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I realize the answer is probably custodes but I do wonder how other armies stack up. 

The idea is this. max number of units and their choices for all choices in an army. For example if you basic troops have the option of bolters or something else, then you need to max out all troops with option 1 and option 2. 

 

some of these you can or could magnetize. I am not good at it, so I won't do it a lot. but for some tanks and stuff, I think this is doable. 

 

So the question is, which ARMIES have the least amount of datasheets to max out and or options to max out?

Ex: Votann warriors can have bolters or another gun. In order to max them out you would need 6 units of 10 of bolters and 6 units of 10 of the other gun. plus all the special weapons and other choices. 

 

Does this make sense?

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11 hours ago, INKS said:

oh wow, I did not even think of them. I guess they would have the least. followed by custodes. you really have to magnetize knights.

 

Any others?

 

Thought about another one, Solo Quins.


If Solo Quins count, then I'd say my army, Solo Kroot. With max alternate weapon Options it's only:

2 Lone Spears (Gun/Javelin)
2 War Shapers (Stave/Bow)

1 Flesh Shaper

1 Trail Shaper
1 Ramapgers
2 Krootox (Repeater/Tanglebomb)
2-4? Carnivores (The squad can take a different weapon on the leader and a slight weapon upgrade for 1 per 10) (Not sure how you parse that out.) 
2 Farstalkers (Dvorgite Skinner / Londaxi Tribalest)
1 Kroot Hounds

 

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9 minutes ago, Tawnis said:


If Solo Quins count, then I'd say my army, Solo Kroot. With max alternate weapon Options it's only:

2 Lone Spears (Gun/Javelin)
2 War Shapers (Stave/Bow)

1 Flesh Shaper

1 Trail Shaper
1 Ramapgers
2 Krootox (Repeater/Tanglebomb)
2-4? Carnivores (The squad can take a different weapon on the leader and a slight weapon upgrade for 1 per 10) (Not sure how you parse that out.) 
2 Farstalkers (Dvorgite Skinner / Londaxi Tribalest)
1 Kroot Hounds

 

Ok, but how many can you take of each of those max in a detachment if there was no point cap. the kroot have limited weapons options right? so you've only need 6 x 20 warriors? and so on. 3 sets of 10 hounds? 

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7 hours ago, INKS said:

Ok, but how many can you take of each of those max in a detachment if there was no point cap. the kroot have limited weapons options right? so you've only need 6 x 20 warriors? and so on. 3 sets of 10 hounds? 

 

The maximim number of Kroot that I ccould field points wise (and I'm only 10 hounds away from actually owning all this, about 90-95% painted too) 
 

- 3 Lone Spears: 240pts
- 3 War Shapers: 150pts
- 3 Flesh Shapers: 135pts
- 3 Trail Shapers: 135pts
- 120 Carnivores: 780pts
- 18 Rampagers: 510pts

- 9 Krootox: 270pts
- 36 Farstalkers: 255pts
- 30 Hounds: 240pts
- If you could take all 4 enhancements: 55pts
Total: 2770 points
- 9 Knarloc Riders: 330pts
- 3 Great Knarlocs: 300pts
Total With Legends: 3400pts 

 

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13 minutes ago, INKS said:

yeah minus legends. I am not going that rabbit hole. lol

not bad overall when you think about it.


Yeah, I ran full Kroot in a 3k Apoc game with Legends allowed and no unit caps. It was a freaking blast. Played across from a Blood Ravens player and it was like Dawn of War Dark Crusade on the tabletop. 

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4 minutes ago, INKS said:

120 carnivores are a lot but regardless of that it's not too bad. I wonder if GW is going to update the kroot more since they are a sub part of tau


I hope so. There's not too much more design space in the main Tau side of the army, so Kroot and the other Auxilliaries are the next logical step. 

 

Full Kroot plays like its own faction already since we don't use the normal Tau faction rule and get 2 detachment rules instead of 1. 

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So I just put it all out in a spread sheet. rather than post it I will give you the potential problems and what I mean by complete.

you can have or would need 3 flesh shapers. because they have no weapon options and you can only take 3.

however you need 6 Lone spears. because you can take 3 with long guns and 3 with javelins. can you magnetize these guys? I don't know. will I want to? maybe.

 

Carnivors. you need 120 right? MORE! 

for a basic squad you need this. 20 with rifles, 20 with carbines. this includes the leader in there which I know doesn't have that gun. and you need 2 tanglebomb launchers. 41-42 minis for one 20 man squad to be complete because those are their weapon options. can you magnetize? maybe... this is per squad, so this x6

 

farstalkers. what a mess. lol

9 with firearms, 9 with tech rifles, 1 pechra, 1 skinner, 1 triblast, 2 hounds per squad so this x3

 

rampagers are easy, just 18 of them,

 

Riders: 6 x 3 - 9 with repeater cannons -- 9 with tanglecannon  -- 18 total. megnetize? don't know.

 

hounds are easy. 30 of them

 

 

 

 

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