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@Shard of Magnus - thanks a lot for the detailed explanation there. On the 2nd point there, is there any way to speed up the targetting/armour save against mixed units with mass rolling, rather than rolling one dice at a time until each model dies?

 

Example scenario: A unit of 6 assault troops is fired upon by massed bolter fire. The assault troops are armed with 2 chainswords, 2 chain axes, 2 power swords. They are accompanied by a Centurion.

All the hits and wounds from the bolters are rolled together as one fire group, resulting in 10 wounds.

 

Outcome scenario:

I roll all 10 dice together (is this allowed?)

Example 1: failing 4 saves I remove the 2 chainsword & 2 chain axe marines, leaving the power sword marines and Centurion.

Example 2: Failing 7 saves. All assault marines are removed. The Centurion receives 1 wound.

 

Is this correct?

There is, technically supported by the rolling more than one dice on pg 186. And you could always do the rolling however the group decides regardless of the legalese!

 

The criteria we use is based on whether different armor/invuln/damage mitigation values affect the decision.  If so, we resolve a smaller number of wounds. That generally means you either have characters in the unit or part of squad is equipped with special equipment (boarding shield/combat shield) that would give an invuln save when armor wouldn’t (getting hit by ap2). If the saves are all the same then we batch roll and start applying wounds per the allocation process.

 

In your examples we would usually resolve 6 wounds from the pool as a batch, and repeat with smaller batches until there are no assault marines left, because the centurion has a better armor save. Failing the assault squad save doesn’t mean the centurion would fail. Similarly, you’d want to break it into smaller groups if you wanted to do something like soak up to 4 wounds on the assaults, then use the centurion to hopefully tank everything else. If the assault squad was replaced with a unit that also has a 2+ save then we would batch roll all 10 at once and begin applying wounds.

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