. I hope EC get expanded in 11th. I may have caught up painting by then! Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126028 Share on other sites More sharing options...
ZeroWolf Posted Monday at 12:09 PM Share Posted Monday at 12:09 PM 1 hour ago, 01RTB01 said: That's fair. There really is no rhyme nor reason there. I understood with the EC launch as it was a brand new army. However, why Tau did yet Votann didn't, I don't know. Generally there's been a battleforce or army set for (going on a limb) for every codex release in 10th I think? Although Votann don't, at least they've got a decent second wave of minis. I hope EC get expanded in 11th. I may have caught up painting by then! Not everyone had a box (army box or battleforce) as I believe Necrons and Ad Mech got nothing despite being a single model release like Orks/Custodes/Sisters (want to say GSC, but cant remember if they got a box) Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126043 Share on other sites More sharing options...
AvePicante Posted Monday at 12:18 PM Share Posted Monday at 12:18 PM Maybe a Christmas battleforce is in the works then? Seems like Votann and Aeldari at least are prime targets with their large waves. LSM, Lord Marshal and ZeroWolf 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126045 Share on other sites More sharing options...
Mogger351 Posted Monday at 12:53 PM Share Posted Monday at 12:53 PM 34 minutes ago, AvePicante said: Maybe a Christmas battleforce is in the works then? Seems like Votann and Aeldari at least are prime targets with their large waves. Too close to the release for Votann, there would be a chance for Eldar perhaps. Court of the young king box with some of the aspects and an avatar would do well. Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126054 Share on other sites More sharing options...
Lord Marshal Posted Monday at 12:56 PM Author Share Posted Monday at 12:56 PM (edited) First of the rules previews, this time covering the army rule and some detachment teases. And some Detachment goodies: Quote The Needgaârd Oathband is the most conventional of the new Detachments, building up YP by killing enemy units as well, and it has some of the most effective means of spending them. Quote Elsewhere, the close combat-focused Dêlve Assault Shift Detachment grants Cthonian Beserks the Deep Strike ability and Battleline keyword, with Enhancements and Stratagems aimed squarely at getting them into the melee as fast as possible. By contrast, the Persecution Prospect Detachment favours Hernkyn scouting units and their long-ranged firepower, keeping enemy units pinned down with focused volleys that cripple their movement and set them up for brutally effective counterpunches. The Brandfast Oathband makes use of transport vehicles to form mobile command centres, handing out Sustained Hits 1 to Infantry that hang around nearby while several Stratagems give your army an extra turn of speed while Hostile Acquisition is active. Lastly, the Hearthfire Arsenal Detachment brings your Ironkin and Brôkhyr units to the fore, using experimental weaponry and their signature advanced firepower to drive would-be rivals away from central objectives. Edited Monday at 01:06 PM by Lord Marshal phandaal 1 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126058 Share on other sites More sharing options...
DemonGSides Posted Monday at 01:28 PM Share Posted Monday at 01:28 PM (edited) 35 minutes ago, Mogger351 said: Too close to the release for Votann, there would be a chance for Eldar perhaps. Court of the young king box with some of the aspects and an avatar would do well. Jump Pack Intercessors came out like 2 months before the christmas battleforce that included 15 of them. Votaan could easily get a box with newer sculpts in it. Edited Monday at 01:28 PM by DemonGSides jimbo1701 1 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126069 Share on other sites More sharing options...
Focslain Posted Monday at 01:54 PM Share Posted Monday at 01:54 PM 25 minutes ago, DemonGSides said: Jump Pack Intercessors came out like 2 months before the christmas battleforce that included 15 of them. Votaan could easily get a box with newer sculpts in it. Man if they did a Hearthfire Arsenal themed box with a few units of Steeljacks I'd be hard pressed not to get one. INKS and Lord Marshal 2 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126079 Share on other sites More sharing options...
phandaal Posted Monday at 03:44 PM Share Posted Monday at 03:44 PM 2 hours ago, Lord Marshal said: First of the rules previews, this time covering the army rule and some detachment teases. Interesting rules here. Seems like they put actual thought into these after what happened with the Index, and the idea of acquiring and keeping resources is right in line with LoV lore. Hope my fellow Dwarf Enjoyers who are still playing 10th Ed get some fun out of this! silverstu, Dr. Clock and Lord Marshal 3 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126105 Share on other sites More sharing options...
