Jump to content

Recommended Posts

Starting with the attacker, the players alternate resolving one of their successful unblocked attack dice. The players repeat this process until one player has resolved all their dice (in which case their opponent resolves all their remaining dice), or one operative in that fight is incapacitated. When a player resolves a dice, they must strike or block with it.
lf they strike, inflict damage on the enemy operative, then discard that dice.
A normal success inflicts damage equal to the weapon’s Normal Dmg stat.
A critical success inflicts damage equal to the weapon’s Critical Dmg stat.

If they block, they can allocate that dice to block one of their opponent’s unresolved successes.

A normal success can block a normal success.
A critical success can block a normal success or a critical success.

I don't understand how first strike should be resolved. 
if attacker choose strike it's inflict damage or wait if defender decide to block or not to block.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.