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1 hour ago, Dezron said:

 

There is also some new gameplay in the video, including Imperial Guard.

  • Each faction will have their own unique resources.
  • The asymmetry between the factions will be noticeable - Space Marines will beat orks on a 1 to 1, but orks have a higher model count.
  • There is more Admech units and even artillery emplacements for the Imperial Guard.
  • He got to play around with the pop-cap and barely reached past 150 out of the overall 300.
  • Space Marines get access to Hammerfall bunkers to provide global defensive structures while Tarantula turrets are deployed around points.
  • Bunkers and sandbags return as cover.
  • All factions get access to command points to use on strategem abilities - similar to CoH's doctrines and commanders.
  • Veterancy is making a return.
  • Space Marines pretty much enjoy the Primaris upgrades, with assault squads starting out as ground-based melee before they can be upgraded with jump packs. A dedicated tech building to upgrade overall buffs for your troops.
  • Reinforcements are pretty much the same as Dawn of War 1.
  • Describes it as a medley of Dawn of War 1 & 2.
  • Imperial Guard are playable in select missions though they're not a full faction.
  • There's a proper cover system more akin to DoW2 or CoH.
  • Total War-style unit selection bar at the bottom of the UI.
  • A new "Reserve" system on the unit bar UI where you can build units from your base and then call them via drop pod. More convenient and good for reinforcement, but more expensive when doing so. Not sure if this feature is SM only or if the other factions have similar mechanics available.
  • Cyrus is a playable Commander unit.
  • Unit command and abilities play rather similar to DoW, including the ability to attach commanders to squads.
  • Adeptus Mechanicus are apparently all about "networking" where they get buffs for units and buildings in proximity, and also more vision-based abilities like seeing within fog-of-war.

Still watching, but they do still have the old drop pods with guns, which is hilarious.

32 minutes ago, Son of Rawl said:

Remember, no pre-orders. I say this after the Battlefield community got BF6 in top five sellers on Steam...

 

That game is at least playable. I'm fine with people preordering after they've at least tried the product. It's blind preordering off of a hype beast advert that gets me shaking my head in perplexity. 

3 hours ago, Dezron said:

 

There is also some new gameplay in the video, including Imperial Guard.

  • Each faction will have their own unique resources.
  • The asymmetry between the factions will be noticeable - Space Marines will beat orks on a 1 to 1, but orks have a higher model count.
  • There is more Admech units and even artillery emplacements for the Imperial Guard.
  • He got to play around with the pop-cap and barely reached past 150 out of the overall 300.
  • Space Marines get access to Hammerfall bunkers to provide global defensive structures while Tarantula turrets are deployed around points.
  • Bunkers and sandbags return as cover.
  • All factions get access to command points to use on strategem abilities - similar to CoH's doctrines and commanders.
  • Veterancy is making a return.
  • Space Marines pretty much enjoy the Primaris upgrades, with assault squads starting out as ground-based melee before they can be upgraded with jump packs. A dedicated tech building to upgrade overall buffs for your troops.
  • Reinforcements are pretty much the same as Dawn of War 1.
  • Describes it as a medley of Dawn of War 1 & 2.
  • Imperial Guard are playable in select missions though they're not a full faction.
  • There's a proper cover system more akin to DoW2 or CoH.
  • Total War-style unit selection bar at the bottom of the UI.
  • A new "Reserve" system on the unit bar UI where you can build units from your base and then call them via drop pod. More convenient and good for reinforcement, but more expensive when doing so. Not sure if this feature is SM only or if the other factions have similar mechanics available.
  • Cyrus is a playable Commander unit.
  • Unit command and abilities play rather similar to DoW, including the ability to attach commanders to squads.
  • Adeptus Mechanicus are apparently all about "networking" where they get buffs for units and buildings in proximity, and also more vision-based abilities like seeing within fog-of-war.

