BadgersinHills Posted Thursday at 09:51 AM Share Posted Thursday at 09:51 AM (edited) The pdf for the Blackshields rules just released! Article link. Edited Thursday at 05:19 PM by Xenith removed link to pdf as was broken and to give GW article clicks where due. Loquille, Marshal Loss, Agramar_The_Luna_Wolf and 4 others 5 2 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/ Share on other sites More sharing options...
Lautrec the Embraced Posted Thursday at 10:14 AM Share Posted Thursday at 10:14 AM (edited) Cool, they even added some new Oaths of Moment (The Blade of the Just, Reapers of Lives, Alone and Forgotten). Maybe this will persuade me to start playing 3.0 ... edit: I really like Endryd, but having T5, Eternal Warrior, D3 fist and providing Infiltrate for the whole detachment seems like a lot for only 165 pts Edited Thursday at 10:32 AM by Lautrec the Embraced Agramar_The_Luna_Wolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135689 Share on other sites More sharing options...
Astartes Consul Posted Thursday at 10:34 AM Share Posted Thursday at 10:34 AM Good to see continued PDF support running to the timetable and that they keep adding things. I was expecting just a rewrite of the old rules, so the extra Oaths are nice. Alone and Forgotten is very cool. An Allied datatchment of up to six Centurions is a modelling opportunity I'd love to take. Jings and jaxom 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135691 Share on other sites More sharing options...
Jings Posted Thursday at 10:44 AM Share Posted Thursday at 10:44 AM 7 minutes ago, Astartes Consul said: Alone and Forgotten is very cool. An Allied datatchment of up to six Centurions is a modelling opportunity I'd love to take. I didn't catch that on my first skim. It's incredibly cool. Basically a throwback to the old Action Movie marines. Playing with those alongside and/or against Militia/Mechanicum/SA would be like rocking lore Marines. roryokane, Gorgoff, Astartes Consul and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135692 Share on other sites More sharing options...
Marshal Loss Posted Thursday at 10:50 AM Share Posted Thursday at 10:50 AM Lots of flavour on display, looks great 1ncarnadine 1 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135693 Share on other sites More sharing options...
Mogger351 Posted Thursday at 10:51 AM Share Posted Thursday at 10:51 AM Bonus points to whoever does a 20 man unit armed only with autopistols ThaneOfTas, Gorgoff, Lautrec the Embraced and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135694 Share on other sites More sharing options...
Astartes Consul Posted Thursday at 11:29 AM Share Posted Thursday at 11:29 AM (edited) 37 minutes ago, Mogger351 said: Bonus points to whoever does a 20 man unit armed only with autopistols Imagine being gunned down on overwatch by this. The ignominy. Edited Thursday at 11:29 AM by Astartes Consul Brother Anderson, ThaneOfTas and Gorgoff 3 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135700 Share on other sites More sharing options...
Lord Marshal Posted Thursday at 12:02 PM Share Posted Thursday at 12:02 PM (edited) Alone And Forgotten has me tempted to whip up some Knights Errant proxies ngl. Edited Thursday at 12:03 PM by Lord Marshal Doghouse, MoriyaSchism and BadgersinHills 1 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135705 Share on other sites More sharing options...
BadgersinHills Posted Thursday at 12:28 PM Author Share Posted Thursday at 12:28 PM 24 minutes ago, Lord Marshal said: Alone And Forgotten has me tempted to whip up some Knights Errant proxies ngl. Me too, it looks really fun. Lord Marshal 1 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135706 Share on other sites More sharing options...
