ThePenitentOne Posted Wednesday at 08:21 PM Share Posted Wednesday at 08:21 PM This idea started with a few edge cases: - I want to use a Cargo 8 Ridge Hauler as a base of operations for highly mobile GSC - I want to use Hermiatus the Second Son in the GSC - I want to use the House Greim Military Attaches as Naval Officers for an IA Navy detachment But honestly? Through the lens of Inquisitor 28, and 40k Imperial Agents... There are A LOT of Necromunda models just begging for 40k rules. Like those new flying Helamites NEED to be a second Vespid unit... And for that matter, they give a gang of Vespid a really good excuse to come to Necromunda too. Now this is going to involve generating some rules; I've got the Index Card Template I used for the units I created in Iron Challenge. But my first question is where on B&C should I put this content? It could go in Necromunda, it could be posted as an Article, I could put any of it in my WIP thread, or I could put individual projects into the 40k Faction forum they're associated with, and anything I create will be used in my campaign, I could put it all in the Crusade Club too. SO a few questions: 1. Where should such a project go? 2. What are some of the Necromunda units you wish had rules for 40k? 3. Personal questions for anyone with knowledge of the Cargo 8 Ridge Hauler: a) How many models can the drive unit transport, and is that the same as the Cargo Trailer? b) If for some weird reason related to the Necromunda Vehicle rules these vehicles DON'T transport models, has the Cargo Box terrain feature ever been given a model Capacity? bloodhound23, N1SB, Xin Ceithan and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/386495-the-necromunda-40k-project/ Share on other sites More sharing options...
Brother Tyler Posted Wednesday at 08:35 PM Share Posted Wednesday at 08:35 PM I have an answer for you, sort of, but I need to post something to the community at large first. I was literally about to start composing that post when I saw this topic. W.A.Rorie 1 Back to top Link to comment https://bolterandchainsword.com/topic/386495-the-necromunda-40k-project/#findComment-6127765 Share on other sites More sharing options...
W.A.Rorie Posted Wednesday at 10:26 PM Share Posted Wednesday at 10:26 PM 1 hour ago, ThePenitentOne said: This idea started with a few edge cases: - I want to use a Cargo 8 Ridge Hauler as a base of operations for highly mobile GSC - I want to use Hermiatus the Second Son in the GSC - I want to use the House Greim Military Attaches as Naval Officers for an IA Navy detachment But honestly? Through the lens of Inquisitor 28, and 40k Imperial Agents... There are A LOT of Necromunda models just begging for 40k rules. Like those new flying Helamites NEED to be a second Vespid unit... And for that matter, they give a gang of Vespid a really good excuse to come to Necromunda too. Now this is going to involve generating some rules; I've got the Index Card Template I used for the units I created in Iron Challenge. But my first question is where on B&C should I put this content? It could go in Necromunda, it could be posted as an Article, I could put any of it in my WIP thread, or I could put individual projects into the 40k Faction forum they're associated with, and anything I create will be used in my campaign, I could put it all in the Crusade Club too. SO a few questions: 1. Where should such a project go? 2. What are some of the Necromunda units you wish had rules for 40k? 3. Personal questions for anyone with knowledge of the Cargo 8 Ridge Hauler: a) How many models can the drive unit transport, and is that the same as the Cargo Trailer? b) If for some weird reason related to the Necromunda Vehicle rules these vehicles DON'T transport models, has the Cargo Box terrain feature ever been given a model Capacity? Question 3: I know in some of the Ravener books they used Cargo 8 haulers to be transported hidden in the cargo area (4-6 members of the party but figure it would be more) and there was an incident where someone learned he could not dodge wrench or a moving cargo 8 on the freeway The Munitorum Armoured Containers were never give a transport capacity as they were for more line of sight blocking terrain. I would say they are larger than a Rhino so at least 12 Primaris Marines. Question 2: Palatine Enforcer Tauros Venator would be nice since it was a 40k FW vehicle originally. Redemptionist for Adepta Sororitas Redeemmer Wyrds and critters Link to comment https://bolterandchainsword.com/topic/386495-the-necromunda-40k-project/#findComment-6127777 Share on other sites More sharing options...