AvePicante Posted Monday at 04:09 PM Share Posted Monday at 04:09 PM I kind of wish the grudge aspect stuck around in some way, like if you're at 7+ yield tokens and lose an objective marker, units in range of that marker gain 1 token or something. Like you're holding a grudge against enemies who take your resources from you. Maybe one of the detachments will let you spend yield points to place a grudge on an enemy unit. Lord Marshal 1 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126116 Share on other sites More sharing options...
DemonGSides Posted Monday at 04:20 PM Share Posted Monday at 04:20 PM The problem with the index grudge token implementation was that it made very narrow designs for the detatchments. I like that they still gain a resource (Instead of the classic Fantasy Dwarf Judgement (Which felt a little cribbed from TOW), now it's an actual resource even if it's abstracted as Yield Points) and it's something that is spendable in game. I like spending resources more than I like taking auto battleshock, so I think it's a slightly cooler implementation than what BA got with their multiple track strategems. Berserkers gaining battleline is pretty cool too, if you're using that one detatchment. Hopefully their datasheet is good. Lord Marshal and AvePicante 2 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126120 Share on other sites More sharing options...
AvePicante Posted Monday at 05:52 PM Share Posted Monday at 05:52 PM 1 hour ago, DemonGSides said: Berserkers gaining battleline is pretty cool too, if you're using that one detatchment. Hopefully their datasheet is good. I don't want to build more Berserkers though :( Rumor I heard is they were going to 1 wound in that detachment, which... I don't know about running that. Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126138 Share on other sites More sharing options...
Dr. Clock Posted Monday at 06:05 PM Share Posted Monday at 06:05 PM I definitely haven't spammed anything yet in my bare 2k, so I'm just using the generalist detachment for a while. I guess 2 Sagitaur and 2 Hekaton might make Brandfast worth a look though. I do like speed, and half of my vehicles are Kharadron so they'd be modeled appropriately as skyboats lol. Cheers, The Good Doctor. Focslain, DemonGSides, phandaal and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126140 Share on other sites More sharing options...
DemonGSides Posted Monday at 06:10 PM Share Posted Monday at 06:10 PM 16 minutes ago, AvePicante said: I don't want to build more Berserkers though :( Rumor I heard is they were going to 1 wound in that detachment, which... I don't know about running that. That would be wild and a first, so I'm hesitant to believe it. I could imagine the Mole Launcher model to no longer get the weird bonus wound, as that would clean up some of the datasheets weirdness. INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126141 Share on other sites More sharing options...
Chaplain Lucifer Posted yesterday at 03:33 AM Share Posted yesterday at 03:33 AM Not sad to see judgement tokens go, but i see new rules as a downgrade. +1 to wound goes and the +1 to hit is limited to objectives so that means anything not standing on an objective or if the squad is not in any objective dependent on the yield will make hurting things more difficult. But it's still early, make some profiles are changed to cope with that perceived loss. INKS and Dark Shepherd 2 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126213 Share on other sites More sharing options...
Lord Marshal Posted 16 hours ago Author Share Posted 16 hours ago (edited) And some more rules. This time it's previewing the new stuff: Quote Quote The ranged Ironkin Steeljacks synergise with the Memnyr Strategist, whose Predictive Guidance ability lets them fire their improved Overwatch for free once per battle round while helping the army reach the Yield Point threshold for the Fortify Takeover ability. Quote We’ll be back with a look into the lore of the new Codex soon, so stick around to find out when the book and all its new reinforcements will be hitting shelves near you. Edited 16 hours ago by Lord Marshal Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126266 Share on other sites More sharing options...
AvePicante Posted 15 hours ago Share Posted 15 hours ago 13 minutes ago, Lord Marshal said: And some more rules. This time it's previewing the new stuff: Buri sounds absolutely terrifying, there's no limit to his d6+2 movement when he's hit? And he gets back up on a 2+, he's going to be a menace. I need to know how many Earthshakers I can run at a time, already planning to get three boxes of them Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126269 Share on other sites More sharing options...
INKS Posted 15 hours ago Share Posted 15 hours ago my guess would be 2 in a unit - 3 units. so 6? Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126271 Share on other sites More sharing options...
