ZeroWolf Posted Monday at 03:05 PM Share Posted Monday at 03:05 PM 1 hour ago, Focslain said: So about that, much like other streaming services you have access to the animations as long as you have access to the service via your subscription. It does take up space and bandwidth on their servers plus depending on if the people on the team get residuals or not is another cost. Though with them being so small I doubt GW did a residual payment in the studio contracts. It was most likely a one and done deal. Now if they so decide, they can just remove the animations from their service for whatever reason and then it's gone. That being one the major points of physical vs digital media. Physical media lasts fro as long as the storage device it's on lasts. Digital media can disappear with a flick of a switch. Warner Bros got huge amounts of flak for this exact thing from the Infinity Train fandom when they didn't release a physical media version of the show and just removed it from their services. (Not sure if this has been fixed at time of writing) Netflix and Disney are near guilty of this as several of their original programming haven't had a physical release (yet) even with a market for them. (Release a CD of the Visions OST you cowards!) Honestly I like to see GW do even a limited run of physical copies of their Hammer and Bolter series or any of the other multi-episodic series they have done. Much like the ancient Inquisitor tapes that they sold at the early Games Days. I know its off topic, but Inquisitor tapes? Link to comment https://bolterandchainsword.com/topic/386322-final-gw-annual-financial-report-2025-sm-ii-bump-tariffs-40k-license-model-prefresh/page/3/#findComment-6127432 Share on other sites More sharing options...
Focslain Posted Monday at 04:01 PM Share Posted Monday at 04:01 PM (edited) 59 minutes ago, ZeroWolf said: I know its off topic, but Inquisitor tapes? So back in the mid 90s there was a series of live action shorts fans did and GW endorsed. We're talking Final Liberation quality cut scene kind of stuff. It was a few Space Hulk inspired bits iirc. Been a long time since I seen them. But GW did sell offical versions of it at Games Day. If my copy is somewhere in my current home I'll have to find it, but I believe I gifted it to a friend over a decade ago. Ok found it on YT here. Thing was made in 1996. Edited Monday at 04:04 PM by Focslain N1SB, Avf, ZeroWolf and 3 others 1 2 3 Back to top Link to comment https://bolterandchainsword.com/topic/386322-final-gw-annual-financial-report-2025-sm-ii-bump-tariffs-40k-license-model-prefresh/page/3/#findComment-6127440 Share on other sites More sharing options...
Evil Eye Posted Monday at 08:05 PM Share Posted Monday at 08:05 PM Digital-only media being lost forever when servers are deactivated or the license expires is definitely a big problem. Netflix are IMO some of the worst offenders, mainly due to having exclusive rights to a wide variety of content that, should they delist it, becomes unavailable (legally) to watch. This is particularly bad with foreign programmes and movies; as just one example, Little Witch Academia's non-Japanese license is held by them and at present there is no English-language physical release of the show, meaning those who want to enjoy Akko and chums' silly adventures but aren't willing to shell out a Netflix subscription for one show are forced to either hoist the Jolly Roger, or import the very pricey* Japanese release and learn to speak Japanese, as to the best of my knowledge there are no subtitles included in that release. Now I can't speak for the quality of Warhammer Plus's animated output overall, as I've not seen very much of it (though the bit from Angels of Death with the Dreadnought was very well done) but it would still be a shame for the content to be rendered unwatchable should the service cease operations. *Notably, the Japanese market is quite different to the West in that DVD/Blu-Rays of anime especially are rather expensive, in part due to the astronomical cost of animation and also because video rental is still a big thing over there. The vast majority of sales of physical media are to rental stores, who will of course order more if the anime is particularly popular; only real superfans will pony up the cash to actually buy a series in physical form. ZeroWolf, MoriyaSchism and Joe 3 Back to top Link to comment https://bolterandchainsword.com/topic/386322-final-gw-annual-financial-report-2025-sm-ii-bump-tariffs-40k-license-model-prefresh/page/3/#findComment-6127483 Share on other sites More sharing options...