Agramar_The_Luna_Wolf Posted Thursday at 12:43 PM Share Posted Thursday at 12:43 PM 2 hours ago, Lautrec the Embraced said: Cool, they even added some new Oaths of Moment (The Blade of the Just, Reapers of Lives, Alone and Forgotten). Maybe this will persuade me to start playing 3.0 ... edit: I really like Endryd, but having T5, Eternal Warrior, D3 fist and providing Infiltrate for the whole detachment seems like a lot for only 165 pts It's a bit too much, but think about it: they need to make extremely appealing because, even having official miniature and vwith appearances in books and videos games like Horus Heresy Legions, lacks of a proper supplement to support it. This supplements are better made than official ones. With more care. Lautrec the Embraced 1 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135708 Share on other sites More sharing options...
Lautrec the Embraced Posted Thursday at 12:50 PM Share Posted Thursday at 12:50 PM 1 hour ago, Mogger351 said: a 20 man unit armed only with autopistols Why didn't the (false) Emperor think of it? Is he stupid? Who needs bolters anyway... Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135711 Share on other sites More sharing options...
Ripper.McGuirl Posted Thursday at 12:56 PM Share Posted Thursday at 12:56 PM Woah, yeah, Endryd Haar is an absolute monster. And also doesn't seem to limit your Oath choices in any way, so you can really cause some ruckus. I'm going to have to look at making my proto-carcharodons with him. Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135713 Share on other sites More sharing options...
Blindhamster Posted Thursday at 01:50 PM Share Posted Thursday at 01:50 PM 1 hour ago, Lord Marshal said: Alone And Forgotten has me tempted to whip up some Knights Errant proxies ngl. yeah that does look fun and allows for a very small army in terms of models which is nice for modelling opportunities Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135724 Share on other sites More sharing options...
Deus_Ex_Machina Posted Thursday at 02:02 PM Share Posted Thursday at 02:02 PM 3 hours ago, Mogger351 said: Bonus points to whoever does a 20 man unit armed only with autopistols Still too OP. Try using only harsh language and now we are talking. Gorgoff and Astartes Consul 2 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135728 Share on other sites More sharing options...
Gorgoff Posted Thursday at 02:05 PM Share Posted Thursday at 02:05 PM Oath Lost and forgotten plus the Taint of Xenos= Jedi. Or Sith Then you have a bunch of Centurions running around on their own, all carrying around some pretty nasty melee weapons. They even thought of “If you strike me down, I shall become more powerful than you can possibly imagine,” because the player gets tons of victory points for every Centurion they kill Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135729 Share on other sites More sharing options...
MoriyaSchism Posted Thursday at 02:10 PM Share Posted Thursday at 02:10 PM Oh, they got rid of the las carbine and the stub carbine. I guess there's no point in having the las carbine around when both las options have the same AP stat. Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135731 Share on other sites More sharing options...
Gorgoff Posted Thursday at 06:08 PM Share Posted Thursday at 06:08 PM I guess so as well. Their heavy stubbers and such things are way better than the militia ones. I wonder why they felt the need to do so. Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6135825 Share on other sites More sharing options...
Razorblade Posted Friday at 06:27 AM Share Posted Friday at 06:27 AM Ok, so these are completely and utterly broken and I invite anyone still arguing that the 3e people aren't an incompetent bunch that needs to be fired to try and play a game against blade of the just/alone and forgotten. Agramar_The_Luna_Wolf, Dezron, Jings and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6136004 Share on other sites More sharing options...
Gorgoff Posted Friday at 11:38 AM Share Posted Friday at 11:38 AM 5 hours ago, Razorblade said: Ok, so these are completely and utterly broken and I invite anyone still arguing that the 3e people aren't an incompetent bunch that needs to be fired to try and play a game against blade of the just/alone and forgotten. How often do you think they will be on the winning side to get those points? Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6136046 Share on other sites More sharing options...
Jings Posted Friday at 11:44 AM Share Posted Friday at 11:44 AM 17 hours ago, Gorgoff said: I guess so as well. Their heavy stubbers and such things are way better than the militia ones. I wonder why they felt the need to do so. You don't see this get applied often but I assume because it's specifically a Marine using the weapon. Same reason that the rifles are Pistols. Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6136048 Share on other sites More sharing options...
