Agramar_The_Luna_Wolf Posted August 20, 2025 Share Posted August 20, 2025 Solar Auxilia: none Mechanicum: Both Krios, Karacnos and Triaros tanks And then you need to look also the legacies document, of course. https://assets.warhammer-community.com/eng_04-08_warhammer_the_horus_heresy_legacies_of_the_age_of_darkness-kwblao0gdd-aidm8yitdu.pdf https://assets.warhammer-community.com/eng_25-07_warhammer_the_horus_heresy_legacies_of_the_age_of_darkness_talons_of_the_emperor-gtkvd9jm1x-trfuzovcad.pdf 5 minutes ago, Agramar_The_Luna_Wolf said: No, I think they don't. Only Rhinos and Land Raiders in the Legiones Astartes army list have auto-repair, at leastbin the Libers. If they are from Iron Hands army, they can have Armatus Necrotechnika +10 pts any vehicle of IH, that gives auto-repair 5+. I don't know now about Solar Auxilia or Mechanicum, I need to check. Valkyrion 1 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6128905 Share on other sites More sharing options...
Khulu Posted August 21, 2025 Share Posted August 21, 2025 5 hours ago, Valkyrion said: Do vehicles have an innate 6+ repair to shrug off statuses? I've seen a few videos where i couldn't really ascertain why a vehicle lost a status, but it might have been a legion rule or something and I can't find it in the BBB. Yes, they do. Pg 216 of the BRB, Repair Tests says they make one Repair test in the active player's turn, and a result of 6 allows you to remove one status. Valkyrion, Brother Kraskor and Gorgoff 1 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6128936 Share on other sites More sharing options...
Brother Kraskor Posted August 21, 2025 Share Posted August 21, 2025 4 hours ago, Khulu said: Yes, they do. Pg 216 of the BRB, Repair Tests says they make one Repair test in the active player's turn, and a result of 6 allows you to remove one status. Yes this is correct. Some units have the rule Auto repair (X), but that's an extra benefit letting them test on an easier number than 6 - everything gets the 6+ chance as you say. Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6128944 Share on other sites More sharing options...
Agramar_The_Luna_Wolf Posted August 21, 2025 Share Posted August 21, 2025 8 hours ago, Khulu said: Yes, they do. Pg 216 of the BRB, Repair Tests says they make one Repair test in the active player's turn, and a result of 6 allows you to remove one status. Ah OK, I was think about auto-repair rule, not the repair test. My bad Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6128958 Share on other sites More sharing options...
SlickSamos Posted September 9, 2025 Share Posted September 9, 2025 About Support Squads and Veteran Support Squads. I know that the regular Support Squads, have to take the same Special/Heavy Weapon but my reading of the PDF is that Veterans can take a mix in one Squad. However, New Recruit suggests they have to all take the same Weapon... So who is right? Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6131514 Share on other sites More sharing options...
JeffJedi Posted September 9, 2025 Share Posted September 9, 2025 Are you using the +- button to add extra option squad members? SlickSamos 1 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6131545 Share on other sites More sharing options...
SlickSamos Posted September 9, 2025 Share Posted September 9, 2025 They have apparently fixed it between me asking and Jeff answering! Thanks! Gorgoff and JeffJedi 2 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6131547 Share on other sites More sharing options...
Pacific81 Posted September 10, 2025 Author Share Posted September 10, 2025 17 hours ago, SlickSamos said: About Support Squads and Veteran Support Squads. I know that the regular Support Squads, have to take the same Special/Heavy Weapon but my reading of the PDF is that Veterans can take a mix in one Squad. However, New Recruit suggests they have to all take the same Weapon... So who is right? This gave me a heart attack as I've spent quite a bit of money and hours of time building a veteran heavy squad with a mix of weapons, and it would be typical for it to get FAQ'd Reading the PDF this morning it does still say a mix is allowed! SlickSamos 1 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6131598 Share on other sites More sharing options...
Pacific81 Posted September 18, 2025 Author Share Posted September 18, 2025 I have heard mention from a few YT videos about a new 'cheat sheet' that someone has made that condenses all of the main phases/steps of the game into a few pages of human-readable format, and really helps with playing the game. Can I ask if anyone has come across this in their travels? librisrouge 1 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6132726 Share on other sites More sharing options...
