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I put this into an AI bc I'm still learning the game, can someone explain it to me

⚔️ Ranger Patrol – Elite Infantry Unit (Astra Militarum Custom Datasheet)

"No one escapes the Imperium. Not out here. Not ever."

 


Power Level: 5

Points: 100 (for 5 Rangers)

Battlefield Role: Elites

Faction Keywords: Imperium, Astra Militarum, Rangers of Vitria

Keywords: Infantry, Core, Ranger Patrol

 


Unit Composition

  • 4 Rangers
     

  • 1 Ranger Sergeant
     

Can include up to 5 additional Rangers (20 pts/model).

 


Wargear

Each Ranger is equipped with:

  • Galvanic Carbine (Rapid Fire 1, 30", S4, AP-1, D1)
     

  • Bolt Revolver (Pistol 1, 12", S5, AP-2, D2)
     

  • Frag & Krak Grenades
     

  • Rebreather Masks (See Abilities)
     

  • Combat Knife
     

The Sergeant may replace his bolt revolver with a Mechanicus Pistol:

  • Pistol 1, 12", S5, AP-2, D1, each hit roll of 6 causes 2 hits instead of 1.
     

 


Statline

Unit

M

WS

BS

S

T

W

A

Ld

Sv

Ranger

6"

4+

3+

3

3

1

1

7

5+

Sergeant

6"

4+

3+

3

3

2

2

8

5+

 


Abilities

Frontier Hunters
When this unit is set up on the battlefield, you may place it in Ambush instead. If you do, during your Movement phase you may set it up anywhere on the battlefield more than 9" away from any enemy models.

Dust-Walker Discipline
Rangers ignore all movement penalties caused by Difficult Terrain and receive +1 to cover saves when wholly within area terrain.

Outlaw Busters
Add 1 to hit rolls when targeting Characters or units that are below Starting Strength.

Rebreather Masks
This unit automatically passes tests to ignore effects of hazardous terrain, gas, or toxic environments.

Cowboy Code (Aura)
While the Sergeant is alive, all Rangers in the unit gain Objective Secured and may reroll Battleshock tests.

 


Options

  • Up to 2 Rangers may replace their Galvanic Carbine with one of the following:
     

    • Flamer (free)
       

    • Longshot Las-rifle (Heavy 1, 36", S4, AP-3, D2, ignores cover) (+5 pts)
       

    • Rad-Grenade Launcher (Assault D3, 24", S3, AP-1, D1, targets hit subtract -1 Toughness until end of turn) (+5 pts)
       

  • The Sergeant may take a Power Weapon (+5 pts)
     

 


Faction Stratagem: Vitria’s Vow – 1CP

Use at the start of the Shooting phase.
Select a Ranger Patrol unit that did not move this turn. Until end of phase, all their Bolt Revolver and Galvanic Carbine attacks gain +1 to wound against Characters and Infantry.

Edited by Brother Tyler
Edited topic title, put original title in post body

Looks like AI slop to me. Has some stuff from a verity of editions but would be unplayable in all of them. Bit of an incoherent mess that looks a lot like a functional thing as long as you don't know the rules. 

28 minutes ago, tychobi said:

Looks like AI slop to me. Has some stuff from a verity of editions but would be unplayable in all of them. Bit of an incoherent mess that looks a lot like a functional thing as long as you don't know the rules. 

How would I make it work then

Several units I recommend looking at are:

It looks like you're combining concepts derived from these units (and others). I think you may find the Exaction Squad to provide you with a solid basis for what you're trying to do. You'll find the Warhammer 40,000 rules for them in Codex: Imperial Agents and you can download the Kill Team rules for them for free from the Warhammer Community website. If you don't have loads of disposable cash and don't want to purchase codices just to reference rules, I recommend just downloading the Kill Team rules to get a feel for how they play.

 

To be honest, if you're still learning the game, you should probably hold off on creating custom units. Developing rules is a lot more complex than it seems, especially in a game that is complex as Warhammer 40,000. There are a number of factors that need to be balanced and it's difficult to do this unless you have a strong understanding for how the game is played and how the special rules you build into a unit impact game play. Once you've developed strong proficiency in the game, then you can turn to creating custom units. In the meantime, you might consider proxying things.

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