Bergje1984 Posted 4 hours ago Share Posted 4 hours ago So I am a total Horus Heresy newbie, but started assembling the big HH3.0 box. I can pretty much most things out but I have to admit I have no idea on how to deal with the Saturnine Terminators. They come with the Plasma Bombard and the Disruption fist standard, but basically you can pretty much decide if you want each arm to carry a bombard, a fist of a heavy disintegrator. How do you guys run them? What are your thoughts? I'm not really sold on the heavy disintegrators myself, and considering going bombard + fist + shredder. Though running 2 plasma bombards per terminator seems really sweet as well... Link to comment https://bolterandchainsword.com/topic/386468-saturnine-terminators-how-do-you-equip-them/ Share on other sites More sharing options...
Agramar_The_Luna_Wolf Posted 2 hours ago Share Posted 2 hours ago Well,first of all I don't have any Saturnine yet. But my plan is at least equip some of them with dual shooting weapons. Plasma and disintegrators, because in this edition shooting have more weight than close combat. Anyway, I'll try to make the miniatures with exchangeable weapons. Link to comment https://bolterandchainsword.com/topic/386468-saturnine-terminators-how-do-you-equip-them/#findComment-6127136 Share on other sites More sharing options...
Doghouse Posted 2 hours ago Share Posted 2 hours ago I'm magnetising mine for that reason, I think I am waiting till the next journal comes out because it focuses on them giving options for centurions I believe. Link to comment https://bolterandchainsword.com/topic/386468-saturnine-terminators-how-do-you-equip-them/#findComment-6127140 Share on other sites More sharing options...
Brother Kraskor Posted 2 hours ago Share Posted 2 hours ago (edited) I've gone for fluff (and a dash of tabletop ability) with mine - disintegrator and fist (no shredder). Fluffwise I feel like the (traitor) EC would go disintegrator over plasma because pain = pleasure etc. and they have little regard for their own safety. They keep the melee option, rather than two shooting weapons, because they like to get up close and personal. Gamewise, I do think the double shooting weapon is attractive, but it'd have to be double plasma as the double disintegrator will just blow up your own guys too fast. The fact the plasma is indirect also means remaining stationary won't be such a problem (need to remain stationary to fire both weapons). Remaining stationary with double disintegrator is just asking to be avoided/run away from. But I can't help but feel that paying points to lose a really good melee weapon could come back to bite you, I like the idea of being able to chuck them at something tough. I've held off building the last two to see what comes of the command squad/centurion options. WS5 Saturnines with 3A would be utterly brutal, and will make me glad I kept the fists on them! Edited 2 hours ago by Brother Kraskor Link to comment https://bolterandchainsword.com/topic/386468-saturnine-terminators-how-do-you-equip-them/#findComment-6127148 Share on other sites More sharing options...
Cleon Posted 2 hours ago Share Posted 2 hours ago I've not got mine high in the backlog pile (the excess discount applied to the box tempted me in the end), but my first three will definitely have the fists because to me they just look so much better than two guns. Link to comment https://bolterandchainsword.com/topic/386468-saturnine-terminators-how-do-you-equip-them/#findComment-6127149 Share on other sites More sharing options...
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