Brother Tyler Posted Thursday at 03:26 AM Share Posted Thursday at 03:26 AM Okay, hopefully you've had time to read my announcement of upcoming changes. My recommendation is that you should run the project as a blog (i.e., in the Blogs feature). In addition, you could have announcement topics in related forums. For example, you could have topics in the + NECROMUNDA +, + GENESTEALER CULTS +, and + THE IMPERIUM OF MANKIND + forums. You might also consider the [upcoming - see the linked announcement] + WARHAMMER 40,000 GAME + forum for any homegrown rules you're developing for that game. Your idea for Vespids in Necromunda might also be discussed in the + T'AU EMPIRE + forum. How does that all work? Well, everything about the project takes place in the blog (and deciding upon a category for the blog will be fun for you, though I recommend the Miscellaneous category (in the Blogs feature) since your project is fairly broad in its scope. You would then create at least one topic that would serve as the main outreach into the Forums. Depending on the actual scope, you might have topics in multiple forums. For example, you might focus on the + WARHAMMER 40,000 GAME + and + NECROMUNDA + forums, and if the project will involve a lot of modeling, you might also consider the + WORKS IN PROGRESS + forum. Regardless, the first post in each such outreach/announcement topic will be a brief summary of the project - a sentence or three - but not a full discussion, closing each with the URL to the blog (which the software will turn into a baseball card link to the blog). Any time you post a new blog entry, you will simply post a reply in the announcement topic(s) with a sentence or three and the URL. This will give top-of-the forum visibility to members with the link pulling them over the actual blog/blog entry for the full content. They can then post replies just like in the discussion forums, engaging in discussion with you about your content. In cases where you post a blog entry that might be appropriate in another forum (e.g., your idea to port Vespid into Necromunda), you might create satellite announcement topics (in this case, in the + T'AU EMPIRE + forum) to give visibility to the appropriate audience. You would still post similar updates in the other announcement topics (copying and pasting the same basic content in each is very easy). You can see an example of this with one of my own projects, though I've only just begun it so most of what I'm going to talk about is planned and not yet real. The short story about that project is that I'm preparing a kill team representing the Legio [Bolter & Chainsword] using the rules for a Deathwatch fire team in the 2021 edition of the Kill Team game. So I created the Kill Team - Outreach blog. So far, all I have is the introductory blog entry What's all this, then? which gives other members of the community an idea as to my intent and asks some questions about the planned composition of my kill team. I haven't created an announcement topic for it yet, waiting until I get the kill team composition finalized. I did, however, post a linked topic in the + KILL TEAM + forum to ask experienced Kill Team gamers for their thoughts. I could have posted a similar topic in the + ADEPTUS ASTARTES + forum since that's where we discuss the Deathwatch Chapter, but I figured the input I needed would more appropriate from Kill Team players. Once I finalize the kill team's composition, I'll probably have four parallel announcement topics in the + LEGIO BOLTER AND CHAINSWORD +, + ADEPTUS ASTARTES +, + KILL TEAM +, and + WORKS IN PROGRESS + forums. Any time I post an update, I'll copy and paste a summary and link into each of those topics, hopefully drawing the interest of members in all four forums (not everyone visits every forum, after all) and getting as much engagement as possible in the actual blog/blog entries. Also, my project involves the creation of several DIY Chapters and I'll probably conduct each of those as a separate blog (cross-linked with this blog), and each of those will likely have an announcement topic in + THE LIBER + and the + ADEPTUS ASTARTES / LOYALIST LEGIONES ASTARTES + forums (or a suitable subforum if I decide that any of these DIY Chapters are descended from one of the Legions for which there is a named subforum). And if this sounds like something that you might want to do and you're still fuzzy on the Blogs feature, check out this tutorial for more information. Just my recommendation (which you are not bound to ). Link to comment https://bolterandchainsword.com/topic/386495-the-necromunda-40k-project/#findComment-6127797 Share on other sites More sharing options...
ThePenitentOne Posted Thursday at 06:06 AM Author Share Posted Thursday at 06:06 AM The nice thing about the Tauros is that it DOES have a 10th ed Legends card. You'd probably need to convert the pilot if you wanted to put it in a guard army, but rules aren't a problem. I'm definitely going to pick up the Redeemer, but I think I'm going to use Malakev as a substitute for my dialogus' hover lectern once she hits Legendary. I bought redemptionists for use in my Sisters army long ago- their aesthetic is well suited to the Penitent Legion. I like ALL the critters too because they're perfect for Beast fights in the Commorragh Arena. W.A.Rorie 1 Back to top Link to comment https://bolterandchainsword.com/topic/386495-the-necromunda-40k-project/#findComment-6127806 Share on other sites More sharing options...
