Crablezworth Posted August 26 Share Posted August 26 So I figured it'd be worth starting to note/discuss things that were missed or obvious typos in the new book. The first typo would seem to be the Typhon having morale 2+, where all the other marine vehicles are 3+. I feel like that's a pretty obvious typo. They finally fixed thunderhawk's bolters giving them light AT, but seemingly forgot to update the other marine flyers accordingly. That would again fall into a fairly likely mistake as a light weapon with skyfire is by definition pointless as it can't harm flyers, which are vehicles so likely to see them extend this fix/update in faq. They forgot to fix the 3 newer solar aux super heavy's lascannon sponsons which all still still missing a dice for the lascannon sponsons. There was speculation they'd fix the thanatars plasma mortar to finally have barrage but unfortunately that did not occur. I feel like this may or may not occur but its a bit absurd the a weapon called a mortar that is physically pointing upwards on the model so perhaps worth hoping for the best. There's a bit of confusion with the cerberus and typhon, they call them super heavies and class them as such (scale 3) but they don't have 3 wounds like the other super heavies. The confusion I guess is why not classify them as heavy armour at scale 2 if they're not getting a third wound. It's confusing as well because one would think they'd change the spartan to be at least similar to the other two given its the same chassis but that did not occur. They didn't change armigers or moirax's scale, which is still somehow scale 4. This has ramifications for combat, as obviously they can still hold much larger targets in combat, which is odd and given their aggressive point cost reduction is going to continue to be absurd. I'm sure there are more things players will notice as the books start to arrive. If there's anything else worth mentioning please post it as it'd be good to have this kept up to date as more people notice possible issues. Interrogator Stobz, Pacific81 and N1SB 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/386584-liber-strategia-faqerrata-roundup/ Share on other sites More sharing options...
BrotherKingElessar Posted September 6 Share Posted September 6 (edited) All existing Flyers are Vehicles. They are not mandated to be, and non-Vehicle Flyers are entirely within the bounds of the rules. Edited September 6 by BrotherKingElessar Link to comment https://bolterandchainsword.com/topic/386584-liber-strategia-faqerrata-roundup/#findComment-6131150 Share on other sites More sharing options...
Crablezworth Posted September 8 Author Share Posted September 8 On 9/6/2025 at 4:27 PM, BrotherKingElessar said: All existing Flyers are Vehicles. They are not mandated to be, and non-Vehicle Flyers are entirely within the bounds of the rules. And what non-vehicle flyers can we expect rules for? Link to comment https://bolterandchainsword.com/topic/386584-liber-strategia-faqerrata-roundup/#findComment-6131351 Share on other sites More sharing options...
apologist Posted September 9 Share Posted September 9 The first typo would seem to be the Typhon having morale 2+, where all the other marine vehicles are 3+. I feel like that's a pretty obvious typo. I'd be interested in seeing whether the cards have the same value, but agree that this is likely intended to be 2+. They finally fixed thunderhawk's bolters giving them light AT, but seemingly forgot to update the other marine flyers accordingly. That would again fall into a fairly likely mistake as a light weapon with skyfire is by definition pointless as it can't harm flyers, which are vehicles so likely to see them extend this fix/update in faq. As @BrotherKingElessar notes, we may see non-vehicle flyers appear – flying daemons are a possibility, for example – though this does seem unlikely. Given the Marauder's heavy bolters are also Light AT, I suspect that this is an oversight and Marine flyer heavy bolter weapons (Quad heavy bolters, Thunderhawk heavy bolters etc.) are intended to have been updated to be consistently Light AT. At the moment, the only edge case I can think of where they can be used involves this clause in the Skyfire special rule: In addition, when a model fires a weapon with the Skyfire trait as part of an Overwatch, subtract 1 from the result of the Hit rolls rather than 2. ... and even that's arguable, as it can be argued that it relies on the earlier sentence. They forgot to fix the 3 newer solar aux super heavy's lascannon sponsons which all still still missing a dice for the lascannon sponsons. Yes, this is almost certainly a typo – same weapon name used on all, and listed as 2 shots in the reference at the back. There was speculation they'd fix the thanatars plasma mortar to finally have barrage but unfortunately that did not occur. I feel like this may or may not occur but its a bit absurd the a weapon called a mortar that is physically pointing upwards on the model so perhaps worth hoping for the best. This one seems more speculative to me. I'd agree that the name might suggest