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Moritat Consuls were one of my favorite units last edition. But in this edition, they've been cut so much in terms of rules, options, and profiles that I find it extremely difficult to find a place for them. I simply don't know what they're good for anymore, and I think there are many other better options at all levels than a Moritat.

 

He doesn't fit into any specific role, so he's not a viable option at first glance to include in any unit and contribute anything decently. And he doesn't excel at anything on his own, either.

 

That's why I'd like to gather your thoughts and opinions on the Moritats and whether they fit into any list today, or if it's better to leave them on the shelf.

Edited by Agramar_The_Luna_Wolf

I plan to use him with Destroyers dropping in front of a unit and opening up but that is only going to get me so far. I feel there are other units that have more uses for my jump pack heavy force, such as the Master of Descent than the Moritat. 

Edited by W.A.Rorie

Destroyers have Bitter Duty and Moritat, no. You can't use it inside a Destroyer unit 

 

"A Unit that includes any Models with this Special Rule can only join Units or be joined by other Models with this Special Rule."

16 hours ago, Agramar_The_Luna_Wolf said:

Destroyers have Bitter Duty and Moritat, no. You can't use it inside a Destroyer unit 

 

"A Unit that includes any Models with this Special Rule can only join Units or be joined by other Models with this Special Rule."

 

Well :cuss: thanks GW...for removing that from him

 

Thank you for pointing that out to me....

 

large.IMG_5837.jpeg.bfca0548a4ebc757ce7225b3075ec101.jpeg

 

Guess my Dominon Zephon Conversion is now my Champion for my RG. My Champion is now my Master of Descent.

 

So Moritat is kinda blah now as you were saying @Agramar_The_Luna_Wolf

 

 

Moritats need a legacy update badly. They should unlock a prime destroyer detachment. It's like they moved destroyers to Legacy and just kinda forgot about Moritats. Corporate really needs to stay out of the rules design. 

They wrote the Moritas rules and didn't give him Bitter duty because there were no units eith that role which also tells us that they never intended to include Destroyers in the legacy PDF. 

:cuss:ed up and really stupid because Destroyers are a very popular unit as far as I am concerned. 

6 hours ago, Gorgoff said:

They wrote the Moritas rules and didn't give him Bitter duty because there were no units eith that role which also tells us that they never intended to include Destroyers in the legacy PDF. 

:cuss:ed up and really stupid because Destroyers are a very popular unit as far as I am concerned. 

And depending the army, even more. My SoH get a great boost with the Destroyers and Death Dealers.

Edited by Agramar_The_Luna_Wolf
Wrong spelled rule

Are you kidding, the Moritat is incredible for trolling!

 

His plasma pistols are three shots each (for six total), but rolling an Overload doesn't stop it (as in 2nd). But the main beauty is the Firestorm rule. This allows him to Volley fire at full BS - so he now gets 12 shots a turn - but crucially he can then decide not to charge (this includes the unit he's with). So he can just shoot twice per turn (at different targets if he wants!) and keep the opponent at arm's length.

 

Now consider adding Paragon of Battle. He now Critical Hits on a 5+, meaning he auto-wounds (and auto-breaches!) and becomes D2. Across 12 shots he's going to do that four times a turn - that's a lot of firepower for one dude!

 

For even more trolling, EC players can equip him with Sonic Shriekers - enemies can no longer React to his charge, so he can shoot something up with impunity without worrying about a heavy Overwatch, then refuse to charge them anyway thanks to Firestorm.

 

Chuck him on foot (Legacies) in a unit of Siege Tartaros (also Legacies) with combi-bolters and as many plasma blasters as you can fit. Implacable will let them shoot the bolters/Plasma blasters for Volley fire (SoH make this even more accurate!), so they can just effectively shoot twice per turn whilst staying out of combat. 
 

It's a shame he lost melee weapons, that would be the icing on the cake. But I think for a close quarters shooty/melee unit he's an incredibly useful addition.

2 hours ago, Brother Kraskor said:

Are you kidding, the Moritat is incredible for trolling!

 

His plasma pistols are three shots each (for six total), but rolling an Overload doesn't stop it (as in 2nd). But the main beauty is the Firestorm rule. This allows him to Volley fire at full BS - so he now gets 12 shots a turn - but crucially he can then decide not to charge (

Maybe a ailly question nut doesn't he just get shot to death?

1 hour ago, Gorgoff said:

Maybe a ailly question nut doesn't he just get shot to death?


Don't run him solo, his Firestorm rule lets the whole unit decline to charge. Gives you flexibility, either take him with a short-range shooty unit as I mentioned, or just with a melee unit as a great softener-up before you charge in. He's effectively a flying 6-man plasma squad with charge shenanigans! 

Just to clarify two things:

-Sonic Shrieks can't be used on a Moritat because it's an Specialist, and not Command or Champion 

-Paragon of Battle "just" give +1 Attack, +1BS and +1WS. And Paragon of Battle is a such an extra that must be think carefully where to use it. After all,  it's a Prime Slot.

 

The idea of Mortalis Moritat plus Siege Tartaros it's quite interesting, specially for Zone Mortalis. We just need to see how the 3.0 rules for ZM are.

Edited by Agramar_The_Luna_Wolf

Oh good spot on the Moritat being Specialist, I hadn't noticed! Even without it I think he just picks targets carefully and can have a fun time blapping away. I agree Paragon is a big call for him, if only he could take a Melee weapon and it'd be a very strong boost. 

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