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1 hour ago, Crimson Longinus said:

Pretty powerful rules for the Smurfs. Is Matt Ward back? Weird how adding some gaudy gold trims on your armour improves your armour save. 

 

Always has, going back to the days of artificer armour as an upgrade for seargents. Whenever a non-terminator model had 2+ saves there were people to complain about it not being artificed enough lol

1 hour ago, Crimson Longinus said:

Pretty powerful rules for the Smurfs. Is Matt Ward back? Weird how adding some gaudy gold trims on your armour improves your armour save. 

 

This is nothing new, and it's not unique to this unit.

 

On another note, Cato Sicarius is an interesting character. He's definitely better than the old version but his use is still limited.

As a positive his rules finally show off his skills as a swordsman and he looks to be one of the best sword users across the Astartes range. 

I just don't imagine people will be using this model AND Calgar, but I could be wrong. He could be priced competitively and become a staple.

47 minutes ago, Orange Knight said:

 

This is nothing new, and it's not unique to this unit.

 

On another note, Cato Sicarius is an interesting character. He's definitely better than the old version but his use is still limited.

As a positive his rules finally show off his skills as a swordsman and he looks to be one of the best sword users across the Astartes range. 

I just don't imagine people will be using this model AND Calgar, but I could be wrong. He could be priced competitively and become a staple.

I was waiting to see his rules, mainly to see how he works with the VG, and I have to say, I’ll be picking him up tomorrow on preorder and not Calgar.

 

I still think Gravis Calgar is at risk for 11th, unless we see a reboxing as Calgar in Heraclus, but that means I have time before making that purchase. 
 

I just play kitchen hammer so it’s rule of cool and Sicarius and 6 VG is going in the basket tomorrow (along with the new upgrade sprue).

 

Who knows what the competitive scene will make of it. I don’t know enough to comment with any authority but movement manipulation tends to be a really valuable commodity so who knows.

 

 

3 hours ago, Orange Knight said:

 

This is nothing new, and it's not unique to this unit.

 

It is still annoying. If they have some super armour then it should actually look distinctive. Bladeguard, Sword Brethren and Headtakers all wear armour that actually looks more different and up-armoured compared to normal tacticus, but none of those get 2+ save and they've got one wound less as well. 

1 hour ago, Crimson Longinus said:

 

It is still annoying. If they have some super armour then it should actually look distinctive. Bladeguard, Sword Brethren and Headtakers all wear armour that actually looks more different and up-armoured compared to normal tacticus, but none of those get 2+ save and they've got one wound less as well. 


I definitely think the models have what it takes to classify it at “Artificer Armour”, especially as I’ve always taken it as the armour has had additional care and love put into it. The machine spirit in the armour is stronger, they’ve used higher quality parts, etc. Even if the outside is slightly less flashy, these are the bodyguards for Guilliman so I would expect them to be better than most other 1st company marines.

2 hours ago, Crimson Longinus said:

 

It is still annoying. If they have some super armour then it should actually look distinctive. Bladeguard, Sword Brethren and Headtakers all wear armour that actually looks more different and up-armoured compared to normal tacticus, but none of those get 2+ save and they've got one wound less as well. 

 

I'm not sure what you're after. They look dressed up and blinged out, but not ridiculous. 

They armour definitely comes across as an artificer variant to me, more so than the Headtakers. 

 

The Space Wolf kit is superb, but the furs and talisman are a different kind of decoration when compared the the Victrix's more ostentatious armour.

1 minute ago, Orange Knight said:

 

I'm not sure what you're after.

 

An actual difference in the design of the armour. Look how Sicarius's armour looks, it is not just a basic intercessor tacticus with some extra bling glued on the edges, it has actually a different design. Look how BA muscle armour looks, same thing.

 

1 minute ago, Orange Knight said:

They look dressed up and blinged out, but not ridiculous. 

 

 

I mean, they do look a bit ridiculous, especially with those terrible helmets that look like a bird flew on their face. And the gold trims are just gaudy. 

