Nephaston Posted Wednesday at 11:00 PM Author Share Posted Wednesday at 11:00 PM Yeah the jump packs are another example of SM2 kinda being three games stapled together. I especially miss the hover you get in the campaign and pvp when using your guns mid jump. Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6130839 Share on other sites More sharing options...
Alby the Slayer Posted Thursday at 06:13 AM Share Posted Thursday at 06:13 AM Do we know the price for season pass 2 and when it will be available? It's strange but I can't seem to find these infos anywhere. Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6130854 Share on other sites More sharing options...
Ramell Posted Thursday at 09:53 AM Share Posted Thursday at 09:53 AM 3 hours ago, Alby the Slayer said: Do we know the price for season pass 2 and when it will be available? It's strange but I can't seem to find these infos anywhere. https://x.com/Focus_entmt/status/1963538825969389801 5PM UTC today, no word on price but I'd guess the same as the first one? Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6130875 Share on other sites More sharing options...
Nephaston Posted Thursday at 01:28 PM Author Share Posted Thursday at 01:28 PM Patch is live. Remember to restart steam if you're on PC PATCHNOTES Xenith and NTaW 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6130902 Share on other sites More sharing options...
Xenith Posted Friday at 05:46 AM Share Posted Friday at 05:46 AM Time to boot it up! Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6130974 Share on other sites More sharing options...
NTaW Posted Friday at 10:36 AM Share Posted Friday at 10:36 AM Combi-melta and xeno blade are both 300 of the new currency. I played a normal difficulty stratagem operation yesterday and got 5 of the new currency. Guess I'll be dialing up the difficulty for this grind. Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6131011 Share on other sites More sharing options...
Ramell Posted Friday at 11:10 AM Share Posted Friday at 11:10 AM 33 minutes ago, NTaW said: Combi-melta and xeno blade are both 300 of the new currency. I played a normal difficulty stratagem operation yesterday and got 5 of the new currency. Guess I'll be dialing up the difficulty for this grind. Try the weekly missions at the bottom. They give 150 for normal, 200 for hard. NTaW and dienekes96 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6131013 Share on other sites More sharing options...
dienekes96 Posted Saturday at 02:02 PM Share Posted Saturday at 02:02 PM I haven’t tried a hard weekly Stratagem yet, but my son said his first try was an early fail. No worries. Figured I can get 175 points a week with the 150 weekly normal, and then 5 Normal runs. Take awhile to get the 1800 points for the six weapons (3 months), but that’s okay. I do figure there will be new rewards (requisitions) with a few of the patches, but it sounds like you can get most of the stuff if you just play the normal modes diligently. And maybe the occasional Hard Weekly will be doable with the right modifiers! Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6131123 Share on other sites More sharing options...
Dr. Clock Posted Saturday at 02:27 PM Share Posted Saturday at 02:27 PM It does seem like the rewards for daily strats should increase a bit. Getting 1.6-3.2% of a weapon per operation feels pretty terrible. For so few Accolades, you're playing them mostly for the challenge or interest, and the drawbacks often seem too severe to make them 'fun' on their own merits. The unkillable lictor in the dark was super fun, though... Also axe is getting pretty fun and I'm only at purple... It's gonna be a complete terror at gold, methinks. Didn't expect it to feel so light... but I'm not mad about it. Basically 'knife but easier'. I've gone top line for infinite whirlwind and Khorne is pleased. Just one op with pyrecannon so far, haven't done the blaster. Pyrecannon is cool, but looking forward to the higher levels as it was somewhat anemic at the basic level obviously... Good thing plasma pistol is good enough to be the main weapon on substantial lol. I didn't get year 1 pass so have only Raven Guard and White Scars packs... I have got year 2, though, cuz now that we're through the Ultras and Wolves it all looks like things I want this year... I was gratified to see the Subjugators in the Fists pack so that's what I'm rolling with right now, and the Fist armour sections are all pretty slick : ) Cheers, The Good Doctor. dienekes96 1 Back to top Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6131128 Share on other sites More sharing options...
