Jump to content

Recommended Posts

So I figured it'd be worth starting to note/discuss things that were missed or obvious typos in the new book.

 

The first typo would seem to be the Typhon having morale 2+, where all the other marine vehicles are 3+. I feel like that's a pretty obvious typo.

 

They finally fixed thunderhawk's bolters giving them light AT, but seemingly forgot to update the other marine flyers accordingly. That would again fall into a fairly likely mistake as a light weapon with skyfire is by definition pointless as it can't harm flyers, which are vehicles so likely to see them extend this fix/update in faq.

 

They forgot to fix the 3 newer solar aux super heavy's lascannon sponsons which all still still missing a dice for the lascannon sponsons.

 

There was speculation they'd fix the thanatars plasma mortar to finally have barrage but unfortunately that did not occur. I feel like this may or may not occur but its a bit absurd the a weapon called a mortar that is physically pointing upwards on the model so perhaps worth hoping for the best.

 

There's a bit of confusion with the cerberus and typhon, they call them super heavies and class them as such (scale 3) but they don't have 3 wounds like the other super heavies. The confusion I guess is why not classify them as heavy armour at scale 2 if they're not getting a third wound. It's confusing as well because one would think they'd change the spartan to be at least similar to the other two given its the same chassis but that did not occur.

 

They didn't change armigers or moirax's scale, which is still somehow scale 4. This has ramifications for combat, as obviously they can still hold much larger targets in combat, which is odd and given their aggressive point cost reduction is going to continue to be absurd.

 

I'm sure there are more things players will notice as the books start to arrive. If there's anything else worth mentioning please post it as it'd be good to have this kept up to date as more people notice possible issues.

sundaypreview-aug17-listrategia-2szfmnef6q.jpg

Link to comment
https://bolterandchainsword.com/topic/386584-liber-strategia-faqerrata-roundup/
Share on other sites

  • 2 weeks later...
On 9/6/2025 at 4:27 PM, BrotherKingElessar said:

All existing Flyers are Vehicles. They are not mandated to be, and non-Vehicle Flyers are entirely within the bounds of the rules.

 

And what non-vehicle flyers can we expect rules for? 

 

  • The first typo would seem to be the Typhon having morale 2+, where all the other marine vehicles are 3+. I feel like that's a pretty obvious typo.

I'd be interested in seeing whether the cards have the same value, but agree that this is likely intended to be 2+.

 

  • They finally fixed thunderhawk's bolters giving them light AT, but seemingly forgot to update the other marine flyers accordingly. That would again fall into a fairly likely mistake as a light weapon with skyfire is by definition pointless as it can't harm flyers, which are vehicles so likely to see them extend this fix/update in faq.

As @BrotherKingElessar notes, we may see non-vehicle flyers appear – flying daemons are a possibility, for example – though this does seem unlikely.

 

Given the Marauder's heavy bolters are also Light AT, I suspect that this is an oversight and Marine flyer heavy bolter weapons (Quad heavy bolters, Thunderhawk heavy bolters etc.) are intended to have been updated to be consistently Light AT.

 

At the moment, the only edge case I can think of where they can be used involves this clause in the Skyfire special rule:

In addition, when a model fires a weapon with the Skyfire trait as part of an Overwatch, subtract 1 from the result of the Hit rolls rather than 2.

... and even that's arguable, as it can be argued that it relies on the earlier sentence.

 

  • They forgot to fix the 3 newer solar aux super heavy's lascannon sponsons which all still still missing a dice for the lascannon sponsons.

Yes, this is almost certainly a typo – same weapon name used on all, and listed as 2 shots in the reference at the back.

 

  • There was speculation they'd fix the thanatars plasma mortar to finally have barrage but unfortunately that did not occur. I feel like this may or may not occur but its a bit absurd the a weapon called a mortar that is physically pointing upwards on the model so perhaps worth hoping for the best.

This one seems more speculative to me. I'd agree that the name might suggest things, but this is precisely the sort of edge case that abstraction throws up.

 

  • There's a bit of confusion with the cerberus and typhon, they call them super heavies and class them as such (scale 3) but they don't have 3 wounds like the other super heavies. The confusion I guess is why not classify them as heavy armour at scale 2 if they're not getting a third wound. It's confusing as well because one would think they'd change the spartan to be at least similar to the other two given its the same chassis but that did not occur.

I think that some granularity is nice. There's other examples of Superheavies with 2W (the Serperos); and even infantry with 2W, so I don't think the Unit Type and Wounds need to tally. To me, making the smaller marine superheavies slightly less tanky than the Solar Auxilia ones seems quite fitting, and helps with characterisation of the factions. As a similar example, SA tanks tend to have heavier armour and LA tanks tend to be slightly faster.

 

  • They didn't change armigers or moirax's scale, which is still somehow scale 4. This has ramifications for combat, as obviously they can still hold much larger targets in combat, which is odd and given their aggressive point cost reduction is going to continue to be absurd.

I'm not convinced that this change would necessarily help so much as create a different set of problems. Making them Scale 3 only stops them locking Scale 4 units in combat, but that's only other Knights... and it seems fitting that they'd be able to do so. Making them Scale 2 opens up potential scoring, terrain/movement issues, and probably some other bits I've missed (like being able to fit in transports or something odd). 

 

I think one solution here might be to build them two to a base.

 

 

 

Thanks for compiling!


 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.