The change of Imperial Guard firing yellow bolts makes the game less readable at first glance. The Skitarii, Space Marines and Guardsmen all appear as if they are firing the same projectile from the same type of weapon. It's a bit of a nitpick but I don't like it. Effects wise the game doesn't seem all that much of a step up from Dawn of War 2, in some regards it almost seems like a step down in weapon impact and quality. Seems like all they did is add a bunch of fog and dust effects. To mention this again because it's more apparent in this footage, the units in this have no character, they just look like thoughtless 1:1 translations of the model from the tabletop to the game. The Eradicators are a pretty clear example because they are a carbon copy of the easy-to-build models from the starter set down to their Indomitus Crusade badge on the left arm. At a glance this doesn't look like the game for me. I'll wait for the reviews.

2 hours ago, DemonGSides said:

 

That game is at least playable. I'm fine with people preordering after they've at least tried the product. It's blind preordering off of a hype beast advert that gets me shaking my head in perplexity. 

Agreed. Don't check where Black Ops 7 is on the top sellers list either...

49 minutes ago, Minsc said:

"Basebuilding has returned in Dawn of War IV."

... wait... this might actually be good then. Fingers crossed, hope high, expectations low and the Emperor protects. 

As far as i remember, 3 hade some base building too

4 hours ago, MoriyaSchism said:

The change of Imperial Guard firing yellow bolts makes the game less readable at first glance. The Skitarii, Space Marines and Guardsmen all appear as if they are firing the same projectile from the same type of weapon. It's a bit of a nitpick but I don't like it. Effects wise the game doesn't seem all that much of a step up from Dawn of War 2, in some regards it almost seems like a step down in weapon impact and quality. Seems like all they did is add a bunch of fog and dust effects. To mention this again because it's more apparent in this footage, the units in this have no character, they just look like thoughtless 1:1 translations of the model from the tabletop to the game. The Eradicators are a pretty clear example because they are a carbon copy of the easy-to-build models from the starter set down to their Indomitus Crusade badge on the left arm. At a glance this doesn't look like the game for me. I'll wait for the reviews.

I really don't get the issue? How is it a problem that the in-game models look like the TT ones? You have to take into account that the same models used in the campaign will be used for the other game modes, they cannot have Blood Raven specific iconography on them so they can fit with any chapter/colour scheme

 

Which is the exact same approach as in DoW1

Edited by mecanojavi99
15 hours ago, SkimaskMohawk said:

 

People loved dow1 because it let them go off the rails with huge 40k armies mixed with RTS Sim city. The campaigns were also all really memorable for both good and bad reasons.

 

Dow2s campaign was very hero and rpg focussed without the grand scale of 1, and that threw a lot of people off. But the multiplayer...man that was something special. The escalation of early tactical skirmishes into what felt like a full game of 1500 points was really fun.

DOW2's campaign is a great squad tactics game. The multiplayer is nothing special imo.

1 hour ago, Xirix said:

Kinda hope it's not just all Primaris for the marines, but cautiously optimistic, I'd love a decent single player campaign.

Every piece of material so far has only showed Primaris units, even characters like Jonah and Cyrus have crossed the Rubicon, so I wouldn't hold my breath in that regard

 

I seriously doubt we'll ever see again Firstborn marines in a 40K videogame unless they are set pre return or Gilliman

Edited by mecanojavi99
1 hour ago, mecanojavi99 said:

Every piece of material so far has only showed Primaris units, even characters like Jonah and Cyrus have crossed the Rubicon, so I wouldn't hold my breath in that regard

 

I seriously doubt we'll ever see again Firstborn marines in a 40K videogame unless they are set pre return or Gilliman

 

Space Marines 2 had a brief interstitial at the beginning where you were a first born before crossing due to wounds received in the line of duty as Titus, and had plenty of first born vehicles kicking around.

 

I think the distinctions are more likely to go away as time goes on, tho I doubt anything will be returning to firstborn scale, as you mentioned. 

58 minutes ago, DemonGSides said:

I think the distinctions are more likely to go away as time goes on, tho I doubt anything will be returning to firstborn scale, as you mentioned. 

 

If GW just allowed for the use of the actually good looking vehicles, I'd have very few reasons to complain about Primaris at the table level. The grav tanks are absolutely hideous.

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