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2 hours ago, DemonGSides said:

Sure, but the game has gotten a lot Tougher since then; having two full factions that basically don't dip below T8 means that a S4 bolter is wounding those factions, at best, on a 6+.

 

Knight armies should have household infantry.  An army of nothing but big vehicles was always a terrible idea. 

23 minutes ago, Crimson Longinus said:

 

Knight armies should have household infantry.  An army of nothing but big vehicles was always a terrible idea. 

Are guard armoured companies a problem too?

On 9/15/2025 at 11:13 AM, jaxom said:

Has anyone checked in on the Grey Knight players? I’m worried they may do something extreme.

 Have you seen my little box called the Terminus Decree?

 

 

=]PLAY NICE OR THREAD WILL BE CLOSED, THIS IS YOUR ONLY WARNING[=

STAY ON TOPIC AS WELL

 

2 hours ago, DemonGSides said:

Sure, there also wasn't Imperial/Chaos Knights and routine Primarchs to deal with.

Then maybe confine such excesses to larger games/Apocalypse where they belong rather than forcing lethality ever upwards?

18 minutes ago, W.A.Rorie said:

 Have you seen my little box called the Terminus Decree?

 

 

=]PLAY NICE OR THREAD WILL BE CLOSED, THIS IS YOUR ONLY WARNING[=

STAY ON TOPIC AS WELL

 

 

My comment was just a light-hearted response to jaxom's joke about being senile but I caught a stray deletion too. (Who isn't a geezer here??) Please do not put poor, innocent, blameless, guileless, pure-hearted phandaal on any bad lists because of that.

 

On topic - Calgar's new model seems to be the least favorite of the new kits here, but I think his epic chin butt is awesome. That dude's jawline should have its own wargear stats. :laugh:

45 minutes ago, phandaal said:

 

My comment was just a light-hearted response to jaxom's joke about being senile but I caught a stray deletion too. (Who isn't a geezer here??) Please do not put poor, innocent, blameless, guileless, pure-hearted phandaal on any bad lists because of that.

 

On topic - Calgar's new model seems to be the least favorite of the new kits here, but I think his epic chin butt is awesome. That dude's jawline should have its own wargear stats. :laugh:

It is his third power first.

1 hour ago, Evil Eye said:

Then maybe confine such excesses to larger games/Apocalypse where they belong rather than forcing lethality ever upwards?

 

That is quite literally what I said would be the most preferred outcome.  It's a non starter, because it invalidates people's armies. I was called a bad person for even having the opinion in another thread. 

 

Admittedly, mods deleted that post while letting Mogger continue to rant unabated so I apparently don't understand the rules for engagement around here anymore. 

large_inq.gif.33632a55e22f74847b01eff2a6

 

Just a reminder that this discussion topic is clearly identified in the topic title: New Calgar, Sicarius, and Victrix Guard miniatures

 

All of the other discussion is relevant to the hobby, but is off-topic here. Please find/create appropriate topics in the other (sub)forums to continue with these other issues.

 

large_inq.gif.33632a55e22f74847b01eff2a6

I remember a handful of blurbs saying that the Victrix Guard are more of a formation outside of the Ultramarines and encompassing members from across the Ultramarines Successor Chapters. That got me thinking it would be neat to represent that in-between all the blue and ultima-symbology, and thankfully, outside of the champion assembly, all the lads have a blank right knee, so I scribbled this real quick.

40k_umkits-sep14-victrixaltbuildwide-xcq93pgmzy.thumb.jpg.896898d615a852d2aae36209c2f87ec5.jpg

Might be a bit too subtle.

 

Now just hoping that this kit includes a new transfer sheet with some successors like the other chapter got, though I'll have to practice my freehanding regardless.

1 hour ago, Nephaston said:

I remember a handful of blurbs saying that the Victrix Guard are more of a formation outside of the Ultramarines and encompassing members from across the Ultramarines Successor Chapters. That got me thinking it would be neat to represent that in-between all the blue and ultima-symbology, and thankfully, outside of the champion assembly, all the lads have a blank right knee, so I scribbled this real quick.

40k_umkits-sep14-victrixaltbuildwide-xcq93pgmzy.thumb.jpg.896898d615a852d2aae36209c2f87ec5.jpg

Might be a bit too subtle.

 

Now just hoping that this kit includes a new transfer sheet with some successors like the other chapter got, though I'll have to practice my freehanding regardless.

 

This was something playing out in my mind as well.  It was never mentioned/described (that I recall anyway) how they could be distinguished as from a successor Chapter rather than an actual UM.  There must have been though, as several characters could tell in the lore.

I was contemplating several options.  Paint then in the Chapter colours with the specialised armour denoting their role?  Leave as shown but replace either the left or right pauldron with their Chapter icon (ala Deathwatch)?  Use a differentiating colour scheme (black/white/etc UMs anyone)?

