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1 hour ago, Dezron said:

 

There is also some new gameplay in the video, including Imperial Guard.

  • Each faction will have their own unique resources.
  • The asymmetry between the factions will be noticeable - Space Marines will beat orks on a 1 to 1, but orks have a higher model count.
  • There is more Admech units and even artillery emplacements for the Imperial Guard.
  • He got to play around with the pop-cap and barely reached past 150 out of the overall 300.
  • Space Marines get access to Hammerfall bunkers to provide global defensive structures while Tarantula turrets are deployed around points.
  • Bunkers and sandbags return as cover.
  • All factions get access to command points to use on strategem abilities - similar to CoH's doctrines and commanders.
  • Veterancy is making a return.
  • Space Marines pretty much enjoy the Primaris upgrades, with assault squads starting out as ground-based melee before they can be upgraded with jump packs. A dedicated tech building to upgrade overall buffs for your troops.
  • Reinforcements are pretty much the same as Dawn of War 1.
  • Describes it as a medley of Dawn of War 1 & 2.
  • Imperial Guard are playable in select missions though they're not a full faction.
  • There's a proper cover system more akin to DoW2 or CoH.
  • Total War-style unit selection bar at the bottom of the UI.
  • A new "Reserve" system on the unit bar UI where you can build units from your base and then call them via drop pod. More convenient and good for reinforcement, but more expensive when doing so. Not sure if this feature is SM only or if the other factions have similar mechanics available.
  • Cyrus is a playable Commander unit.
  • Unit command and abilities play rather similar to DoW, including the ability to attach commanders to squads.
  • Adeptus Mechanicus are apparently all about "networking" where they get buffs for units and buildings in proximity, and also more vision-based abilities like seeing within fog-of-war.

Still watching, but they do still have the old drop pods with guns, which is hilarious.

32 minutes ago, Son of Rawl said:

Remember, no pre-orders. I say this after the Battlefield community got BF6 in top five sellers on Steam...

 

That game is at least playable. I'm fine with people preordering after they've at least tried the product. It's blind preordering off of a hype beast advert that gets me shaking my head in perplexity. 

3 hours ago, Dezron said:

 

There is also some new gameplay in the video, including Imperial Guard.

  • Each faction will have their own unique resources.
  • The asymmetry between the factions will be noticeable - Space Marines will beat orks on a 1 to 1, but orks have a higher model count.
  • There is more Admech units and even artillery emplacements for the Imperial Guard.
  • He got to play around with the pop-cap and barely reached past 150 out of the overall 300.
  • Space Marines get access to Hammerfall bunkers to provide global defensive structures while Tarantula turrets are deployed around points.
  • Bunkers and sandbags return as cover.
  • All factions get access to command points to use on strategem abilities - similar to CoH's doctrines and commanders.
  • Veterancy is making a return.
  • Space Marines pretty much enjoy the Primaris upgrades, with assault squads starting out as ground-based melee before they can be upgraded with jump packs. A dedicated tech building to upgrade overall buffs for your troops.
  • Reinforcements are pretty much the same as Dawn of War 1.
  • Describes it as a medley of Dawn of War 1 & 2.
  • Imperial Guard are playable in select missions though they're not a full faction.
  • There's a proper cover system more akin to DoW2 or CoH.
  • Total War-style unit selection bar at the bottom of the UI.
  • A new "Reserve" system on the unit bar UI where you can build units from your base and then call them via drop pod. More convenient and good for reinforcement, but more expensive when doing so. Not sure if this feature is SM only or if the other factions have similar mechanics available.
  • Cyrus is a playable Commander unit.
  • Unit command and abilities play rather similar to DoW, including the ability to attach commanders to squads.
  • Adeptus Mechanicus are apparently all about "networking" where they get buffs for units and buildings in proximity, and also more vision-based abilities like seeing within fog-of-war.

The change of Imperial Guard firing yellow bolts makes the game less readable at first glance. The Skitarii, Space Marines and Guardsmen all appear as if they are firing the same projectile from the same type of weapon. It's a bit of a nitpick but I don't like it. Effects wise the game doesn't seem all that much of a step up from Dawn of War 2, in some regards it almost seems like a step down in weapon impact and quality. Seems like all they did is add a bunch of fog and dust effects. To mention this again because it's more apparent in this footage, the units in this have no character, they just look like thoughtless 1:1 translations of the model from the tabletop to the game. The Eradicators are a pretty clear example because they are a carbon copy of the easy-to-build models from the starter set down to their Indomitus Crusade badge on the left arm. At a glance this doesn't look like the game for me. I'll wait for the reviews.

