Karhedron Posted 4 hours ago Share Posted 4 hours ago I have switched to using my Bladgeuard Vets as Headtakers and they are great with a Wolf Priest. But I also have some of the new models that I plan to run as the twin-weapon version and lead them with a WGBL. I am just pondering how to arm the Battleleader. Normally I would go for the Thunder Hammer in case I need to punch up against T10+ targets. However the MCPW is likely to land more hits over the course of the battle, he gets Dev Wounds against the Headtakers' Quarry target and also gets Lethal Hits in Beastslayer. Do you think I need the extra Oomph of the Hammer or should I go with the MCPW and max out on attacks, relying on the assorted special rules to push damage through against tougher targets? Link to comment https://bolterandchainsword.com/topic/386561-wolf-guard-battleleader-and-headtakers-combo/ Share on other sites More sharing options...
littlbitz Posted 1 hour ago Share Posted 1 hour ago Sadly I think the Master Crafted Power Weapon is the better choice. We always have Unbridled Ferocity if you need to punch up against something Link to comment https://bolterandchainsword.com/topic/386561-wolf-guard-battleleader-and-headtakers-combo/#findComment-6129169 Share on other sites More sharing options...
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