Mazer Rackham Posted August 25 Share Posted August 25 (edited) Hail Fraters. Some crazed person on this forum re-ignited my long-slumbering love for BFG, and now I've found some models I like, I wanted to do a crazy list. Master of Fleet, 1 x re-roll = 75 Ven BB, Styx, SM/Torps upgrade = 295 SC, Shield +15 = 160 x 5 = 800 Novas x 3 = 150 Hunters x 4 = 160 Total: 1480. Launch Bays: 14 Torps Tubes: 14 Concept: Boarding Torps and Thunderhawks. Novas run with the SC's, Hunters roll with the BB, which can put the Hawks on CAP to cover, maybe an SC to beef up the Styx. Thoughts anyone? Edited 14 hours ago by Mazer Rackham Captain Idaho 1 Back to top Link to comment https://bolterandchainsword.com/topic/386582-bfg-1500pts-fleet-list/ Share on other sites More sharing options...
Captain Idaho Posted Monday at 09:42 PM Share Posted Monday at 09:42 PM Had a difficult few weeks and lost track of my posting or I'd have replied sooner sorry! Anyway, let me take a look at what we have here... (yes I am typing this in real time) Ooo yeah a great idea fo use a Styx as a Venerable Battlebarge! Diabolically clever. Nice list, very differently built. Would you use aggressive tactics to swarm ships, I presume? I like the amout of torpedo tubes and launch bays. Very cool. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386582-bfg-1500pts-fleet-list/#findComment-6131419 Share on other sites More sharing options...
Mazer Rackham Posted 17 hours ago Author Share Posted 17 hours ago 10 hours ago, Captain Idaho said: Had a difficult few weeks and lost track of my posting or I'd have replied sooner sorry! No need to apologise to me - hope things have calmed down. 10 hours ago, Captain Idaho said: Anyway, let me take a look at what we have here... (yes I am typing this in real time) Living dangerously, Cap..! 10 hours ago, Captain Idaho said: Ooo yeah a great idea fo use a Styx as a Venerable Battlebarge! Diabolically clever. Can't take credit for it myself, sadly - I saw someone in a YT Comment mention it, checked it out, and there it was. As a Heavy Cruisier it can also Squadron with the Strike Cruisers, so it can get meatshields (void shields?) and extra protection there. It's the same speed as the Strike Cruisers....but....it doesn't turn as quickly, so that's something to watch out for. 10 hours ago, Captain Idaho said: Nice list, very differently built. Would you use aggressive tactics to swarm ships, I presume? Mostly. It would be pretty much a hit-and-run generator, with Thunderhawks pulling double duty to remove enemy ordnance. The Boarding Torps can turn, so facing and tracking aren't as important, allowing for more dynamic manoeuvring. 10 hours ago, Captain Idaho said: I like the amout of torpedo tubes and launch bays. Very cool. Cheers. Am working on a list that nearly doubles the Torps at a cost of two Thunderhawks, but I'm not sure I like it. Anyway, thanks for the look, much appreciated! Link to comment https://bolterandchainsword.com/topic/386582-bfg-1500pts-fleet-list/#findComment-6131464 Share on other sites More sharing options...
Captain Idaho Posted 6 hours ago Share Posted 6 hours ago The subtle differences between attack craft and torpedoes makes it a tough decision. I quite like the torpedoes, as they're a turn by turn threat. Can really saturate a board. But the most powerful tournament lists love the launch bays so what do I know! Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386582-bfg-1500pts-fleet-list/#findComment-6131552 Share on other sites More sharing options...
Mazer Rackham Posted 5 hours ago Author Share Posted 5 hours ago (edited) I don't bother with Tournaments, in anything, ever. I know why they like the Launch bays, though; once the spacecraft are out, that's it, you don't need RO, and can do other things instead, plus Fighters and Bombers can do a lot of damage/Turret suppression, and they hit on Rear Armour. Launch Bays also allow for CAP, which will neutralise other Ordnance when it hits. Thunderhawks, as you likely know, get a 4+ against Ordnance, so can take out torps and then carry on to do the business. IIRC, Hit and Runs don't roll to hit they roll to Succeed, so the T-hawks are better value than Torps, which are dumbfire and can be swerved by 90-arc Cruisers with CTNH available. You never run out of Torps, but you NEED high LD, or they're never getting reloaded, so you have to buy re-rolls. Torps also hit on armour - so a high ask for anything less than a S6 volley against IN or SM. They make a hell of a sphincter cincher seeing an alpha strike of 20-30 Goddamn Torps coming in like a Galactus-issue shotgun, though! Edited 4 hours ago by Mazer Rackham Dear Lord, my spelling... Link to comment https://bolterandchainsword.com/topic/386582-bfg-1500pts-fleet-list/#findComment-6131557 Share on other sites More sharing options...
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