Nephaston Posted yesterday at 04:18 AM Share Posted yesterday at 04:18 AM On 8/1/2025 at 2:48 PM, N1SB said: Actually, anyone still playing Total War:hammer III or Space Marine II, pls share your thoughts. What I noticed was Helldivers II was really popular, then suddenly disappeared. Dunno what's up. Oh I'm super late to this. I'm basically just gonna add some SteamCharts numbers to quantify just how successful some of the games are. Let's start with the big surprise hit of 2024; Helldivers 2 has lost more than 90% of it's players since launch. Usually that would be a death sentence for most games if not for the insane numbers the actually pulled, thus keeping them very comfortable in a 5-digit playercount. Paired with their monetization system of somewhat frequent warbonds (formerly monthly, now every second or third?) costing 10 bucks each (or available for free since you can grind the premium currency by playing the game, a behaviour encouraged and acknowledged by the developers) as well as some rotating cosmetics for varied prices, we have a game that seriously overperforms even just on Steam/PC alone. 34th place at the time of writing (it can fluctuate quite a bit, and currently it's at early morning for EU and night for the US) and sharing the page with Elden Ring: Nightreign, Palworld, and the freshest Gachaslop scam Uwamusume; Pretty Derby. Total War: Warhammer 3 "only" lost 85% of its players, which would not be a great sign, but similar to HD2 had a pretty good start with a 1666k peak that also settled into a comfortable 5-digit player count. The DLC approach for this was already mentioned and it shakes out to around 10 bucks per legendary hero for WH3, but also includes DLC for the Prequels and the Prequels themselves since they amalgamate into a form of supergame. Don't know if Sega accounts for that, but the latter parts of a series incentivising the purchase of any previous parts to that degree is pretty unusual across the gaming landscape. 63th place at the time of writing puts it on the same page as Ark: Survival Evolved, Rocket League, and the special edition of The Elder Scrolls 5: Skyrim. Now to Space Marine 2, which achieved a higher peak than Warhammer 3 but dipped off harder at 95%, still retains a 5-digit player count during peak hours but, dips to "mere" 4-digit player counts when not at peak. This is still a healthy amount of players, even before including Playstation and Xbox players. Pair this with a DLC monetization of 5 to 10 bucks per pack or 40 bucks for the first year season pass (saving you around 16 bucks, but also including an individually non-available champion cosmetic set that would be 8 bucks) and you'll have a game that can rake in some cash, and obviously beyond what was expected, seeing as both a Sequel and a full second year of support was announced with new enemies, new weapons, a new Class, a new PvP-mode, and of course a new swathe of cosmetic DLC. I would also refer to the SM2 thread doomed to languish in +OTHER GAMES+ away from the light of News or Amicus, where I tend to repost/link the big Update posts when I remember it. Anyway, back to actual numbers; As of writing SM2 is at 128 in SteamCharts, putting it amongst peers such as Kindom Come: Deliverance 2, Deltarune, and everyones favourite, Deep Rock Galactic. Actual qualities of the games, their devs, or their respective communities aside, Warhammer 3 and Space Marine 2 are the most successful games amongst Warhammer video games, with only the 'tides (Darktide and Vermintide 2) coming close with all time peaks of 107k and 106k players each. The next healthiest would be Rogue Trader peaking at 37k and, thanks to the recent DLC release now peaking at 7k, but never dipping below a peak of 4k After this we have Warhammer 2 which still pull peaks of 2k players since they can play with WH3 players via Immortal Empires Then Gladius at 1k though it has been recently "Free to Own" on steam allowing it to be added to their libraries for anyone that wanted it. Dawn of War: Soulstorm also retains a 1k daily peak, kept alive by an impressive modding community. Do keep in mind that player retention is a separate number to sales, and mostly relevant for online games, so games like Chaosgate and Boltgun, which are mostly focused on offline singleplayer, completely dropping off after everyone played it is entirely normal, so their peaks of 400 and 160 repsectively (so more than a 99% dropoff) are perfectly fine. On the other end we have poor Speed Freeks, which seeminlgy cannot muster more than 30 players at peak after a very acceptable 2k player peak. Focslain, N1SB, RolandTHTG and 8 others 2 1 8 Back to top Link to comment https://bolterandchainsword.com/topic/386322-final-gw-annual-financial-report-2025-sm-ii-bump-tariffs-40k-license-model-prefresh/page/3/#findComment-6127522 Share on other sites More sharing options...
Viridia Posted yesterday at 01:16 PM Share Posted yesterday at 01:16 PM You brought hard figures to the gaming discussion and I love that Link to comment https://bolterandchainsword.com/topic/386322-final-gw-annual-financial-report-2025-sm-ii-bump-tariffs-40k-license-model-prefresh/page/3/#findComment-6127563 Share on other sites More sharing options...
Nephaston Posted 23 hours ago Share Posted 23 hours ago 4 hours ago, Viridia said: You brought hard figures to the gaming discussion and I love that With online discussions about games it seems to frequently list into emotional perception or even the unironic regurgitation of ragebait media (i.e. "[Game] has LOST 99% of it's players), so it's a good idea to occasionally pull out the number crunching tools we do have access to. ZeroWolf, roryokane and Focslain 3 Back to top Link to comment https://bolterandchainsword.com/topic/386322-final-gw-annual-financial-report-2025-sm-ii-bump-tariffs-40k-license-model-prefresh/page/3/#findComment-6127608 Share on other sites More sharing options...
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