 

 

1 minute ago, Orange Knight said:

They armour definitely comes across as an artificer variant to me, more so than the Headtakers. 

 

Headtakers armour is like Bladeguard and Sword Brethren armour, it has actually different design than normal tacticus. It is not as obvious than the BA muscle armour, but at least it has something more than mere decoration.

 

 

1 minute ago, Orange Knight said:

The Space Wolf kit is superb, but the furs and talisman are a different kind of decoration when compared the the Victrix's more ostentatious armour.

 

Yet, they have no 2+ save, nor do DA Inner Circle guard, nor BT Sword Brethren. Ultras get that an a fourth wound. Seems rather Wardian to me. 

23 minutes ago, Crimson Longinus said:

 

An actual difference in the design of the armour. Look how Sicarius's armour looks, it is not just a basic intercessor tacticus with some extra bling glued on the edges, it has actually a different design. Look how BA muscle armour looks, same thing.

 

 

I mean, they do look a bit ridiculous, especially with those terrible helmets that look like a bird flew on their face. And the gold trims are just gaudy. 

 

 

There is no hard and fast rule for Artificer armour. Some can look more sculpted, some can look more decorated.  These helmets which you don't like actually set them apart from regular Tacticus even more.

 

23 minutes ago, Crimson Longinus said:

Yet, they have no 2+ save, nor do DA Inner Circle guard, nor BT Sword Brethren. Ultras get that an a fourth wound. Seems rather Wardian to me. 

 

The Wolf Guard Terminator and the Deathwing Knights are far better in terms of rules compared to the generic Terminator variants, and we've all accepted that.

 

You should come to terms with the Victrix in the same way.

Edited by Orange Knight
11 minutes ago, Crimson Longinus said:

Yet, they have no 2+ save, nor do DA Inner Circle guard, nor BT Sword Brethren. Ultras get that an a fourth wound. Seems rather Wardian to me. 

Honour Guard have had a 2+ since 5th edition so i suppose you can say it's a Wardian in the sense it was his 5th edition codex that established that precedent.  In 4th edition only the Ancient and Champion had a 2+ save.

 

Headtakers have Wolves, shields (and invuls), and Headhunter rule which are objectively cooler :cool:

22 minutes ago, Orange Knight said:

The Wolf Guard Terminator and the Deathwing Knights are far better in terms of rules compared to the generic Terminator variants, and we've all accepted that.

 

You should come to terms with the Victrix in the same way.

I do think its more helpful in thinking of the Victrix in the Ultramarine equivalents of Deathwing Knights and Wolf Guard as the Chapters "elite of the elite infantry." That's more of a lore distinction though than a glance at the model line.

 

Headtakers and Inner Circle companions are more along the lines of Bladeguard+. Filling in their respective model lines in the same way these kits used to 
Warhammer 40K Dark Angels Company VeteransFile:Wolf Guard.jpg

Edited by Wispy

I'd love to make more Terminator comparisons but unfortunately most chapters don't have unique variants. We shouldn't forget just how well the Space Wolves have been eating with their refreshed range.

I think it’s just a case of chapters, armies etc. get things at a reasonable pace, and Ultramarines despite being the poster faction just haven’t had a unit for a long while. I think all of the main chapters (DA,BA, SW, BT) have done exceptionally well with the special units/characters they have access too, and over the course of the next 3/4 years they’ll absolutely be getting more. 

1 hour ago, Marshal Reinhard said:

Okay so victrix are deathwing knights aka more elite elites. Why do not other chapters get this?

 

Every codex chapter should get a unique unit, imo.

 

My ideal, to make the Astartes sub factions more compelling, would be for every Codex chapter to have 3 unique Heroes (including a Chapter Master) and 1 unique, themed, infantry unit. The Ultramarines can have more heroes and units as they are the most popular Codex chapter.

Edited by Orange Knight
2 hours ago, Marshal Reinhard said:

Okay so victrix are deathwing knights aka more elite elites. Why do not other chapters get this?

