Chaplain Lucifer Posted August 20 Share Posted August 20 First iteration, to get hang of it. Uthar - CP economy, melee help. Buri Aegnirssen - Camp objective no man's land with lone op , draw enemy , be nuissance, force enemy to commit resources. Memnyr - Free YP. Camp home objective Brokhyr Iron Master - Hang with 6x Tkyn. Medic. gives re-rolls Einhyr Champ. Melee Lascannon. Rides with 6x man Steeljack 2x Hekaton - Magna rail . 6x TKyn beamers - Ride on Hekaton for good positiong, then point and shoot. 3x Tkyn Gravs - anti vehicle tech. 6x Steeljack - Volkite - Camp and overwatch 3x Steeljack with swords - Counterpunch. 10x Warrior - Ride Sagi. 5 camp Home obj, 5 are action mokeys Sagitaur - Hylas 10x Yeagirs - 5 Ride Kaprisun, 5 infiltrate to move block Kapri sun Kapri sun defender - Magna. shoot and scoot 2x 3 bikes. screening, action monkeys. save for late game. MSU and a lot of bodies... probably Sagi can go to make room for either beserks or extra melee Jacks. Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/386546-2000-points-needgaard/ Share on other sites More sharing options...
Dr. Clock Posted August 24 Share Posted August 24 Cool! Unfortunately the Defender has no transport capacity so those Yaegirs are all walking. I'm doing carrier first, but possibly a brace of defenders this winter. Otherwise seems perfectly reasonable, though it's a shade character heavy perhaps... Dropping E-Champ or Buri or Brok might get you an extra unit on the line and it does feel like another Jacks or thunderkyn may be more reliable. Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/386546-2000-points-needgaard/#findComment-6129483 Share on other sites More sharing options...
Chaplain Lucifer Posted August 24 Author Share Posted August 24 I forgot to put the kapricus Carrier as well. I still have points for it. You're right about dropping a character for another squad... Thought crossed my mind!! Probably the Echamp... But damn I really like the model. Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/386546-2000-points-needgaard/#findComment-6129514 Share on other sites More sharing options...
Chaplain Lucifer Posted August 29 Author Share Posted August 29 Played a game against custodes... so I need to change some stuff. also saw a podcast with Tim Schaeffer and he pretty much know his stuff. Buri is out. Against Custodes he got charged, died and never resurrected. ShootyJacks were pretty cool so they stay Melee jacks, need more of those! They did pretty good as counter charge. 2x3 bikes is too much. 1x3 should be enough to screen in the back and then turn 4/5 go for the opponents backfield. Hekatons: pretty good with Magna rail. they dispatched 2 Calduis grav tanks as soon as they peaked, with help from reserve thunderkin, stripping cover. Sagi and warriors... not bad, not great. can't complain. Kapri defender.. didn't do much. That railgun shot doesn't amount to much after 3 turn I had board control. His units were fast but shooting from custodes was not so effective and the custodes where charging the screen so trades were in my favour. So basically v2: Uthar (0CP strats!!! love it) Memnyr - this time goes with shooty jacks as reserves. Brokhyr Iron Master - teams with 6man Tkyn E-Champ Hearthkyn warriors - bodyguard for Uthar. Backfield screen. Yaegirs- 5 on Kapricus, 5 infiltrate Kapricus Carrier 5x hearthguard - plasmas - deepstrike with Echamp. 2x3 Tkyn - Gravs - 1 squad in board, 1 in reserve. 6x Tkyn - ride Heka with Iron Master 6 melee Jacks - ride heka 6 shooty Jacks and memnyr (for free overwatch) - reserve - go for side objectives in no man's 3x bikes - backfield screen Kapricus defender -rotary cannon. supports. 2x Hekatons - Magnarail. I think I have a good balance. Heathguard are in to make opponent commit to guarding his backfield thus having less resources to attack. If they don't 10 plasma shots with possible sustain 2 or some reolls can wreck some havok... Lets' se Urkh and Dr. Clock 2 Back to top Link to comment https://bolterandchainsword.com/topic/386546-2000-points-needgaard/#findComment-6130165 Share on other sites More sharing options...
Dr. Clock Posted September 2 Share Posted September 2 Nice one! Just a thought on transport tasking - why not 3 Thunderkyn + 3 Steeljacks in each? To my way of thinking the big reinforced units are okay to just walk off the line and threaten centre while Hekatons go play shell games on flanks... Then each Heka has a dedicated ignore cover opportunity and a skirmish melee threat to keep enemy at arm's length for a turn or two. The chonky units are flashy coming out of a Heka, but I can't help feeling like the flex of having 2 units in each will make objective plays easier and safer. I'd think of the Defender as essentially a rear screen piece at this point. Shots of opportunity are fine and you might even pick up the odd action monkey unit with the rotary cannon. I do see that the magna is disappointing... Rear screen is not a glorious task, but it can still save alot of points over a game. I'll probably still get one just cuz it is pretty dang cool and then I'll have 5 vehicles in my list, all different minis (Kharadron frigate as Hekaton #2, and a gunhauler as defender so the one I buy will actually serve as carrier) Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/386546-2000-points-needgaard/#findComment-6130670 Share on other sites More sharing options...
Chaplain Lucifer Posted September 3 Author Share Posted September 3 The idea of having buddy units riding together is appealing.. Definitely will try that one out. Right now I have big blocks so any stratagem (like sus 2) can have a larger effect because of sheer numbers. Still have to test this list a couple of times but I like the idea of having hekaton being used as a public transportation for several small units. Link to comment https://bolterandchainsword.com/topic/386546-2000-points-needgaard/#findComment-6130765 Share on other sites More sharing options...
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