2 hours ago, DemonGSides said:

 

That game is at least playable. I'm fine with people preordering after they've at least tried the product. It's blind preordering off of a hype beast advert that gets me shaking my head in perplexity. 

Agreed. Don't check where Black Ops 7 is on the top sellers list either...

49 minutes ago, Minsc said:

"Basebuilding has returned in Dawn of War IV."

... wait... this might actually be good then. Fingers crossed, hope high, expectations low and the Emperor protects. 

As far as i remember, 3 hade some base building too

4 hours ago, MoriyaSchism said:

The change of Imperial Guard firing yellow bolts makes the game less readable at first glance. The Skitarii, Space Marines and Guardsmen all appear as if they are firing the same projectile from the same type of weapon. It's a bit of a nitpick but I don't like it. Effects wise the game doesn't seem all that much of a step up from Dawn of War 2, in some regards it almost seems like a step down in weapon impact and quality. Seems like all they did is add a bunch of fog and dust effects. To mention this again because it's more apparent in this footage, the units in this have no character, they just look like thoughtless 1:1 translations of the model from the tabletop to the game. The Eradicators are a pretty clear example because they are a carbon copy of the easy-to-build models from the starter set down to their Indomitus Crusade badge on the left arm. At a glance this doesn't look like the game for me. I'll wait for the reviews.

I really don't get the issue? How is it a problem that the in-game models look like the TT ones? You have to take into account that the same models used in the campaign will be used for the other game modes, they cannot have Blood Raven specific iconography on them so they can fit with any chapter/colour scheme

 

Which is the exact same approach as in DoW1

Edited by mecanojavi99
15 hours ago, SkimaskMohawk said:

 

People loved dow1 because it let them go off the rails with huge 40k armies mixed with RTS Sim city. The campaigns were also all really memorable for both good and bad reasons.

 

Dow2s campaign was very hero and rpg focussed without the grand scale of 1, and that threw a lot of people off. But the multiplayer...man that was something special. The escalation of early tactical skirmishes into what felt like a full game of 1500 points was really fun.

DOW2's campaign is a great squad tactics game. The multiplayer is nothing special imo.

1 hour ago, Xirix said:

Kinda hope it's not just all Primaris for the marines, but cautiously optimistic, I'd love a decent single player campaign.

Every piece of material so far has only showed Primaris units, even characters like Jonah and Cyrus have crossed the Rubicon, so I wouldn't hold my breath in that regard

 

I seriously doubt we'll ever see again Firstborn marines in a 40K videogame unless they are set pre return or Gilliman

Edited by mecanojavi99
1 hour ago, mecanojavi99 said:

Every piece of material so far has only showed Primaris units, even characters like Jonah and Cyrus have crossed the Rubicon, so I wouldn't hold my breath in that regard

 

I seriously doubt we'll ever see again Firstborn marines in a 40K videogame unless they are set pre return or Gilliman

 

Space Marines 2 had a brief interstitial at the beginning where you were a first born before crossing due to wounds received in the line of duty as Titus, and had plenty of first born vehicles kicking around.

 

I think the distinctions are more likely to go away as time goes on, tho I doubt anything will be returning to firstborn scale, as you mentioned. 

58 minutes ago, DemonGSides said:

I think the distinctions are more likely to go away as time goes on, tho I doubt anything will be returning to firstborn scale, as you mentioned. 

 

If GW just allowed for the use of the actually good looking vehicles, I'd have very few reasons to complain about Primaris at the table level. The grav tanks are absolutely hideous.

1 hour ago, Scribe said:

 

If GW just allowed for the use of the actually good looking vehicles, I'd have very few reasons to complain about Primaris at the table level. The grav tanks are absolutely hideous.

 

In the trailer when that Repulsor floats in towards the centre of a skirmish, and is just blasting in every direction? I think it looks awesome. 

 

But let's face it - the games will reflect the factions as they currently are.

 

As for my take - an RTS with base building, fun combat animations, lots of single player missions, I'm totally in! I don't even care if the balance is bad and the multiplayer suffers as a result - that can be adjusted later.

