Agramar_The_Luna_Wolf Posted October 4 Share Posted October 4 Yesterday, Lost Legions Podcast shared this new video, with a new ranking for the Legion Inductii in 3.0, and the new set of rules given to each of then,from the worst to the best. In my personal opinion I agree mostly with it. Let's see what are your thoughts and opinions. Brofist and N1SB 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/ Share on other sites More sharing options...
Brofist Posted October 4 Share Posted October 4 Yep, generally agree. Tough out there for a choggo this edition. Agramar_The_Luna_Wolf and Spagunk 2 Back to top Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/#findComment-6135035 Share on other sites More sharing options...
N1SB Posted Monday at 01:55 PM Share Posted Monday at 01:55 PM (edited) I had missed how Iron Hands Inductii can have Phosphex, then they reminded me I can apply Spite of the Gorgon (to toss 2 in Overwatch). Plink plink FWOOOOOSH. I don't know and I don't feel THAT strongly about it, but they may have underestimated the Ultramarines Inductii, who could bring 2 meltaguns and a combi-melta. Our meta is in a place where we're questioning whether to go for these over a regular Tactical Squad. Edited Tuesday at 02:59 AM by N1SB Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/#findComment-6135244 Share on other sites More sharing options...
Brofist Posted Monday at 05:58 PM Share Posted Monday at 05:58 PM That's generally the issue- the Tactical Squad is probably too good (personally, I think Line (2) is mistake...) but the point is, that's the yardstick everything is measured against. 18 new inductii but you're only ever gonna see a few of them because tacs have line 2. SlickSamos, N1SB and Spagunk 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/#findComment-6135343 Share on other sites More sharing options...
N1SB Posted Wednesday at 06:38 AM Share Posted Wednesday at 06:38 AM Once again I think you crystalised the issue, Brother Brofist. This IS a good tier list, as I said before...but it's ONLY tiers of Inductii compared to each other, not to other things like Tactical Squads. To compare, I reckon if TacSquads were to be put on this list, they'd be the equivalent of S-tier, to Brother Brofist's point. I thought about that on a quick re-watch of just the S-tier Inductii. There IS a common through-line with the S-tier Inductii mentioned here: they're NOT alternatives to TacSquads, they're alternatives to other Auxiliary units, but in the Troops slot AND cheap. The Space Wolves are like an alternate Assault Squad. The Night Lords a melee version of Precision Seekers. The Iron Hands may be alternate Destroyers. Even the Ultramarines Inductii that I liked are an alternate Special Weapons squad. Thankfully, with how Allied Detachments work in HH 3.0, that may make Inductii easy to include and a fun way to play them. Like I got some points over, don't want to waste an Auxiliary Detachment on something, I can totally see my tacking on an Inductii Squad as an alternative. But as my meta likes to say, TacSquads aren't always the right option, but they're always "not wrong*". * in (I think) all dialects of Chinese, "not wrong" means everything from "not wrong" to "not bad" to "really good". Brofist and Agramar_The_Luna_Wolf 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/#findComment-6135543 Share on other sites More sharing options...
Orodhen Posted Wednesday at 03:54 PM Share Posted Wednesday at 03:54 PM I don't really understand the Iron Warriors Inductii. You can already give Expendable to Tac Sqauds. N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/#findComment-6135592 Share on other sites More sharing options...
SlickSamos Posted Wednesday at 10:31 PM Share Posted Wednesday at 10:31 PM (edited) Iron Warriors aren't alone in that (with White Scars and Word Bearers also having variants of their Prime Advantage), but in addition they gain a weapon option (Shotgun) and Implacable Advance. As Shrapnel Bolters don't work with Fury of the Legion but do work with Implacable Advance, they are better than regular tacticals armed with them. Mix in some Shotguns you can then force a Pinning and a Stun test with a single unit. So my view would be Tacticals sit on home objectives with normal Bolters and Inductii with a mix of weapons go up the field (running or in Rhino) to contest the middle. Important! You only need two Shotguns to have over 95% chance of forcing a Stun test You only need four Shrapnel Bolters to have over a 95% chance of forcing a Pinning test vs T4 and six vs T5 Because of Implacable Advance everything else can just be normal Bolters to save points (depending on your risk tolerance as additional weapons reduce the chance of no test further, but with diminishing returns for increased cost etc...) Edited Wednesday at 10:45 PM by SlickSamos Agramar_The_Luna_Wolf and N1SB 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/#findComment-6135648 Share on other sites More sharing options...
Agramar_The_Luna_Wolf Posted Thursday at 09:26 AM Author Share Posted Thursday at 09:26 AM Question: Sharpel bolters can take any type of Bayonet? Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/#findComment-6135685 Share on other sites More sharing options...
SlickSamos Posted Thursday at 04:02 PM Share Posted Thursday at 04:02 PM I've misremembered the Shrapnel rules, the whole squad has to take them if one model does (currently incorrectly implemented in New Recruit). But I think you can choose to take other gear (e.g. Shotguns) then decide if the remaining Bolters become Shrapnel Bolters at 3ppm. Re Bayonets, the model is no longer armed with a Bolter so no, they can't (but also it would make sense if they could, so I suspect most people would be happy to play with the rules that way) Agramar_The_Luna_Wolf and N1SB 2 Back to top Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/#findComment-6135776 Share on other sites More sharing options...
Agramar_The_Luna_Wolf Posted Thursday at 04:16 PM Author Share Posted Thursday at 04:16 PM (edited) 6 hours ago, SlickSamos said: I've misremembered the Shrapnel rules, the whole squad has to take them if one model does (currently incorrectly implemented in New Recruit). But I think you can choose to take other gear (e.g. Shotguns) then decide if the remaining Bolters become Shrapnel Bolters at 3ppm. Re Bayonets, the model is no longer armed with a Bolter so no, they can't (but also it would make sense if they could, so I suspect most people would be happy to play with the rules that way) I asked because is a weapon named bolter, with bolt trait, same bolter role, and I was curious about it. Edited Thursday at 10:07 PM by Agramar_The_Luna_Wolf Clarification Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/#findComment-6135780 Share on other sites More sharing options...
SlickSamos Posted Thursday at 09:01 PM Share Posted Thursday at 09:01 PM Unfortunately you can't stick them on Bolt Pistols, Combi-Bolters (despite it being an option in the Chaos Terminators kit, which I've done an homage to on a Tartaros miniature :P) or Heavy Bolters either. It really sucks for Shrapnel Bolters as a Chain Bayonet has the exact same stats as a Chainsword so if you have some old Mk. III Tacticals with the Chainsword, they are kind of in a tricky place for tournament or pick-up games. For narrative, casual or other chill events I honestly can't see anyone having a problem with them having Bayonets though... Link to comment https://bolterandchainsword.com/topic/386843-new-inductii-ranking/#findComment-6135919 Share on other sites More sharing options...
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