Valkyrion Posted September 20, 2025 Share Posted September 20, 2025 On 9/18/2025 at 7:20 AM, Pacific81 said: I have heard mention from a few YT videos about a new 'cheat sheet' that someone has made that condenses all of the main phases/steps of the game into a few pages of human-readable format, and really helps with playing the game. Can I ask if anyone has come across this in their travels? There's this; https://docs.google.com/document/d/16zSrd31tIMtS9qY_ToKhwoJMtxe1HCUkUYmqKmcMyjQ/edit?tab=t.0#heading=h.5kq9336noyy9 But 17 pages isn't so much a cheat sheet as it is a revision guide. Agramar_The_Luna_Wolf and Pacific81 2 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6132956 Share on other sites More sharing options...
Cadmus Tyro Posted September 20, 2025 Share Posted September 20, 2025 (edited) Am I missing something, or is the Cerberus really good at killing itself? I mean, it was bad in 1.0, usable in 2.0, but taking Damage 6 (essentially on a 3+ because of rear armour 13) for every 1 you roll, seems utterly ridiculous…… Cadmus Edited September 20, 2025 by Cadmus Tyro Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6132961 Share on other sites More sharing options...
Pacific81 Posted October 6, 2025 Author Share Posted October 6, 2025 I may be going blind but can't find the 'plasma' special rule/keyword. Does anyone know where it is printed please? Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6135169 Share on other sites More sharing options...
Orodhen Posted October 6, 2025 Share Posted October 6, 2025 3 hours ago, Pacific81 said: I may be going blind but can't find the 'plasma' special rule/keyword. Does anyone know where it is printed please? There is none. Similar to how Bolt and Auto have no rules. Pacific81 1 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6135192 Share on other sites More sharing options...
Pacific81 Posted October 6, 2025 Author Share Posted October 6, 2025 3 hours ago, Orodhen said: There is none. Similar to how Bolt and Auto have no rules. Thank you! Who on God's earth wrote these rules. I have already spent much more time than I would have liked reading them, but it's not enough for them. "Hurhurhur, we'll add some key words with no rules reference, forcing them to spend time flicking back and forth through the rules trying to find it, then go onto their forums and have to ask about it". Drives me mad Brofist and Lathe Biosas 2 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6135255 Share on other sites More sharing options...
SlickSamos Posted October 6, 2025 Share Posted October 6, 2025 It's referenced by the Salamanders' rules I think? Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6135301 Share on other sites More sharing options...
Shard of Magnus Posted October 6, 2025 Share Posted October 6, 2025 Plasma is also affected by the thermal diffraction field for the Saturnine terminators. It’s definitely annoying if you want a complete view. Easier on building rules since they can reference the key words but the lack of quickly being able to find references is a headache when trying to look up items like this. Wonder if it would be worth the effort to put together a master list of references as a cheat sheet? Pacific81 1 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6135319 Share on other sites More sharing options...
Pacific81 Posted December 16, 2025 Author Share Posted December 16, 2025 A quick question on behalf of a friend, I don't have the loyalist book and can't answer him: do White Scars have any way of deep striking terminators in 3.0? Or failing that using Outflank? Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6147240 Share on other sites More sharing options...
Shard of Magnus Posted December 16, 2025 Share Posted December 16, 2025 Nothing unique to White Scars for either option. A Warmonger will enable deep strike. A flyer transport can emulate outflank on turns 2+ with extended combat airspace. Pacific81 and SlickSamos 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6147252 Share on other sites More sharing options...
Pacific81 Posted December 22, 2025 Author Share Posted December 22, 2025 A quick question - has the Apothecary with Jump Pack option been squatted entirely? Nothing in the Legacies PDF I see, have they popped up anywhere else? Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6147895 Share on other sites More sharing options...
SlickSamos Posted December 22, 2025 Share Posted December 22, 2025 The option is defunct outside of Primus Medicae or whatever it's called. So there is still a home for the model, but not a cheap one! Pacific81 1 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6147896 Share on other sites More sharing options...
MDops Posted December 27, 2025 Share Posted December 27, 2025 Hey all, I was looking at the outrider squad and it got me thinking about the interaction between Vangard and Cavalry. My reading of it is that if either condition is met for vangard, then you get the points for controlling the point plus the vangard value. Cavalry on the other hand means you can't control a point (pg 308). Am I right in reading it as though outriders only get the vangard value and nothing more? Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6148488 Share on other sites More sharing options...
Brofist Posted December 28, 2025 Share Posted December 28, 2025 That's right. Cav doesn't interact with objectives in any other way. Spagunk 1 Back to top Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6148613 Share on other sites More sharing options...
JeffJedi Posted Sunday at 03:53 PM Share Posted Sunday at 03:53 PM What's the favored secondary weapons for the Saturnine Dreadnought? Link to comment https://bolterandchainsword.com/topic/386500-hh30-general-qa/page/2/#findComment-6149904 Share on other sites More sharing options...
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