 

10 hours ago, Son of Rawl said:

Remember, no pre-orders. I say this after the Battlefield community got BF6 in top five sellers on Steam...

 

I agree to an extent. If you've actually sampled the game, or trust the developer, or have seen enough honest information then it's perfectly fine to pre order. 

20 minutes ago, Orange Knight said:

I agree to an extent. If you've actually sampled the game, or trust the developer, or have seen enough honest information then it's perfectly fine to pre order. 

Agreed, it is up to people. The last game I pre-ordered when I had faith in the industry was Cyberbug 2077....after that, it's never again for me.

To be fair and I might be showing my age with this, every CD Projekt game was a buggy mess on release. Witcher 1 sent out a free Definitive Edition update for the base game because it was such a circus, Witcher 3 had an enormous list of fixes through the first several patches and DLC's.

 

But if we're basing this on the devs previous track record I too would probably hold off on pre-orders until more comes out for this one

5 hours ago, mecanojavi99 said:

I really don't get the issue? How is it a problem that the in-game models look like the TT ones? You have to take into account that the same models used in the campaign will be used for the other game modes, they cannot have Blood Raven specific iconography on them so they can fit with any chapter/colour scheme

 

Which is the exact same approach as in DoW1

In Dawn of War 2's campaign you had a bit of variety with the units on the field. They didn't look exactly like the out of the box tabletop kits or the box art. My little nitpick is based on the lack of variety with the basic Primaris infantry. When they base the in game models on the current Space Marine kits we get 10 guys that look exactly the same and I find that a bit dull. I recently replayed Dawn of War 2 and Chaos Rising so I feel a bit spoiled by the amount of character even the generic guys who accompanied your unique squads had. All the Blood Raven iconography on the Dawn of War 2 was just a decal. I prefer Dawn of War 2's style over the first game.

5 hours ago, SvenIronhand said:

DOW2's campaign is a great squad tactics game. The multiplayer is nothing special imo.

 

Uh, there was very little squad tactics in the campaigns. The seargents had all the abilities and damage output, and were what got revived; the squadies were largely incidental. It got really obvious too if you were trying to get extra deployments per day in vanilla, as you just plowed through the levels using all the seargents abilities. And got extra extra obvious once you got Thule and solod levels with him. It was effectively a 4 hero, realtime, isometric rpg. 

 

Multiplayer actually...used squads. And tactics. Smart positioning and unit combinations really played a big part through a match. 

Ran across this video, it's a bit long but there are bits of an interview with the Devs where they talk about the changes from Iron Harvest, why they chose the factions they did (for example, Dawn of War 3 teased Necrons but never actually got them so that's one of the reasons they're one of the campaigns). Pretty encouraging listen

 

 

Some m ore details from other videos:

  • Space Marines can upgrade units in the field, like an Assault Intercessor squad, into being equipped with power swords for more anti-infantry or run with Thunder Hammers for anti-armor roles.
  • Orks have cheaper buildings and self-defending like Dawn of War 1, along with their WAAAGH meter. Most of their infantry can also build structures.
  • The Adeptus Mechanicus have abilities that can track enemy movement through the fog of war.* The more resource nodes they control, the more efficiently those resources get squeezed out compared to non-Mechanicus factions.
  • Necrons are somewhat similar to their Dawn of War 1 counterparts by being slow and having a Monolith teleport troops in. The more Necron buildings they field, the more they increase their power matrix.
  • The main campaign will have meaningful gameplay choices that can have an effect on the storyline. The Orks can side with two different subfactions with certain units. Space Marines have options to save certain things while sacrificing others.
  • Hero units like Cyrus will kinda have skills and upgrades to bolster their capability on the battlefield, almost like Dawn of War 2.
50 minutes ago, Dezron said:

The main campaign will have meaningful gameplay choices that can have an effect on the storyline. The Orks can side with two different subfactions with certain units. Space Marines have options to save certain things while sacrificing others.

Probably why they've shown off Cyrus being killed in the Trailer. Also some of the B-roll had Gorgutz face off against a snagga boss, so it'll probably be a decision between metal and leather.

3 hours ago, Orange Knight said:

But let's face it - the games will reflect the factions as they currently are.

 

Yes, as I noted, all it would take at the table level.

 

The lore will never be redeemed, and the grav tanks will forever be hideous.

 

Rhinos and the Land Raider will forever be better looking, so if GW fixes that boom, primaris are marginally more acceptable. 

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