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Solar Auxilia: none

Mechanicum: Both Krios, Karacnos and Triaros tanks

And then you need to look also the legacies document, of course.

https://assets.warhammer-community.com/eng_04-08_warhammer_the_horus_heresy_legacies_of_the_age_of_darkness-kwblao0gdd-aidm8yitdu.pdf

https://assets.warhammer-community.com/eng_25-07_warhammer_the_horus_heresy_legacies_of_the_age_of_darkness_talons_of_the_emperor-gtkvd9jm1x-trfuzovcad.pdf

 

5 minutes ago, Agramar_The_Luna_Wolf said:

 

No, I think they  don't.  Only Rhinos and Land Raiders in the Legiones Astartes army list have auto-repair,  at leastbin the Libers.

If they are from Iron Hands army, they can have Armatus Necrotechnika +10 pts any vehicle of IH, that gives auto-repair 5+.

 

I don't know now about Solar Auxilia or Mechanicum, I need to check.

 

5 hours ago, Valkyrion said:

Do vehicles have an innate 6+ repair to shrug off statuses?

I've seen a few videos where i couldn't really ascertain why a vehicle lost a status, but it might have been a legion rule or something and I can't find it in the BBB.

 

 

Yes, they do. Pg 216 of the BRB, Repair Tests says they make one Repair test in the active player's turn, and a result of 6 allows you to remove one status.

4 hours ago, Khulu said:

Yes, they do. Pg 216 of the BRB, Repair Tests says they make one Repair test in the active player's turn, and a result of 6 allows you to remove one status.


Yes this is correct. Some units have the rule Auto repair (X), but that's an extra benefit letting them test on an easier number than 6 - everything gets the 6+ chance as you say.

8 hours ago, Khulu said:

Yes, they do. Pg 216 of the BRB, Repair Tests says they make one Repair test in the active player's turn, and a result of 6 allows you to remove one status.

Ah OK, I was think about auto-repair rule, not the repair test. My bad

  • 3 weeks later...

About Support Squads and Veteran Support Squads.  

 

I know that the regular Support Squads, have to take the same Special/Heavy Weapon but my reading of the PDF is that Veterans can take a mix in one Squad.  However, New Recruit suggests they have to all take the same Weapon...  So who is right?

17 hours ago, SlickSamos said:

About Support Squads and Veteran Support Squads.  

 

I know that the regular Support Squads, have to take the same Special/Heavy Weapon but my reading of the PDF is that Veterans can take a mix in one Squad.  However, New Recruit suggests they have to all take the same Weapon...  So who is right?

 

This gave me a heart attack as I've spent quite a bit of money and hours of time building a veteran heavy squad with a mix of weapons, and it would be typical for it to get FAQ'd :biggrin:

Reading the PDF this morning it does still say a mix is allowed!

I have heard mention from a few YT videos about a new 'cheat sheet' that someone has made that condenses all of the main phases/steps of the game into a few pages of human-readable format, and really helps with playing the game. Can I ask if anyone has come across this in their travels?

On 9/18/2025 at 7:20 AM, Pacific81 said:

I have heard mention from a few YT videos about a new 'cheat sheet' that someone has made that condenses all of the main phases/steps of the game into a few pages of human-readable format, and really helps with playing the game. Can I ask if anyone has come across this in their travels?

 

There's this; https://docs.google.com/document/d/16zSrd31tIMtS9qY_ToKhwoJMtxe1HCUkUYmqKmcMyjQ/edit?tab=t.0#heading=h.5kq9336noyy9

 

But 17 pages isn't so much a cheat sheet as it is a revision guide. 

Am I missing something, or is the Cerberus really good at killing itself?


I mean, it was bad in 1.0, usable in 2.0, but taking Damage 6 (essentially on a 3+ because of rear armour 13) for every 1 you roll, seems utterly ridiculous……
 

Cadmus 

Edited by Cadmus Tyro
  • 3 weeks later...
3 hours ago, Orodhen said:

There is none. Similar to how Bolt and Auto have no rules.

 

Thank you! Who on God's earth wrote these rules. I have already spent much more time than I would have liked reading them, but it's not enough for them. "Hurhurhur, we'll add some key words with no rules reference, forcing them to spend time flicking back and forth through the rules trying to find it, then go onto their forums and have to ask about it". Drives me mad :biggrin:

Plasma is also affected by the thermal diffraction field for the Saturnine terminators. 
 

It’s definitely annoying if you want a complete view.  Easier on building rules since they can reference the key words but the lack of quickly being able to find references is a headache when trying to look up items like this.


Wonder if it would be worth the effort to put together a master list of references as a cheat sheet?

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