jaxom Posted 3 hours ago Share Posted 3 hours ago Post 1 of 2 I figured this deserved it's own thread at this point, separate from what color all the generic marine models are going to be. Apologies if you think there's some salient point I didn't quote; you can go grab it and add it to this topic. 23 hours ago, Karhedron said: Keeping the weapons separate allows GW to give each squad rules that suit and price them accordingly. For better or worse, wargear prices have gone away and I don't see them coming back. That means I don't see squads getting different loadouts. The only SM squad I can think of that still does this are Assault Terminators and most people find the Lightning Claw variant inferior the TH/SS version. 2 hours ago, DemonGSides said: The "las fusil" might as well just be "las talon, but for infantry" considering it's statline is almost exactly the same (Talons get +1 on the damage comparatively), so I don't think it's insane to think of it as a possible avenue in the future. But I would still much prefer to get some Primaris with Las Cannons. Las Talons are mostly anemic at this point into the stuff you want to aim them at, which is heavy armor that your infantry traditionally don't do too well against. There's plenty of weapons that can hit well below T10, but not much that hits well into T10+, at least outside of Devastators. Give us our 5 man tacticus squad with Las Cannons. Cmon GW, you cowards. Call em Lasinators or something, I don't care. I just want that sweet sweet S12. 45 minutes ago, Karhedron said: Las Talons are 2 shots at S10, Las Fusils are only 1 shot at S9. Given that most Tanks are T10+, I don't see an S9 gun as a serious anti-tank threat. It doesn't help that Eliminators (the only squad that can take them) come in units of 3 on 40mm bases. I occasionally run my BA Devastators with Lascannons and they do OK but I don't think Las Fusils would do anything close to it. Las Talons might work as the combination of S10 and higher RoF mean they could be meaningful. Long-ranged, infantry-mounted anti tank seems to be in short supply for Primaris. We have short ranged AT in the form of Eradicators and decent long ranged stuff on vehicles so if the Devastators do go to Legends without a Lascannon replacement squad, it will be disappointing but not exactly crippling. There have been rumours of a new Speeder for Marines with Transport, a bit like the old Landspeeder Storm. I am not sure if this will be actually in the starter box or just part of the inevitable 11th edition Marine release wave. I think it could work if the role is the same, but the weapon alters how the unit is used to do so. For example, many quotes below talk about some sort of las anti-tank. An Eradicator Squad with the same rule (reroll all the things against vehicles and monsters) would let the Str 9 punch up into T10 and higher, and a 36" range (assuming las-fusil profile) changes their threat dynamics. I'm not advocating such a unit; just that this is how I think such a thing could be done. My personal opinion on Lightning Claws is that the current game state makes them a hard sell on Terminators. Marines have a lot of ways to deal 1 damage, and those 1W targets are not what you're going to throw Terminators into unless you are making a very, very elite narrative composition. 2 hours ago, Rhavien said: You are right, 24" are not close range. But compared to HBs and MMs it sits in the middle. It would also make sense in universe I think. It's half the range of a classic Lascannon which qualifies for wearing heavy armour. Also I see no problem for infantry to have it. Lascannons are pretty common amongst tactical and devastator squads after all. Gravis-pattern MkX was originally presented as the armour for close-in, high lethality work. And then always remember that Heavy Intercessors' Heavy Bolt Rifles were given 30" range weapons rather than being given 18" range with something like modified vengeance bolt rounds. 