INKS Posted Tuesday at 10:38 PM Share Posted Tuesday at 10:38 PM I realize the answer is probably custodes but I do wonder how other armies stack up. The idea is this. max number of units and their choices for all choices in an army. For example if you basic troops have the option of bolters or something else, then you need to max out all troops with option 1 and option 2. some of these you can or could magnetize. I am not good at it, so I won't do it a lot. but for some tanks and stuff, I think this is doable. So the question is, which ARMIES have the least amount of datasheets to max out and or options to max out? Ex: Votann warriors can have bolters or another gun. In order to max them out you would need 6 units of 10 of bolters and 6 units of 10 of the other gun. plus all the special weapons and other choices. Does this make sense? Link to comment https://bolterandchainsword.com/topic/386327-complete-army/ Share on other sites More sharing options...
jaxom Posted Tuesday at 11:03 PM Share Posted Tuesday at 11:03 PM Imperial Knights was my first thought. INKS and phandaal 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123760 Share on other sites More sharing options...
INKS Posted Wednesday at 02:11 AM Author Share Posted Wednesday at 02:11 AM oh wow, I did not even think of them. I guess they would have the least. followed by custodes. you really have to magnetize knights. Any others? Thought about another one, Solo Quins. Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123776 Share on other sites More sharing options...
Tawnis Posted Wednesday at 01:58 PM Share Posted Wednesday at 01:58 PM 11 hours ago, INKS said: oh wow, I did not even think of them. I guess they would have the least. followed by custodes. you really have to magnetize knights. Any others? Thought about another one, Solo Quins. If Solo Quins count, then I'd say my army, Solo Kroot. With max alternate weapon Options it's only: 2 Lone Spears (Gun/Javelin) 2 War Shapers (Stave/Bow) 1 Flesh Shaper 1 Trail Shaper 1 Ramapgers 2 Krootox (Repeater/Tanglebomb) 2-4? Carnivores (The squad can take a different weapon on the leader and a slight weapon upgrade for 1 per 10) (Not sure how you parse that out.) 2 Farstalkers (Dvorgite Skinner / Londaxi Tribalest) 1 Kroot Hounds INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123824 Share on other sites More sharing options...
INKS Posted Wednesday at 02:08 PM Author Share Posted Wednesday at 02:08 PM 9 minutes ago, Tawnis said: If Solo Quins count, then I'd say my army, Solo Kroot. With max alternate weapon Options it's only: 2 Lone Spears (Gun/Javelin) 2 War Shapers (Stave/Bow) 1 Flesh Shaper 1 Trail Shaper 1 Ramapgers 2 Krootox (Repeater/Tanglebomb) 2-4? Carnivores (The squad can take a different weapon on the leader and a slight weapon upgrade for 1 per 10) (Not sure how you parse that out.) 2 Farstalkers (Dvorgite Skinner / Londaxi Tribalest) 1 Kroot Hounds Ok, but how many can you take of each of those max in a detachment if there was no point cap. the kroot have limited weapons options right? so you've only need 6 x 20 warriors? and so on. 3 sets of 10 hounds? Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123827 Share on other sites More sharing options...
Tawnis Posted Wednesday at 09:30 PM Share Posted Wednesday at 09:30 PM 7 hours ago, INKS said: Ok, but how many can you take of each of those max in a detachment if there was no point cap. the kroot have limited weapons options right? so you've only need 6 x 20 warriors? and so on. 3 sets of 10 hounds? The maximim number of Kroot that I ccould field points wise (and I'm only 10 hounds away from actually owning all this, about 90-95% painted too) - 3 Lone Spears: 240pts - 3 War Shapers: 150pts - 3 Flesh Shapers: 135pts - 3 Trail Shapers: 135pts - 120 Carnivores: 780pts - 18 Rampagers: 510pts - 9 Krootox: 270pts - 36 Farstalkers: 255pts - 30 Hounds: 240pts - If you could take all 4 enhancements: 55pts Total: 2770 points - 9 Knarloc Riders: 330pts - 3 Great Knarlocs: 300pts Total With Legends: 3400pts sitnam 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123943 Share on other sites More sharing options...
INKS Posted Wednesday at 09:38 PM Author Share Posted Wednesday at 09:38 PM yeah minus legends. I am not going that rabbit hole. lol not bad overall when you think about it. Tawnis 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123945 Share on other sites More sharing options...
