Agramar_The_Luna_Wolf Posted 23 hours ago Share Posted 23 hours ago I'm curious to know this: Have you decided which model of power armor goes with which type of units? For example, I don't put Mk3 on Seeker or Recon units, nor do I put Mk6 on Breacher units. On the other hand, I have Mk4 as a more general, unrestricted type of armor, while I leave Mk2 for Veterans and Mk5 as a "curiosity." I guide myself a lot with Deathwatch RPG supplements about armor models,uses and so. And I always try to ensure that troops in the same squad use the same model. I don't usually mix pieces from different models in the same model, except in very specific cases, such as officers or certain characters (or "ersatz" units created with leftover pieces from other models,specially helmets and shoulder pads). I play SoH, and they're supposed to be the first to have more and better supplies, as well as more regular ones.In theory. What do you guys do? Link to comment https://bolterandchainsword.com/topic/386770-about-use-of-mks-in-units/ Share on other sites More sharing options...
Spagunk Posted 20 hours ago Share Posted 20 hours ago (edited) My 2 cent and general guideline: Mk2: Vets, Long range support (Lascannons, missiles etc.), Jump assault Mk3: Close support squads (flamers, meltaguns etc), Breachers, Vets, Troops, Retinues MK4: Tacticals, mid range support (plasma, rotor cannons etc.), some Heavy support, Jump assault, Retinues Mk5: Inductii, small tac squads (for rhinos), despoilers and other adhoc units Mk6: Recon, advanced weapons (disintegrators, inferno pistols etc.), Seekers, Tacticals That said, I run BA so I swap a few things around. My idea being that BA don't really use armor marks in traditional roles. For instance, I have mk6 as Jump and heavy weapon teams since stealth isn't super sought after. Mk2 is rarer in my army but mk3 is still used for close in fighting and support. Mk4 is my most common mark for tacticals and heavy support squads. So I have a plan but it's not really in line with a traditional unit role in places. Edited 20 hours ago by Spagunk Agramar_The_Luna_Wolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/386770-about-use-of-mks-in-units/#findComment-6133779 Share on other sites More sharing options...
JeffJedi Posted 19 hours ago Share Posted 19 hours ago You could have old marks for Vets and new marks for new recruits or go the opposite. I like to go by weapon types: Mk2: older marines, Complex weapons, Volkite, Disintegrators Mk3: up close and personal or siege weapons, Autocannons, Melta Mk4: Height of Great Crusade, Sleek weapons, Rotor Cannon, Missile launchers Mk5: Marine killer and desperation weapons, Plasma guns and cannon Mk6: Height of Heresy, Tried and true weapons, Flames, Lascannon Of course any weapon could be in any category or you can make up your own reasons that armor is in that squad. Agramar_The_Luna_Wolf and Gorgoff 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386770-about-use-of-mks-in-units/#findComment-6133784 Share on other sites More sharing options...
StratoKhan Posted 32 minutes ago Share Posted 32 minutes ago I like mixed units, I’m working on a MKII, III, IV and V tactical squad for Death Guard. Link to comment https://bolterandchainsword.com/topic/386770-about-use-of-mks-in-units/#findComment-6133875 Share on other sites More sharing options...
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