dienekes96 Posted Saturday at 02:42 PM Share Posted Saturday at 02:42 PM I made a Crimson Fist for Tactical, pretty chuffed. yeah, I think that the Daily Normals should probably be 10-15 points, but I think this is their way of pushing up playtimes. You are absolutely correct that the other rewards for Stratagems aren’t great…lower regular points or xp, and the armory data is the middle one. Thank goodness the weekly Normal is 150. Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6131130 Share on other sites More sharing options...
darkhorse0607 Posted Saturday at 04:44 PM Share Posted Saturday at 04:44 PM Yeah, I don't mind how hard the Hard Strategems are, haven't done the weekly Hard yet though because that looks a bit too much, but in general I think they either a) need to buff the amount of Accolades you get to maybe 10 for Normal and 20 for Hard, or let you grind them out multiple times a day That being said, I've been disconnected so many times due to the N-2 server error after patch 10 launched I might as well just uninstall the game at this point Flamers are cool but I wish people wouldn't fire them into their teammates when they're meleeing an enemy because it's impossible to see Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6131141 Share on other sites More sharing options...
Alby the Slayer Posted Saturday at 05:06 PM Share Posted Saturday at 05:06 PM I did the weekly hard and it's pretty insane, can't think about other maps like the one with the heldrake with stratagems. It's going to be pure carnage. Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6131144 Share on other sites More sharing options...
No Foes Remain Posted yesterday at 08:39 AM Share Posted yesterday at 08:39 AM (edited) Did the weekly normal and no way is that 30 meters sight range, I also had a issue with the background effects keep flicking on my screen and I eventually started to get a headache about halfway through (as did the friend I was playing with) so I think I'll be giving that modifer a miss from now on. I do agree with those who have said they needed increasing the rewards for the stragagem missions, as it feels like a hard slog to get enough for the rewards. I will also say, I've yet to complete the new Operation. The Vortex beast is just , I despite Souls-like gameplay and difficulties and this boss fight feels like it too much for me. Edited yesterday at 09:34 AM by Lord_Ikka dienekes96 1 Back to top Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6131188 Share on other sites More sharing options...
Bloodwraith Posted 6 hours ago Share Posted 6 hours ago I am disappointed that the Imperial Fist pack left off the Executioners. Hands down one of the coolest and most brutal loyalist chapters out there. Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6131287 Share on other sites More sharing options...
Dr. Clock Posted 4 hours ago Share Posted 4 hours ago (edited) On 9/7/2025 at 4:39 AM, No Foes Remain said: The Vortex beast is just , I despite Souls-like gameplay and difficulties and this boss fight feels like it too much for me. Yeah it's pretty intense. We got it down to like 1 health and I grappled in as vanguard to finish it, but the grapple mis-targeted to one of the tentacle clusters so I just got beamed to death. It's cool to have a proper Chaos boss fight though and it'd be alot easier if I weren't still learning how to fend off Spawn at the same time. It's insane how different Chaos feels in general with a burly melee Majoris in the mix, but it does feel actually just harder than Nids now. So yeah - we always just get to the boss fight a bit more scuffed than we 'should' considering the size of the wrench that Spawn have tossed in my works. Doesn't help a tonne that most people are grinding one of the new weapons as well so everyone's a bit more limp on the attack. Noticing people are blinding me with flames less now so I guess it's a start. All told I think it's a successful addition to the game, I just wonder if it was a good idea to make the hard Stratagems based on the maximum difficulty, which on its own is out of reach of most players on a good day. I'm convinced that the way to beat the Hard strat this week is to just sprint through the level as much as you can... but at least one player always seems to get bogged down hopelessly, and alot of people haven't learned how to duel or even dodge Lictors very well. Quote left off the Executioners. Seems like Dark Hunters axe is as close as we can get for now... I was super chuffed when Storm Lords got their symbol added... I'd been using Revilers skull for them until the Scars pack, but having the right symbol definitely hits different. I figure by the time the get through the Legion Chapters and the whatever number of successors' colours for each, they can just release 'all the other chapter symbols' as its own little cosmetic pack. Hopefully we also get some camo armour patterns at some point too for additional Badab weirdness. Cheers, The Good Doctor. Edited 4 hours ago by Dr. Clock Dark Hunters discussion No Foes Remain 1 Back to top Link to comment https://bolterandchainsword.com/topic/386603-space-marine-2-year-2-roadmap/page/2/#findComment-6131307 Share on other sites More sharing options...
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