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I'm going to build 6 Bullgryns.

 

To your experience, is the slab shield (+1 Wounds) or the brute shield (4+ invulnerable save) better?

 

I tend to lean in the direction of the brute shield. I am getting ready to assemble and paint a squad of these guys, and want to figure out which of the two shield types I should build them with.

 

Thanks.

 

 

10 hours ago, OverchargeThis! said:

I'm going to build 6 Bullgryns.

 

To your experience, is the slab shield (+1 Wounds) or the brute shield (4+ invulnerable save) better?

 

I tend to lean in the direction of the brute shield. I am getting ready to assemble and paint a squad of these guys, and want to figure out which of the two shield types I should build them with.

 

Thanks.

 

Invuln is going to be more impactful in my opinion.  1 wound is easy to pick up, especially considering the guns that are being aimed at them.

 

Two damage weapons are still going to need 2 shots to kill them, and I feel like 2 damage is more likely to be aimed at them to take them out, so I think the invuln increase is better as it'll make each of those shots less likely to impact, as AP1/2/3 is plentiful across almost all armies.

18 hours ago, DemonGSides said:

 

Invuln is going to be more impactful in my opinion.  1 wound is easy to pick up, especially considering the guns that are being aimed at them.

 

Two damage weapons are still going to need 2 shots to kill them, and I feel like 2 damage is more likely to be aimed at them to take them out, so I think the invuln increase is better as it'll make each of those shots less likely to impact, as AP1/2/3 is plentiful across almost all armies.

 

Bullgry have -1 damage. 2 damage weapons do the same as 1 damage weapons to them. :tongue:

 

The 4++ is going to be better for them most of the time, because you want them to tank dedicated melee units before they get to your shooty stuff. If you run a big unit, mixing in one or two Slabs could be nice though.

2 hours ago, sairence said:

 

Bullgry have -1 damage. 2 damage weapons do the same as 1 damage weapons to them. :tongue:

 

The 4++ is going to be better for them most of the time, because you want them to tank dedicated melee units before they get to your shooty stuff. If you run a big unit, mixing in one or two Slabs could be nice though.

 

Oh fair I didn't even think about the ability, just the damage breakpoints.  My points still stand tho; 2 damage (3 in their case) still kills them in two hits regardless of which shield is chosen, so to me the 4+ is the only real choice. There's so very little D4 weaponry out there it's not worth considering, since it would fall to D3. 

 

I think mixing is just a trap. Gonna want to use an invulnerable when you only have health increase available and it's gonna be like having no extra health anyways. 

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