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They seem to be mirroring the "good guys" Vs "bad guys" of Winter Assault, where you had Eldar + Space Marines on one side and Orks + Chaos on the other

 

Not a bad initial lineup but here's hoping they add more factions trough DLC

1 hour ago, TheVoidDragon said:

 

I really hope it's something close to DOW1/DOW2, and if it is by the developer of Iron Harvest then it's a lot better quality and depth than that game had. The art style they seem to be going for is something that I can't say gives too much confidence as everything looks quite cartoony/arcadey, clean and smooth.

It's an odd assortment of factions though, definitely did not expect Mechanicus or Necrons instead of Eldar and Chaos.

 

 

To be fair to the developers, that was their first RTS if I recall correctly, and on top of that because it was a smaller studio, it was initially a game that started development via Kickstarter. It's not like it was Relic who had a stronger background and later the backing of Sega (for better or worse). The fact that Iron Harvest did as well as it did with that in mind, I have hope for DoW4

Some interesting wording in the community article :sweat: " is returning to its mass-battle, base-building roots with deeply satisfying gameplay and a brutal, expanded Sync Kill system. "

Nice to see we're getting a last stand mode again!

8 hours ago, Tastyfish said:

 

I almost wonder if 40K is a good halfway model for testing something ahead of a Total (Great) War or Total World War II

I've always been of the mind that the absolute latest Total War should go to is the mid-late 19th century to the very early 20th century. Fall of the Samurai was a perfect test bed for a hypothetical Total War: Victoria, and the Victorian Age itself is an excellent time period to set a game. A ton of conflicts to explore there. The Opium Wars, the Crimean War, the Italian Unification, the American Civil War, the German Unification, the Indian Wars, all of Victoria's Little Wars, the Russo-Japanese War, the list continues. Do like how Empire ended right before the Napoleonic Wars and set it so you go from the 1830's through to the summer of 1914.

7 hours ago, darkhorse0607 said:

 

 

To be fair to the developers, that was their first RTS if I recall correctly, and on top of that because it was a smaller studio, it was initially a game that started development via Kickstarter. It's not like it was Relic who had a stronger background and later the backing of Sega (for better or worse). The fact that Iron Harvest did as well as it did with that in mind, I have hope for DoW4

 

It was their first RTS game but I doubt the lack of substance to the gameplay mechanics is entirely down to that really, some of it was clearly just the direction they wanted the game to go especially as it appears DOW4 is doing the same sort of thing.

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