To be fair, I feel like I'd rather we got the options to kit out existing elite units (Terminators, veterans etc) to be even more elite, with various options to suit any role and any chapter; First Founding or otherwise. However that would require wargear costs and abandoning no-model-no-rules, so I doubt that will happen.

On 10/24/2025 at 9:49 AM, Orange Knight said:

Grav Plates are faster and they go over water, so they win in-universe.

 

Don't Primaris grav tanks push against the ground with the full weight of the tank? Grav tanks aren't floating along like skimmers - they are pushing off of the ground using repulsors instead of tracks. I seem to remember a story where an enemy tries going under one and gets mashed into the ground by the weight of the tank.

 

So, in-universe, if a grav tank can go over water, it means water can now support the full weight of a tank just like the ground.

 

Ergo, a Rhino can also drive over this tank-carrying Primaris Water (all the water in the universe must have crossed the Rubicon, which is appropriate when you think about it).

@Subtleknife explain the disagree?

blood angels sanguinary guard got made worse for options, and details/variety

death company got utterly demolished model wise (going from a full kit to barely an upgrade kit) and significantly reduced in options rule wise

we lost our librarian dread

we lost our furioso dread

we lost corbulo

we lost tycho

we lost the sanguinary ancient

we lost the death company chaplain (rule wise, the model still exists.. for now)

we lost our unique terminator models

we lost our unique terminator captain

we lost our unique tactical models (admittedly this wasn't this edition)

we lost our chapter banner

 

We did gain a distinct captain model, which sort of makes up for losing tycho. but hillariously, despite it having artificer armour -we cant get that from any of our detachments (except the one where it has to be a jump pack model lol)

 

1 hour ago, Blindhamster said:

BA didn’t do exceptionally well. Of all chapters we absolutely have lost the most both model and rule wise

 

At least our bespoke units do have good rules and we have 2 good detachments to choose from. 

You stated

 

Quote

BA didn’t do exceptionally well

 

Imo they’ve done pretty well. They’ve had new updated unique units, detachments, and their own supplement.

 

That’s far more than most of the other First Founding Chapters could even dream of. I’m sure the White Scars, Iron Hands, or Salamanders would kill for that level of variety. That is why I disagree specifically.

 

Sure, they’ve lost a few units, that’s not ideal, I agree, but I suspect most of them will be reworked over time, I assume this was done due to lack of capacity to refresh the entire range at once. Or do you disagree with that assumption and they are gone away for ever? In which case I could see why you find it more concerning.

 

Also, the Furioso Dreadnought is essentially a Brutalis now. The model looks awesome and can be used by all which is a good thing.

As for the Terminators, everyone’s had an update with the new models. Plus, it isnt like Blood Angels have a specific reason to have unique ones as far as I am aware, unlike the Dark Angels which have Deathwing Knights etc.

 

Just for information, I won't reply back further as I don't think this is really on topic for a thread about UMs. I have merely responded to give clarity on my position since you asked.
 

Edited by Subtleknife

managed to find some sprue pics for the victrix guard, always a new surprise just how nuts GW can get with some limited space. 

new-victrix-guard-sprue-v0-n3mhgr1el8xf1.thumb.png.1ed81865ec511a21c40b8c9d299fb464.pngnew-victrix-guard-sprue-v0-90gkv1ydl8xf1.thumb.png.8e24e62e9808dd9ade7683af70c5a4bb.png

 

Seeing as the whole banner is connected to the right arm, it might be wise to magnetise the arm at the shoulder for transport purposes. Also 4 capes and 4 shin pairs in a box of three, so you could steal one each for blinging up a whole separate mini.

1 hour ago, phandaal said:

 

Don't Primaris grav tanks push against the ground with the full weight of the tank? Grav tanks aren't floating along like skimmers - they are pushing off of the ground using repulsors instead of tracks. I seem to remember a story where an enemy tries going under one and gets mashed into the ground by the weight of the tank.

 

 

 

Yes, they displace a lot of water and cause massive jets to shoot out in all directions, but they are able to hover over the water by spreading out their gravity field.

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