In the end, I love your idea of using the blank right knee.  It blends in nicely with the overall appearance of the models without detracting the viewer and requires little customising/bit box hunting by the assembler.

Now all we have to do is convince GW to release a transfer sheet in the right scale. 

These are absolutely fantastic.  As a total ultramarines fanboy Ill be grabbing all of these....2 of the victrix guard so i can build a shooty and a stabby set.  The poses are great and very much in keeping with the old sets.  An excellent job by the sculptors in my opinion.   Rules wise, i dont care since I dont play 40K anymore, I just collect and paint stuff. I dont like the new rules at all.

18 hours ago, Nephaston said:

I remember a handful of blurbs saying that the Victrix Guard are more of a formation outside of the Ultramarines and encompassing members from across the Ultramarines Successor Chapters

Victrix Guards are all UM vets, you may be thinking of the Chosen of the Tetrarchy, bodyguards of captain Felix (Dark Imperium's gravis captain)

8 hours ago, lansalt said:

Victrix Guards are all UM vets, you may be thinking of the Chosen of the Tetrarchy, bodyguards of captain Felix (Dark Imperium's gravis captain)

Oh yeah, good shout. got the three kinds of honour guard mixed up. 

14 hours ago, Brother Tyler said:

A slew of posts that weren't about the subject models have been hidden.

 

It's not that difficult to create new topics for different subjects, folks.

Whilst I apologize for that, I do think hiding the posts altogether was a bit excessive. Technically off-topic but still board-related and civil discussion is better than another spitballing argument over [X] after all. I dunno, maybe it's just me but topics do naturally meander into different avenues (though my horrific ADHD probably doesn't help there...).

 

On topic, this has actually made me, dare I say it, optimistic for future character updates. If we get a new Pedro Kantor and he's on par with these guys I will be quite happy. The old pewter sculpt is one of my favourite named Marines, and an update that's mostly the same but with the updated proportions would be awesome. Same with Gabriel Seth actually, assuming they don't overdo the already quite dynamic pose. In fact, hot take, I reckon they could possibly tone down the motion a bit; rather than having him barreling forwards, give him a more grounded/stationary leg position, with his feet planted firmly in place, but have him about to swing that eviscerator in a massive hacking blow, as if he were hewing a tree with an axe (but replace "tree" with "xenos" and "axe" with "big-ass chainsword").

I am very optimistic. 

 

I think the Wolves have been great, the Dark Angels have been generally good, the Black Templars have an excellent aesthetic and model range, and now the Ultramarines have probably taken the top spot.

It's funny when you think about it, the Roman-esque, regal look has not been done well thus far, with a few exceptions. The 30k Guilliman model is pretty solid, the old Cato sculpt was decent, but beyond that they have been either too boring, or far too gaudy and over the top.

 

The new Cato, and the new Victrix, are some of the best realised chapter specific models in 40k, and hold their own against the best of 30k. I'm also a big an of the 40k Emperor's Children/

Top of the list when it comes to range refreshes are the Space Wolves by a country mile. I'm not talking purely aesthetics, but aesthetics along with number of bespoke kits that do flavorful units. They got their own terminators, own bladeguard, grey hunters and blood claws all wonderfully realized and with a full kit each.

 

Black Templars are excellent too, and is even better with the two additional general characters, but it does suffer a little from only having 2 bespoke unit kits. Sword brethren are excellent, as are the Crusaders, but you basically need to buy both the scout kill team as well as intercessors to fully utilize the Crusader squad (unless copy past poses do not bother you at all) I feel.

 

DA have their inner circle companions and Deathwing knights that both look great and follow their chapter aesthetic.

 

BA are probably at the bottom of the totem pole, depending on how you feel about the Sanguinary guard, and with the death company not being a full bespoke kit.

 

UM's Victrix are a nice addition and a wonderful update to the classic unit, but is still their only non-character bespoke unit.  

 

Of course, none of the above considers named special characters at all.

Would agree with you completely Reinhard. 
 

I do personally think Astorath, Mephiston and Dante are top tier character updates, and I think the captain and priest are some of the best generic character updates too. I actually like the sanguinary guard, sanguinor, lemartes and upgrades too.

 

But as a blood angel player myself, they’re definitely overall bottom of the pile in terms of quality update because they lack any sensible bespoke normal units. IMO we should have got death company or a generic blood angel intercessor type kit (I’d have preferred the latter).

 

wolves had an absolutely spectacular update, but then again, wolves have ALWAYS had the best model

support so should come as no surprise.

 

templars and dark angels are relatively on par imo, I think dark angels have the weakest character updates (except azrael which I thought was great)


these ultramarines are wonderful imo, very in keeping with their aesthetic and a neat update. Calgar is very cool, im interested to see if the victrix guard will retain the option for sword and board, or if that sprue will be gone for good.

