Galron Posted August 27 Share Posted August 27 I dont have the rules in front of me, New Recruit has them listed as Drop transports. Are they restricted to their 15" movement from the board edge like normal flyer transports? How do you drop troops off on the other side of the board from flyers? Kind of defeats the purpose of air lifting if you can barely get them out of your deployment zone and not even to the middle of the board. Am I not reading the rules correctly on them or flying transports in general? Im trying to figure out how to get a squad of terminators somewhere useful from a Dreadclaw. N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/386593-dreadclaws-and-kharybdis-rules/ Share on other sites More sharing options...
Brofist Posted August 27 Share Posted August 27 They're bad, sadly, for all the reasons you described plus weak armaments, no heat blast, and to really rub it in, they're not even assault vehicles! Criminal, but they're losers in this edition's balance lottery. If you must use them, your best bet is to hold them in reserve and try to get them into the enemy backfield/middle objective turns 2 or later. N1SB, Spagunk and Agramar_The_Luna_Wolf 1 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386593-dreadclaws-and-kharybdis-rules/#findComment-6129926 Share on other sites More sharing options...
Agramar_The_Luna_Wolf Posted August 27 Share Posted August 27 I think you have read it well. Now they are mostly useless, as many other popular units in past editions. Brofist 1 Back to top Link to comment https://bolterandchainsword.com/topic/386593-dreadclaws-and-kharybdis-rules/#findComment-6129931 Share on other sites More sharing options...
Brother Kraskor Posted August 28 Share Posted August 28 I have fallen foul of them a couple of times. Even coming from your own deployment zone, that includes the short edge (on Dawn of War map), so if your opponent is careless and advances up the flank you've got reasonably good odds of a T1 charge. Even if they're not careless, it means you've forced them to cede the flanks - which they may not be able to do all game simply for fear of the dreadclaw, so you'll get them eventually. Link to comment https://bolterandchainsword.com/topic/386593-dreadclaws-and-kharybdis-rules/#findComment-6129969 Share on other sites More sharing options...
Diabolist Jonathan Posted September 8 Share Posted September 8 Yeah, the reach of dreadclaw is much longer than people think. You need to count also the movement out of the claw for the unit in question, then possible shooting and/or charging. Then Starting from round 2, you can literally come in from any table edge with them. Link to comment https://bolterandchainsword.com/topic/386593-dreadclaws-and-kharybdis-rules/#findComment-6131253 Share on other sites More sharing options...
Brother Kraskor Posted September 8 Share Posted September 8 2 hours ago, Diabolist Jonathan said: Then Starting from round 2, you can literally come in from any table edge with them. Please forgive me, I've heard this being talked about a lot but unless I'm being blind I can't find it? I couldn't find any such reference in the Air reserves combat drop mission. Link to comment https://bolterandchainsword.com/topic/386593-dreadclaws-and-kharybdis-rules/#findComment-6131260 Share on other sites More sharing options...
Brofist Posted September 8 Share Posted September 8 It was added in the patch notes / first errata Spagunk 1 Back to top Link to comment https://bolterandchainsword.com/topic/386593-dreadclaws-and-kharybdis-rules/#findComment-6131263 Share on other sites More sharing options...
Brother Kraskor Posted September 8 Share Posted September 8 13 hours ago, Brofist said: It was added in the patch notes / first errata Ahhh why did I not think to check there. This was driving me mad! Thank you. Link to comment https://bolterandchainsword.com/topic/386593-dreadclaws-and-kharybdis-rules/#findComment-6131403 Share on other sites More sharing options...
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