Orange Knight Posted 10 hours ago Share Posted 10 hours ago (edited) The humble Terminator squad. One of the best looking infantry kits in the Astartes range. Chunky, classic, refined, simple... disappointing rules, underwhelming wargear. It wouldn't take a lot to fix them as some perfectly viable versions exist with minor rules adjustments or additions, but are limited to the specific Chapters or Chaos Factions. Starting with the Tactical variant: -Allow squads of 5 to take both the Cyclone Missile Launcher AND the Assault Cannon -Change the Stormbolter profile to 24" 4 shots, rapid fire 2. -Change the Assault Cannon profile to 8 shots. -Upgrade the power sword to be Master Crafted. Change their special rule to: "Fury of the 1st:" This unit may re-roll the wound roll against units that have been selected as the target for Oath of Moment. The Assault Variant is, in my opinion, slightly better. That's not to say they can't be improved further, and I believe that their Special rules and profiles should be updated: -The Thunder Hammer should hit on 3+. Give it a unique name such as "Indomitus Thunder Hammer" so that they don't impact other units. -Models armed with Lightning Claws should improve the AP by 1 in the turn they charged. -Models armed with Thunder Hammers and Stormshields should gain a defensive bonus; "If the strength characteristic of an attack that targets them is higher than their toughness, subtract 1 from the wound roll" What do you guys think of these suggestions, and in turn what would you change about them? Edited 2 minutes ago by Orange Knight Link to comment https://bolterandchainsword.com/topic/386910-how-to-improve-terminators-suggestion-and-ideas-welcome/ Share on other sites More sharing options...
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