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New Scenario/mission "Clashing Patrols"

 

It's a bit wordier than I would have liked but I basically had to cover all bases in terms having to make a reserve rule from scratch as the core rules don't really have a reserve mechanic.

 

The basic idea is instead of both sides deploying normally, players alternate moving detachments on to the board from their board edge turn 1. You take the total detachments of the army with the fewest activations/detachments and halve that number rounding down and that's how many detachments both sides can bring in turn 1. Everything else starts in reserve and you roll for them from turn 2 onward.

 

The idea is an escalating conflict and the goal is to try and deal with activation disparity, but also shift the cadence of the battle so its no longer so weighted to the first few turns and hopefully end up with a bit more of a nail-biter that sees the game end on turn 5 instead of 2 or 3.

 

It won't really work for all titan or knight armies, it's designed with legion/solar auxilia/mechanicum/dark mechanicum in mind as primary forces. I can't really control that mechanicum have titans in their formations but I'd encourage players to avoid big ticket items/units unless playing larger point games. Ideally both sides will have a largely mechanized combined arms force with maybe a dash of flyers but mostly ground forces.

 

I've attached a sample board and a couple sample 1500pts armies

eternal war crusade legions imperialis scenario CLASH.jpg

CLASHIN PATROLS.jpg

SAMPLE BOARD.jpg

001.jpg

002.jpg

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