Tawnis Posted Wednesday at 09:52 PM Share Posted Wednesday at 09:52 PM 13 minutes ago, INKS said: yeah minus legends. I am not going that rabbit hole. lol not bad overall when you think about it. Yeah, I ran full Kroot in a 3k Apoc game with Legends allowed and no unit caps. It was a freaking blast. Played across from a Blood Ravens player and it was like Dawn of War Dark Crusade on the tabletop. INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123949 Share on other sites More sharing options...
INKS Posted Wednesday at 10:07 PM Author Share Posted Wednesday at 10:07 PM 120 carnivores are a lot but regardless of that it's not too bad. I wonder if GW is going to update the kroot more since they are a sub part of tau Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123952 Share on other sites More sharing options...
Tawnis Posted Wednesday at 10:13 PM Share Posted Wednesday at 10:13 PM 4 minutes ago, INKS said: 120 carnivores are a lot but regardless of that it's not too bad. I wonder if GW is going to update the kroot more since they are a sub part of tau I hope so. There's not too much more design space in the main Tau side of the army, so Kroot and the other Auxilliaries are the next logical step. Full Kroot plays like its own faction already since we don't use the normal Tau faction rule and get 2 detachment rules instead of 1. INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123956 Share on other sites More sharing options...
INKS Posted Wednesday at 10:49 PM Author Share Posted Wednesday at 10:49 PM i guess they really need something to deal with tanks, knights and so on Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123963 Share on other sites More sharing options...
INKS Posted Thursday at 12:27 AM Author Share Posted Thursday at 12:27 AM So I just put it all out in a spread sheet. rather than post it I will give you the potential problems and what I mean by complete. you can have or would need 3 flesh shapers. because they have no weapon options and you can only take 3. however you need 6 Lone spears. because you can take 3 with long guns and 3 with javelins. can you magnetize these guys? I don't know. will I want to? maybe. Carnivors. you need 120 right? MORE! for a basic squad you need this. 20 with rifles, 20 with carbines. this includes the leader in there which I know doesn't have that gun. and you need 2 tanglebomb launchers. 41-42 minis for one 20 man squad to be complete because those are their weapon options. can you magnetize? maybe... this is per squad, so this x6 farstalkers. what a mess. lol 9 with firearms, 9 with tech rifles, 1 pechra, 1 skinner, 1 triblast, 2 hounds per squad so this x3 rampagers are easy, just 18 of them, Riders: 6 x 3 - 9 with repeater cannons -- 9 with tanglecannon -- 18 total. megnetize? don't know. hounds are easy. 30 of them Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123975 Share on other sites More sharing options...
Tawnis Posted Thursday at 02:57 AM Share Posted Thursday at 02:57 AM 4 hours ago, INKS said: i guess they really need something to deal with tanks, knights and so on With current rules, not really. I can consistently turn 1 kill a big Knight with my Farstalkers, and I have enough volume damage to down the others will mass attacks. Knights aren't as much of an issue as you'd think for Kroot, I've only lost to them once and it was a really close match vs War Dog Spam. Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123982 Share on other sites More sharing options...
Tawnis Posted Thursday at 03:00 AM Share Posted Thursday at 03:00 AM 2 hours ago, INKS said: So I just put it all out in a spread sheet. rather than post it I will give you the potential problems and what I mean by complete. you can have or would need 3 flesh shapers. because they have no weapon options and you can only take 3. however you need 6 Lone spears. because you can take 3 with long guns and 3 with javelins. can you magnetize these guys? I don't know. will I want to? maybe. Carnivors. you need 120 right? MORE! for a basic squad you need this. 20 with rifles, 20 with carbines. this includes the leader in there which I know doesn't have that gun. and you need 2 tanglebomb launchers. 41-42 minis for one 20 man squad to be complete because those are their weapon options. can you magnetize? maybe... this is per squad, so this x6 farstalkers. what a mess. lol 9 with firearms, 9 with tech rifles, 1 pechra, 1 skinner, 1 triblast, 2 hounds per squad so this x3 rampagers are easy, just 18 of them, Riders: 6 x 3 - 9 with repeater cannons -- 9 with tanglecannon -- 18 total. megnetize? don't know. hounds are easy. 30 of them Only the squad leader can take a Carbine for the Carnovire squad, that's why I wasn't sure if it counted. So it would be only 23 minis to be able to swap all options. Again, only the leader can take the Tech Rifle. The Krootox are pretty hard to magnetize since the gun is tied to the chest piece of all things. That being said, with them being sold in individual kits, I can't see anyone in their right mind buying 18. INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6123983 Share on other sites More sharing options...