12 hours ago, ChapterMasterGodfrey said: To me, the logical way of doing it is a balance of embracing some classic ideas and merging them with modern Primaris. Tactical Intercessors - Mixed armour marks, Bolt Rifles, Sergeant options (melee, pistols & possibly Combi weapons), "For every five models in this unit, you may replace one model's Bolt Rifle with either one weapon from the Tacticus Special Weapons List or the Tacticus Heavy Weapons list" Tacticus Special Weapon List Pyreblaster Plasma Incinerator Melta Rifle Grav-Rifle - or whatever they end up calling it Neo-Volkite Rifle - or whatever they end up calling it Tacticus Heavy Weapon List Heavy Bolter Pyrecannon Heavy Plasma Incinerator Missle Launcher - could be the current desolation squad's super-duper rocket lauchers or could be a more classic missile launcher I don't think this would happen in the launch box because I expect those models to be ETB. Discussions of Tactical Intercessors remind me of something someone said when Votann were first released. "If you like old-school marines, here they are." All the profiles for the proposed weapons already exist in the marine line or can be found in Hearthkyn Warriors. I think Tactical Intercessors (rather than just a new Intercessor kit) will highly depend on whatever "That's cool!" vagaries occur behind the scenes at GW. Personally, I don't think it will happen under Jes Goodwin, but I'll be pleasantly surprised to be wrong. 12 hours ago, ChapterMasterGodfrey said: Then, for the Heavy Intercessors, have them set up much the same way: Heavy Bolt Rifles, Sergeant options (melee, pistols & possibly Combi weapons), "For every five models in this unit, you may replace one model's Heavy Bolt Rifle with one weapon from the Gravis Heavy Weapons List" Gravis Heavy Weapon List Heavy Bolter Pyrecannon Heavy Plasma Incinerator Multi-Melta Grav-Cannon Though process here is that Gravis armour is for more up-close heavy weapons. Now, there's still the Lascannon problem. Do we have one? Or is the Las-Fusil the hand-held high powered las weapon of the Astartes? If so, it fits the design choice of giving the longest ranged weapons to Phobos armoured units. I have thought Eliminators shoul also maybe have a missle launcher of some sort. Think in Dune Part 2 when the Fremen attack the spice harvester with las weapons and rocket launchers from their concealed positions - that's how I imagine eliminators when they're not assassinating with Bolt Snipers. As I mentioned earlier, "Gravis-pattern MkX was originally presented as the armour for close-in, high lethality work. And then always remember that Heavy Intercessors' Heavy Bolt Rifles were given 30" range weapons rather than being given 18" range with something like modified vengeance bolt rounds." This does leave design space for actual close-up rules, whether for the unit or its weapons. Link to comment https://bolterandchainsword.com/topic/386929-11th-edition-launch-box-astartes-models-possibilities/ Share on other sites More sharing options...
jaxom Posted 3 hours ago Author Share Posted 3 hours ago Post 2 of 2 To help aid discussion, here's a breakdown of the modern-era launch box Marine content. Read as: Edition Theme Unit (Aesthetic, Modern Role, Pre-8th Force Org Equivalent) 8th Edition Theme: Cawl's Astartes Captain (Gravis, Command Character, HQ) 2 Lieutenants (Tacticus, Command Character, HQ) Ancient (Tacticus, Support Character, Retinue) 2 5x Intercessors (Tacticus, Battleline, Troops - Basic Body Tax) 3x Inceptors (Close Support, Gravis, Fast Attack) 5x Hellblasters (Fire Support, Tacticus, Heavy Support) 9th Edition Theme: Late Indomitus Era Captain ('guard, Command Character, HQ) Lieutenant ('guard, Command Character, HQ) Chaplain (Tacticus, Command Character, HQ) Judiciar (Tacticus, Support Character, Elite) Bladeguard Ancient ('guard, Support Character, Retinue) 3x Bladeguard Veterans ('guard, Veterans, Elite) 3x Eradicators (Gravis, Fire Support, Heavy Support) 2 5x Assault Intercessors (Tacticus, Close Support, Troops - Basic Body Tax) 3x Outriders (Tacticus, Close Support, Fast Attack) Leviathan Theme: 4th Tyrannic War Captain (Terminator, Command Character, HQ) Librarian (Terminator, Command Character, HQ) Lieutenant w/Combi-Weapon (Phobos, Support Character, HQ) Apothecary Biologis (Gravis, Support Character, Retinue) 5x Terminators (Terminators, Veterans, Elite) 5x Sternguard Veterans ('guard, Veterans, Elite) 2 5x Infernus (Tacticus, Fire Support, Heavy Support - Basic Body Tax) Ballistus Dreadnought (Dreadnought, Fire Support, Heavy Support) I'll let these posts sit and simmer for awhile before I post what I think is likely based on the past releases. Link to comment https://bolterandchainsword.com/topic/386929-11th-edition-launch-box-astartes-models-possibilities/#findComment-6137061 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now