N1SB Posted 13 hours ago Share Posted 13 hours ago Here is a 1,000 points list with 4 Dreadnoughts, using the Iron Hands' Iron-clad prime advantage rule and a Mortificator. The Iron-clad rule gives 1 Dreadnought slot, while the Mortificator from the Legacies of AoD PDF gives 3 (pasted below): The list is very barebones of a Mortificator, 3 Contemptors, 1 Leviathan (to be the Iron-clad), 2 Tactical Squads: My thought was the Mortificator will join the TacSquad with Melta bombs to follow the Dreads to provide Battlesmith repair checks and sometimes shoot something. The other Tactical Squad will probably stay on a back objective and provide covering fire with Fury of the Legion. The Leviathan will be the Iron-clad Champion and Challenge anyone. For changing the list, I think the Mortificator and the 4 Dreads are pretty much must-takes, they're the point of the list. I have about 200 points leftover, which just happened to be enough for 2 TacSquads, but I'm not wed to them. It's just due to how the Force Org Chart is organised, I couldn't take a Devastator Squad without more HQ tax. (I did even consider having a Despoiler Squad instead for the Mortificator to join, but I got like 4 close combat Dreads, what're they gonna do?) But honestly, not sure what to do with the 200 points with how army list-building works in HH 3.0, open to ideas. Also prolly will take Mk III armour. Link to comment https://bolterandchainsword.com/topic/386522-1k-iron-hands-iron-clad-dreadnoughts-heavy-list/ Share on other sites More sharing options...
Shard of Magnus Posted 5 hours ago Share Posted 5 hours ago 1K lists are always going to be challenging. The ability to diversify has limits unless a legion specific aux detach covers it. I like the tactical squads as the option given the small amount of points you have left over. Line(2) is useful if you’re going to play any of the stock missions and bolter fire is better than it was in prior editions. Don’t forget one of the troop slots gets a prime advantage. Master sergeant or veteran status for one squad for free is not game changing but it could help. Or….since iron-clad uses the prime advantage on the command slot as I understand it, you could use the prime advantage on the troop slot for logistical benefit and take a 5 marine support squad with heavy bolters or heavy flamers - you won’t have points for anything else since half of your 200 available points are needed for the tactical squad to unlock the prime advantage. The other option you could consider is taking a single breacher squad with toys instead of the two tacticals. I haven’t played enough to get a real feel if you need the two squads at this points level. And no experience with breachers yet so not sure how well they would do as a replacement. 4 dreads will be a tough matchup for an opponent at this points level if they aren’t prepared; assuming there is a way to prepare at 1K. Conversely, you’re walking and very melee dependent. Will be interesting to see how your games go. Link to comment https://bolterandchainsword.com/topic/386522-1k-iron-hands-iron-clad-dreadnoughts-heavy-list/#findComment-6128293 Share on other sites More sharing options...
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