Edited by Blindhamster
15 minutes ago, Marshal Reinhard said:

Top of the list when it comes to range refreshes are the Space Wolves by a country mile. I'm not talking purely aesthetics, but aesthetics along with number of bespoke kits that do flavorful units. They got their own terminators, own bladeguard, grey hunters and blood claws all wonderfully realized and with a full kit each.

 

Black Templars are excellent too, and is even better with the two additional general characters, but it does suffer a little from only having 2 bespoke unit kits. Sword brethren are excellent, as are the Crusaders, but you basically need to buy both the scout kill team as well as intercessors to fully utilize the Crusader squad (unless copy past poses do not bother you at all) I feel.

 

DA have their inner circle companions and Deathwing knights that both look great and follow their chapter aesthetic.

 

BA are probably at the bottom of the totem pole, depending on how you feel about the Sanguinary guard, and with the death company not being a full bespoke kit.

 

UM's Victrix are a nice addition and a wonderful update to the classic unit, but is still their only non-character bespoke unit.  

 

Of course, none of the above considers named special characters at all.

 

Agreed, I would also add the upgrade kits to that discussion as well, granted Space Wolves didn't get one, but I'd rank them similarly after that

 

I'd rate the Black Templars the strongest terms of the number of options in the kit (even barring the shotguns for the Neophytes) with the amount of different bits between the shrouded skeleton, stuff for vehicles, helmets, etc

 

The Dark Angels was good as well, although it did seem like a step back in terms of flavor for individual marines but is balanced out with the Watcher, Terminator bits (although I would've preferred more aesthetic stuff given that the DA have their own bespoke Terminator kit, plasma cannon is nice though) and the Ravenwing wing for a vehicle

 

Blood Angels I thought was just outright a step down in terms of what it brings to the aesthetic for a generic squad. A few small trinkets, an evicerator, mostly generic swords, an inferno pistol and mostly bare heads doesn't really stack up to the other two kits. In days of yore I probably wouldn't care all that much given the amount of bits you could source from the Blood Angels Tactical Squad, Death Company and Sanguinary Guard, but given that two of those don't exist anymore and the third doesn't give you nearly the amount of options as the old one does, the upgrade sprue needed to carry more weight.

 

It does make me wonder if we will see full fledged upgrade kits for the Ultramarines (please bring back the mohawk helmet) and Space Wolves in particular given the sheer number of kits they've already gotten

35 minutes ago, darkhorse0607 said:

 

Agreed, I would also add the upgrade kits to that discussion as well, granted Space Wolves didn't get one, but I'd rank them similarly after that

 

I happily take 2 bespoke infantry kits over using an upgrade sprue on Intercessors. Acceptable trade off.

2 hours ago, darkhorse0607 said:

 

Agreed, I would also add the upgrade kits to that discussion as well, granted Space Wolves didn't get one, but I'd rank them similarly after that

 

I'd rate the Black Templars the strongest terms of the number of options in the kit (even barring the shotguns for the Neophytes) with the amount of different bits between the shrouded skeleton, stuff for vehicles, helmets, etc

 

The Dark Angels was good as well, although it did seem like a step back in terms of flavor for individual marines but is balanced out with the Watcher, Terminator bits (although I would've preferred more aesthetic stuff given that the DA have their own bespoke Terminator kit, plasma cannon is nice though) and the Ravenwing wing for a vehicle

 

Blood Angels I thought was just outright a step down in terms of what it brings to the aesthetic for a generic squad. A few small trinkets, an evicerator, mostly generic swords, an inferno pistol and mostly bare heads doesn't really stack up to the other two kits. In days of yore I probably wouldn't care all that much given the amount of bits you could source from the Blood Angels Tactical Squad, Death Company and Sanguinary Guard, but given that two of those don't exist anymore and the third doesn't give you nearly the amount of options as the old one does, the upgrade sprue needed to carry more weight.

 

It does make me wonder if we will see full fledged upgrade kits for the Ultramarines (please bring back the mohawk helmet) and Space Wolves in particular given the sheer number of kits they've already gotten

With 4 bespoke kits for the space wolves, most collectors will have a ton of upgrade bits for whatever regular marine units they get.

 

The templar upgrade sprue is nice for its wide variety of bits, I've been getting a LOT of mileage out of it. Really the only thing it lacks are sword brethren terminator bits (sometimes being first can have its down-sides). And there's some things it doesn't do, like for a Templar version of the blade guard with unique shields etc like SW's headtakers, you pretty much need a bespoke kit. I'm not holding my breath for that (and perhaps more so I'm hoping for something for the inevitable assault terminator update). On the whole, Templar got it great, and while everyone wishes they were space wolves I have no room to complain.

 

But UM's still stuck with their initial somewhat muted upgrade sprue right? (As are the rest of the first founding who haven't gotten a big range) I'm curious if this is to remain. As pointed out above, SW don't really need more than that with 4 bespoke kits adding extra bits, but besides plundering extra bits from the victrix kit, UM player's won't quite have as many bits to work with.

 

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