Lord_Ikka Posted Thursday at 09:04 AM Share Posted Thursday at 09:04 AM Harlies have a decent shot- they don't have a whole lot of options anymore, and weapon options don't really matter, as no one but Harlie players knows/cares what the different special pistols look like and all of the former special melee weapons have been moved into a single category of Harlequin special weapon, which has no distinct visual difference. So unless you are trying to personally be WYSIWYG as far as models go, this is what a max possible (fieldable army obeying the 3/6 rules as far as GW standards go) looks like- Solo Harlequins Characters Death Jester x 3 (no options) - 90pts each (270) Shadowseer x 3 (2 pistol options) - 60pts each (180) Troupe Master x 3 (2 melee options plus 3 pistol options) - 75pts each (225) Solitaire x 1 (no options, Epic Hero restriction) - 115pts Battleline Troupe x 6 12-man squads (technically 2 melee weapon options each member, sarge additional melee option, 4 members each have 2 special pistol options) - 205pts each (1230) Other Datasheets Skyweavers x 3 4-man squads (2 options each melee/ranged) - 190pts each (570) Starweaver x 6 (no options) - 80pts each (480) Voidweaver x 3 (2 ranged options) - 125pts each (375) Total - 3445 pts Now, if you wanted to model everything separately and put it on a field (ignoring all army construction rules) you are looking at this- Characters Death Jester x 3 (no options) - 90pts each (270) Shadowseer x 6 (2 pistol options) - 60pts each (360) Troupe Master x 12 (2 melee options plus 3 pistol options) - 75pts each (1350) Solitaire x 1 (no options, Epic Hero restriction) - 115pts Battleline Troupe x 16 12-man squads (6 squads for each melee option, plus and extra 12 sargeants w/their addition melee option, and 36 additional pistol option wielders for 16 full troupes' worth of options) - 205pts each (3280) Other Datasheets Skyweavers x 6 4-man squads (2 options each melee/ranged) - 190pts each (1140) Starweaver x 6 (no options) - 80pts each (480) Voidweaver x 6 (2 ranged options) - 125pts each (750) Total - 7745pts worth of models INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6124009 Share on other sites More sharing options...
INKS Posted Thursday at 09:27 AM Author Share Posted Thursday at 09:27 AM I did a break down of Quins last night, when I have a minute I'll post what I have to see if I missed something. Just as an example I need: Troupe Master 3 sp weapon / Shuriken pistol magnetize? Troupe Master 3 sp weapon / fusion pistol Troupe Master 3 sp weapon / neuro disruptor Troupe Master 3 master blade / shuriken pistol Troupe Master 3 mb / neuro disruptor Troupe Master 3 mb / fusion pistol so 3 of each of those. will have to try and magnetize I feel. If you want access or I want access to every weapon combo. Troupes end up looking like this: Troupe 6 lead player HB/ fusion Troupe 6 lead player HSW/ fusion Troupe 6 lead player power sword / fusion Troupe 6 lead player HB / Neruo Disruptor Troupe 6 lead players HSW / Neruo Disruptor Troupe 6 lead player PS / Neuro Dusruptor Troupe 6 lead player HB / Shuriken pistol Troupe 6 lead players HSW / Shuriken pistol Troupe 6 lead player PS / Shuriken pistol --this is the end of just the lead player for 6 squads. Troupe 66 Harlequins blade / Shruiken pistol Troupe 66 HSP / Shuriken pistol -- 6 squads of 11. Troupe 24 Hb / Neuro dusruptor Troupe 24 HSW / Neuro disruptor Troupe 24 Hb / fusion pistol Troupe 24 H special weapon / Fusion pistol -- 6 squads of 11 with special weapon options. I now have 3 lists totally made out. Kroot, Sisters of Silver and Quins. still not decided on which. I went back and fixed the kroot sheets as I had some of them marked wrong above. I might mock up knight and chaos knights and I don't love that the three above aren't their own faction but sub factions but we'll see. Grey knights is also a maybe but I really can't move more on them until their refresh. Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6124011 Share on other sites More sharing options...
INKS Posted Thursday at 11:24 PM Author Share Posted Thursday at 11:24 PM Oh and I am working on a complete cryptek only list for necrons. Tawnis 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6124124 Share on other sites More sharing options...
INKS Posted yesterday at 12:54 AM Author Share Posted yesterday at 12:54 AM This is what Crypteks only looks like. Illuminor Szeras 1 no weapon options Orikan the Diviner 1 no weapon options Chronomancer 3 no weapon options Plasmancer 3 no weapon options Psychomancer 3 no weapon options Technomancer 3 no weapon options Cryptothralls 6 no weapon options Canoptek Scarab Swarms 18 no weapon options Canoptek Wraiths 18 claws and beamer Canoptek Wraiths 18 claws and particle caster Canoptek Wraiths 18 coils and beamer Canoptek Wraiths 18 coils and particle caster Canoptek Doomstalker 3 no weapon options Canoptek Reanimator 3 no weapon options Canoptek Spyder 6 each can take all weapon options Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6124129 Share on other sites More sharing options...