ThePenitentOne Posted Thursday at 06:30 AM Author Share Posted Thursday at 06:30 AM Just saw your post @Brother Tyler - thanks for the suggestion, and I think I'll follow your advice. Also, your Kill Team project sounds awesome. It looks like Necromunda Rules are cagey on transport capacity- the internet sleuthing I've done seems to suggest that flatbeds are used for transporting models, NOT Cargo containers, and the capacity seems to be how many models physically fit on the bed. That rule is just too weak and vague for 40k, so it looks like I'm picking an arbitrary number. It'll be a while before I move on this: right now, the Drukhari Army is going well, but there's a lot more that needs to be done. Hermiatus isn't far off though: once my Call to Arms vow is done I'll be switching gears for a bit and Hermiatus is high on my list. W.A.Rorie and Brother Tyler 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386495-the-necromunda-40k-project/#findComment-6127807 Share on other sites More sharing options...
Lord_Ikka Posted Thursday at 06:40 AM Share Posted Thursday at 06:40 AM (edited) In general, the basic gangers can either be lumped in as Imperial Guard squad substitutes, with different weapon options, or as an Imperial Agents squad for the more specialized gangers. Enforcers already have a template with Arbites, just need to add in some weaponry like concussion carbines and the rams. Van Saar Arachni-rigs could have profiles similar to either IG Sentinels or SoB Paragon Warsuits. In regards to the Ridgehauler - both the base hauler and its trailers have a Transport Bed (technically the trailers have 2 alongside their cargo bed and if there is no loaded cargo the bed itself is another, making a large infantry carrier), which is described as - "A defined area (which must be clear on the model) of a vehicle fitted with a transport bed....The number of fighters who can fit on a transport bed is determined by the number that can physically fit on the transport bed as modelled on the vehicle." This is different from a Transport Cage, which is an enclosed space that can hold up to 6 fighters for a large cage. I haven't personally seen a Ridgehauler/trailer, but since the trailer carriers the Munitorium Armored Containers, I would say that at a minimum a trailer can hold 10-16 infantry depending on base size if no cargo is loaded. There is a lot you could do with Necromunda being put into 40k, it just depends on how deep into the rabbit hole you want to go. As a project, do you want collaberation or input from others to work towards making an Index: Necromunda type thing, or do you want to go solo and just focus on your own projects? If the first, creating a Club might be best; you get basically a mini-forum where you can have multiple threads for various units/topics and it can be a staging point for discussion. If you want to showcase your own stuff, a Blog like BroT said would be best. Edited Thursday at 06:41 AM by Lord_Ikka Link to comment https://bolterandchainsword.com/topic/386495-the-necromunda-40k-project/#findComment-6127809 Share on other sites More sharing options...
ThePenitentOne Posted Thursday at 03:59 PM Author Share Posted Thursday at 03:59 PM Wow- I really like Index: Necromunda as a working title, and yes, I think involving other people is really the only way to tackle something this big- especially since I'm a guy who right now doesn't have any Necromunda books. I'm thinking of remedying that- if I have a bunch of models for use in 40k, I might as well spring for the books to use them in another game- it just increases the versatility of products I already own. But I'm never going to buy them all. W.A.Rorie 1 Back to top Link to comment https://bolterandchainsword.com/topic/386495-the-necromunda-40k-project/#findComment-6127896 Share on other sites More sharing options...
Brother Tyler Posted Thursday at 08:12 PM Share Posted Thursday at 08:12 PM If you're going to involve other people, I recommend doing it in the Clubs feature (vice the Blogs feature). Both of those features support projects, but the Clubs feature is for group projects whereas the Blogs feature is for individual effort projects. Everything I said about announcement/outreach topics for Blogs applies equally to Clubs, but I haven't yet finished the tutorial on the latter feature (it's on the short list of high priority tutorials, however). Until that tutorial is completed, the effort to shift the play-by-post games (for roleplaying games) from the Forums into the Clubs provides a fairly good description here (look for my more lengthy posts in that topic). W.A.Rorie 1 Back to top Link to comment https://bolterandchainsword.com/topic/386495-the-necromunda-40k-project/#findComment-6127966 Share on other sites More sharing options...
ThePenitentOne Posted yesterday at 02:49 AM Author Share Posted yesterday at 02:49 AM Cool- that gives me an excuse to put it in the Crusade Club, even though those rules could be used in a context outside of Crusade. But I think the reason it fits is the Thresher Houses. These are the farm-punk inhabitants of the Agri-world of Orison's Wake. They are represented in game with Necromunda models; they're an NPC faction, which at Kill Team scale makes them excellent NPO's. I've been trying to figure them out for a while... I won't go into details here, because it'll make a good place to start the Index: Necromunda thread. Thanks for all the feedback. Link to comment https://bolterandchainsword.com/topic/386495-the-necromunda-40k-project/#findComment-6128030 Share on other sites More sharing options...
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