Intercession13 Posted 3 hours ago Share Posted 3 hours ago Hello battle brethren! I'm back after taking a short break from hobbying (having a kid certainly keeps you busy), and am back into the saddle of painting up my models so I can get to that 2000 pts mark for my army. While painting things up and crafting what my list would look like, I had the idea of creating a homebrew setachment for casual games with some friends. I decided to try and theme the detachment off the "Six Hosts of the Angels of Death" or in other words the six wings of the Haxagrammaton. Even though Deathwing and Ravenwing are the only officially surviving and functional wings from the heresy, I've always felt the Sons of Caliban were at least smart enough to retain the knowledge and tactics of the former hosts and incorporate them into the current 40k time period. With that being said, here's what I was able to come up with! Disciplines of the Hexagramaton At the beginning of the battle round select one of the following disciplines to apply to one unit in your army, to a maximum of 3 units having a discipline selected. 1. Weapons of Extermination Adeptus Astartes infantry unit: add 1 to the strength, AP, and damage characteristics of the units ranged weapons. Additionally, ranged weapons in this unit have the hazardous keyword. 2. Surge of the Resolute Deathwing unit: Add 2 to advance and charge rolls made by this unit. If the target of this units charge is within engagement range with a Ravenwing unit, add 3 to the charge rolls instead. 3. Artifice of the Raven Adeptus Astartes Mounted unit: this unit can shoot and charge in a turn which it advanced or fell back. 4. Ceaseless Storm Adeptus Astartes Infantry unit: Add 1 to the OC of models in this unit. If this unit does not move in the movement phase and is within range of an objective marker, models in this unit have a 6+ FNP. 5. Mechanized Fusillade Adeptus Astartes Vehicle model: ranged weapons equipped by this model gain the Assault and Heavy keywords. If this model advanced in the movement phase; each time you make an attack in your shooting phase, re-roll wound rolls of 1. If this model did not move in the movement phase; each time a saving throw is made for this model, re-roll save rolls of 1. 6. Grim Exaction Adeptus Astartes infantry unit: Melee weapons for this unit have Precision; and if any models targeted by these attacks are slain, that unit must take a battle shock test subtracting 1 from the result Stratagems 1. 1CP Rout and Overwhelm Infantry unit in the fight phase: Melee weapons for this target unit have Lethal Hits. If the target of these attacks are battle shocked, critical hits are scored on a 5+. 2. 2CP Swift Pursuit Infantry or mounted unit in your Command Phase: This unit can charge in the same turn they advanced. If this unit has the Ravenwing keyword, they gain Lance until the end of the turn. 3.2 CP Siege Shielding Adeptus Astartes Vehicle in the shooting phase: subtract 1 from the damage characteristics for attacks that target this unit until the end of the phase. 4. 1 CP Masters of the Teliportarium One Deathwing unit arriving from deep strike: This unit can be set up anywhere on the battlefield that is more than 6" horizontally from all enemy units, but until the end of the turn, that unit cannot charge. 5. 1 CP Terror of The First One Adeptus Astartes unit in your Command Phase: Select one enemy unit within 12" of this unit, that unit must take a battle shock test. Enhancements 1. 20 pts Forbidden Psykana Adeptus Astartes Psyker model: Any psychic attacks made by this model can re-roll the wound roll. 2. 20 pts Litany of Faith Chaplain or Judiciar model: once per battle round when selected as the target off an attack, while the bearer is leading a unit, models in that unit have a 4+ invulnerable save until the end of the phase. 3. 15 pts Lost Mace of Corswain Deathwing model: Melee weapons equipped by this model add 1 to the attacks and AP characteristics. 4. 10 pts Grand Strategy of the Lion Each time you target this unit with a stratagem, roll a D6 and on a 5+ you gain 1 CP I tried to keep the rules for this as balanced as possible while still making it fun, flavorful, and somewhat competitive. Let me know what you guys think of this. Certain aspects over tuned or under tuned? Would you hate playing against this? Link to comment https://bolterandchainsword.com/topic/386641-homebrew-detachment-for-10th-ed/ Share on other sites More sharing options...
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