DemonGSides Posted 15 hours ago Share Posted 15 hours ago BS5 is a bit tough, but I do like those artillery still. INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126272 Share on other sites More sharing options...
INKS Posted 15 hours ago Share Posted 15 hours ago 1 minute ago, DemonGSides said: BS5 is a bit tough, but I do like those artillery still. not unexpected but yeah the BS5 stinks. lol Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126273 Share on other sites More sharing options...
Alternis Posted 15 hours ago Share Posted 15 hours ago BS 5+ but remember it’s +1 to the hit rolls when targetting something on an objective (early game) or +1 to hit rolls when on an objective themselves (mid to late game) so realistically you’re going to be hitting on 4+ most of the game INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126277 Share on other sites More sharing options...
AvePicante Posted 15 hours ago Share Posted 15 hours ago 16 minutes ago, INKS said: my guess would be 2 in a unit - 3 units. so 6? The dream. I hope the Cthonian detachment lets me bring 6 units. I want to cover the board in mole mortars. 17 minutes ago, DemonGSides said: BS5 is a bit tough, but I do like those artillery still. BS5 is rough, maybe a stratagem or some yield point effect is coming to help that stat line. I still love it though Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126279 Share on other sites More sharing options...
Focslain Posted 15 hours ago Share Posted 15 hours ago 3 minutes ago, AvePicante said: BS5 is rough, maybe a stratagem or some yield point effect is coming to help that stat line. I still love it though Best your going to get is a 4+ and that is if they are on an objective and your not in Fortify. Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126282 Share on other sites More sharing options...
Chaplain Lucifer Posted 15 hours ago Share Posted 15 hours ago We got 5+.. standing still makes it a 4+. Indirect fire makes it again 5+... Sitting on an objective becomes again 4+. But a couple of them lobbing tremor shells at 36" hitting the enemy back units sitting on his objectives with 2x D6+4 hits will be take it's toll. Depending on the points 4 units of these even will make mince meat of scouts , infiltrators and other pesky units that are usually out of reach Dark Shepherd and INKS 2 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126288 Share on other sites More sharing options...
Dr. Clock Posted 14 hours ago Share Posted 14 hours ago 15 minutes ago, Focslain said: Best your going to get is a 4+ and that is if they are on an objective and your not in Fortify. They're also Heavy tho... so 4+ Indirect if didn't move and target on objective... Including in Fortify because the +1 to hit on objectives is just always active? Losing the +1 to wound is alright IMO since Votann S is already generally higher than most. I do understand how frustrating it could get to have most mid/heavy weapon in the arsenal wounding marines and even terminators on 2+ with 2 tokens. Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126295 Share on other sites More sharing options...
Bonzi Posted 7 hours ago Share Posted 7 hours ago 6 hours ago, Dr. Clock said: They're also Heavy tho... so 4+ Indirect if didn't move and target on objective... Including in Fortify because the +1 to hit on objectives is just always active? Losing the +1 to wound is alright IMO since Votann S is already generally higher than most. I do understand how frustrating it could get to have most mid/heavy weapon in the arsenal wounding marines and even terminators on 2+ with 2 tokens. Cheers, The Good Doctor. Modifiers can't exceed more than +1/-1 in total. In this instance indirect fire will impose a -1 to hit and the target will gain cover, so +1 to their save not to exceed a 3+ save. Heavy grants +1 to hit if the weapon has not moved. So indirect fire + heavy cancel out and leave you at a 5+. If you are shooting indirect fire and have not moved and your or the target grants a +1 to hit based on yield, that's a -1 and +2 to hit, putting you at a 4+. Shooting direct with heavy and with a yield bonus is 2+ to hit, but the modifier limit again puts you at a 4+ to hit. So 50/50 hitting at best and indirect fire will cancel out your AP -1. At max 10 dice shot with max hit bonus will get you 5 hits, assume 3+ to wound vs most infantry targets means 3-4 wounds with no rend....you're probably killing 1 Marine per mortar. My assumption is that the units special rule isn't shown which may make targeted units move slower or remove cover. These mortars are probably utility units, not straight damage output. INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386293-leagues-of-votann-second-wave/page/6/#findComment-6126438 Share on other sites More sharing options...
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