things, but this is precisely the sort of edge case that abstraction throws up. There's a bit of confusion with the cerberus and typhon, they call them super heavies and class them as such (scale 3) but they don't have 3 wounds like the other super heavies. The confusion I guess is why not classify them as heavy armour at scale 2 if they're not getting a third wound. It's confusing as well because one would think they'd change the spartan to be at least similar to the other two given its the same chassis but that did not occur. I think that some granularity is nice. There's other examples of Superheavies with 2W (the Serperos); and even infantry with 2W, so I don't think the Unit Type and Wounds need to tally. To me, making the smaller marine superheavies slightly less tanky than the Solar Auxilia ones seems quite fitting, and helps with characterisation of the factions. As a similar example, SA tanks tend to have heavier armour and LA tanks tend to be slightly faster. They didn't change armigers or moirax's scale, which is still somehow scale 4. This has ramifications for combat, as obviously they can still hold much larger targets in combat, which is odd and given their aggressive point cost reduction is going to continue to be absurd. I'm not convinced that this change would necessarily help so much as create a different set of problems. Making them Scale 3 only stops them locking Scale 4 units in combat, but that's only other Knights... and it seems fitting that they'd be able to do so. Making them Scale 2 opens up potential scoring, terrain/movement issues, and probably some other bits I've missed (like being able to fit in transports or something odd). I think one solution here might be to build them two to a base. Thanks for compiling! Link to comment https://bolterandchainsword.com/topic/386584-liber-strategia-faqerrata-roundup/#findComment-6131487 Share on other sites More sharing options...
Cleon Posted September 9 Share Posted September 9 19 hours ago, Crablezworth said: And what non-vehicle flyers can we expect rules for? Sanguinius? Link to comment https://bolterandchainsword.com/topic/386584-liber-strategia-faqerrata-roundup/#findComment-6131500 Share on other sites More sharing options...
Deschenus Maximus Posted Thursday at 12:42 PM Share Posted Thursday at 12:42 PM Off the top of my head: Aerial Assault formation retains a Vanguard slot that cannot be filled given that none of the Vanguard options can fit in a Transport Legion Terminators taken as part of a Tactical Detachment have the Deep Strike special rule, which they cannot use because they do not have the Independent special rule. Not so much an errata as much as a needed tweak: heavy flamers should have Point Defence. Especially on things like Land Speeders. Mechanicum Thagma Sub-covenant formation allows Walkers to purchase Triaros transports – but they can’t fit in them so why? Ursarax can only be taken in Thagma Sub-covenant formation. That feels unintentionally restrictive. Link to comment https://bolterandchainsword.com/topic/386584-liber-strategia-faqerrata-roundup/#findComment-6131708 Share on other sites More sharing options...
SkimaskMohawk Posted 2 hours ago Share Posted 2 hours ago I love that the "skyfire weapons with light isn't a mistake because they might add something" defence is somehow still alive. It is and always was nonsense. The solar aux planes all getting Light AT on their heavy bolters was enough; the avenger getting it on the heavy stubber should have underlined the design intent for these otherwise anti-infantry weapons with skyfire. Iirc the point defence rule already gives overwatch bonuses, so skyfire is a completely dead rule on these weapons. As to what units they could add that would fit into non-vehicle flyers? Well, pulling from 1st edition heresy (the concept for turfed for 2nd and 3rd), there were 4. The daemon regent, khabanda, the daemon shrike, and the vulturax; all the units that were flying monstrous creatures and could engage swoop to act similarly to flyers. The vulturax has LI rules and very much is not a flyer, so I don't see any of the daemon units following suit, especially as they're melee units and need to charge - something the flyer rules don't support. The game is about to be 2 years old. Having a pointless rule combination on weapons for one faction while the other faction can target vehicles, all in the hopes they one day add a unit or two to give a super niche use case against is an insane position. Deschenus Maximus and Interrogator Stobz 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386584-liber-strategia-faqerrata-roundup/#findComment-6132363 Share on other sites More sharing options...
Interrogator Stobz Posted 1 hour ago Share Posted 1 hour ago Yep, house rules fix it way better than waiting for possible new units. I feel sorry for those who play in a non house rules environment. Link to comment https://bolterandchainsword.com/topic/386584-liber-strategia-faqerrata-roundup/#findComment-6132387 Share on other sites More sharing options...
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