Razorblade Posted Friday at 12:18 PM Share Posted Friday at 12:18 PM 36 minutes ago, Gorgoff said: How often do you think they will be on the winning side to get those points? Well given they start at +4 they will either win for 3 or die for 2-7. This happens everytime one of your 20 consuls enters combat Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6136056 Share on other sites More sharing options...
Gorgoff Posted Friday at 04:38 PM Share Posted Friday at 04:38 PM (edited) 8 hours ago, Jings said: You don't see this get applied often but I assume because it's specifically a Marine using the weapon. Same reason that the rifles are Pistols. Maybe its because they can just pull the trigger a lot harder as a human and thus shoot faster. It's the same principle like with remote controlls with dying batteries. If we push those harder they keep to work. Simple science fact. 7 hours ago, Razorblade said: Well given they start at +4 they will either win for 3 or die for 2-7. This happens everytime one of your 20 consuls enters combat Ah yeah I forgot the bonuses, you're absolutely right. Either they die and generate 1d6+1 or they win and generate 3. Pretty swell combination. People playing the game with a competitive mindset are to shun and cast out the city anyway so it won't be a big problem and just a very good opportunity for a hobby project. I absolutely loved the new Blackshields they introduced in Beta Garmon (?) which were black with copper armour pieces. I think about making a little detachment with those. Edit: The Blackshield gang is named True Flame and they are indeed in Beta Garmon. I thought about it and now want to make a very little allied detachment for my militia. It is going to be either Lone and Forgot, because it reminds me strikingly of this army list or I am going for Weapons of Desperation. The former would make marines look bigger than life compared to the militia around them which is very fitting and the latter wield the same weapons which looks like some remaining marines desperately try to make due of whatever the puny humans may provide to them to fight and possibly die by their side, which also is very fitting. Variant 1) could be best build by buying the new Assault squad and option B is just a tactical squad. Maybe even only ten men. It's only for style and those ten dudes would have 3 heavy stubbers already and a whole bunch of lasguns, autoguns and so on. EDIT 2: The Taint of Xenos would also be awesome using this weapons. or these. Reminds me of Marvin the Marsian. Edited Friday at 08:13 PM by Gorgoff RolandTHTG and Agramar_The_Luna_Wolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6136105 Share on other sites More sharing options...
Astartes Consul Posted Saturday at 08:47 AM Share Posted Saturday at 08:47 AM 20 hours ago, Razorblade said: Well given they start at +4 they will either win for 3 or die for 2-7. This happens everytime one of your 20 consuls enters combat A list of 20 consuls would be somewhere in the region of 2,000 - 2,500 points, right? Given the amount of firepower and Line you get in an average 2,500 point list, and that the Consuls cannot take any transports, I think most players will be able to shoot and out manoeuvre the majority of an Alone and Forgotten list. Arguably its most spicy as an allied detachment. Then your opponent has to chose between trying to shoot/avoid the Consuls, or engaging the main force. Deakz28 1 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6136212 Share on other sites More sharing options...
StraightSilver Posted Saturday at 08:52 AM Share Posted Saturday at 08:52 AM I am tempted to do an army of proto-Death Company Space Vampires or an army of Wulfen..... Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6136213 Share on other sites More sharing options...
Deakz28 Posted Saturday at 10:10 AM Share Posted Saturday at 10:10 AM 21 hours ago, Razorblade said: Well given they start at +4 they will either win for 3 or die for 2-7. This happens everytime one of your 20 consuls enters combat Bare in mind, it’s only Centurions or centurions in terminator, no consul choices can fill the command slots other than the three that anyone can have in the regular force org, yes it’s very strong, and very gamey, and yes some could start the meta chase, but it also allows for wicked gaming opportunities and army conversions Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/386877-blackshields-rules-for-the-horus-heresy/#findComment-6136218 Share on other sites More sharing options...
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