Lord_Ikka Posted yesterday at 01:23 AM Share Posted yesterday at 01:23 AM Even better- only Destroyer Cult (ie- only Destroyer Cult keyworded, so no Flayed Ones) 3 x Skorpekh Lords (no options) 3 x Hexmark Destroyers (no options) 3 x Lokhust Lord (Lord's Blade) 3 x Lokhust Lord (Staff of Light) 3 x 6-man Skorphek Destroyers (no options) 3 x 6-man Ophidian Destroyers (no options) 3 x 6-man Lohkust Destroyers (no options) 3 x 3-man Lohkust Heavy Destroyers (Gauss Destructor) 3 x 3-man Lohkust Heavy Destroyers (Enmitic Exterminator) INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6124132 Share on other sites More sharing options...
INKS Posted yesterday at 01:33 AM Author Share Posted yesterday at 01:33 AM I will add this, because I could see myself enjoying this as well. Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6124135 Share on other sites More sharing options...
Tawnis Posted 13 hours ago Share Posted 13 hours ago What about full Null Maiden Vigil? Aleya: 65pts Knight-Centura x3: 165pts Prosecutors x60: 600pts Anathema Psykana Rhino x6: 450pts Vigilators x30: 375pts Witchseekers x30: 375pts Enhancements x3: 40pts Total: 2070 Points. Technically, a full army. INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6124271 Share on other sites More sharing options...
INKS Posted 12 hours ago Author Share Posted 12 hours ago 54 minutes ago, Tawnis said: What about full Null Maiden Vigil? Aleya: 65pts Knight-Centura x3: 165pts Prosecutors x60: 600pts Anathema Psykana Rhino x6: 450pts Vigilators x30: 375pts Witchseekers x30: 375pts Enhancements x3: 40pts Total: 2070 Points. Technically, a full army. Oh it's on the list!!!! :) The knight centurea are 9 actually, you need 3 of each weapon type. Tawnis 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6124281 Share on other sites More sharing options...
Lord_Ikka Posted 4 hours ago Share Posted 4 hours ago (edited) Bigger than some of the others, but a full Phobos Raven Guard list might be fun- Kayvaan Shrike - 100 Captain in Phobos Armor x 3 (no options) - 70 each (210) Librarian in Phobos Armor x 3 (no options) - 70 each (210) Lieutenant in Phobos Armor x 3 (no options) - 55 each (165) Lieutenant in Reiver Armor x 3 (no options) - 55 each (165) Lieutenant w/Combi-weapon x 3 (no options) - 70 each (210) Incursor squad x 3 (no options, 10-man) - 160 each (480) Infiltrator squad x 3 (no options, 10-man) - 200 each (600) Reiver squad x 3 (10-man, Bolt carbine + close combat weapon) - 160 each (480) Reiver squad x 3 (10-man, Special issue bolt pistol + combat knife) - 160 each (480) Eliminator squad x 3 (Las-fusils all) - 85 each (225) Eliminator squad x 3 (Las-fusils, sarge w/carbine) - 85 each (225) Eliminator squad x 3 (Las-fusils, sarge w/bolt sniper rifle) - 85 each (225) Eliminator squad x 3 (Bolt sniper rifles all) - 85 each (225) Eliminator squad x 3 (Bolt sniper rifles, sarge w/carbine) - 85 each (225) Eliminator squad x 3 (Bolt sniper rifles, sarge w/las-fusil) - 85 each (225) Invictor Tactical Warsuit x 3 (Incendium cannon) - 125 each (375) Invictor Tactical Warsuit x 3 (Twin ironhail autocannon) - 125 each (375) Total - 5200, though that is with what I would consider some redundant Eliminator squads (mixed sniper rifles/lasfusils will never see gameplay, even if they are technically able to be built in the codex. You only really need the carbine sarge option and even then can magnetize) Edited 4 hours ago by Lord_Ikka INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6124336 Share on other sites More sharing options...
INKS Posted 1 hour ago Author Share Posted 1 hour ago could be interesting. if I limit myself to only phobos Link to comment https://bolterandchainsword.com/topic/386327-complete-army/#findComment-6124343 Share on other sites More sharing options...
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