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I was wondering about power weapons,and specifically about two of them.

I prefer use power mauls over power axes in my units, because I think is better to have more Strength(Power Mauls +2, power axes +1),than have more possibilities of scoring Breaching (6+ Vs 5+). But I play with SoH and I can use my power axes as Carsoran axes, plus 5 pts more(Same profile and rules as a power axe but adds Shred 6+). Quite interesting option. Carsoran Tabars are, I think, too expensive for extra 10 pts and lower too much the Initiative for just the improvement of Shred to 5+ and +2 to Strength.

 

Which one you think is better, in general and in the particular case of SoH, power mauls or power axes?

Edited by Agramar_The_Luna_Wolf
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Probably power mauls, but the difference is not large enough to start ripping off axes to replace them. To me, the gap between Power Axes/Power Maces/Carsoran Axes is not nearly as large as the gap between Thunder Hammers/Power Fists in 2.0.


Most things with a 2+ save have an invul save as well (terminators, Command Squads w/ Combat Shields), making Breaching a little less necessary. Almost everything with a 2+ save also has more than 1 wound, making Shred that goes through their armour more valuable.

 

I just think that this is one of the times where the difference between the weapon options, in this case, falls to aesthetics being a bigger factor than what the math says.

 

Edited by arnesh88

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