L30n1d4s Posted October 27 Share Posted October 27 I have been eyeing this since the new Victrix rules were released. Since Victrix HG can be led by a Captain, if you take the Firestorm Assault Force, you can give him the Champion of Humanity enhancement (basically ignores all negative modifiers for unit, including enemy debunks to damage). This 7 man squad can fit in an Impulsor (or Repulsor Executioner, if you want), can hop out and, with OoM active on its target, just drag down even the very toughest targets. For example, against a C'tan, you use th Chapter Banner and the squad gets 37 x S6 AP-2 Dmg2 attacks at WS2+, all with full rerolls to hit and +1 to wound. On average they get 36 hits, 18 wounds, 9 failed 4++ Invuls, and 18 damage inflicted (since they ignore th C'tans half damage rule, thanks to Champion of Humanity). After 5+++ FNPs, that should just kill the C'tan straight up, but if it doesn't, then the Captain still gets to swing, which should definitely take out whatever wounds are remaining. Similarly, against a mob of 20 Khorne Berserkers led by a Master of Executions, even with the WE -1dmg strat in combat this 7 man unit should kill the entire blob in one activation, and against a DW Knight squad with -1 to wound from Wrath of the Rock, this unit should on average kill 7+ DW Knights (i.e. enough to wipe the squad and anyone leading them). Add in the Victrix durability (2+ save, 4W each, and -1 to wound natively) and I think this has the potential to be quite an effective unit. Granted, a lot of people are not eager to play Firestorm Assault Force as UMs, but I think they may actually be a "sleeper" detachment for the sons of Guilliman, especially with the free Assault on all their shooting and access to the very solid Crucible of Battle and Rapid Embarkation strats. Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/387013-victrix-hg-champion-of-humanity-captain/ Share on other sites More sharing options...
Prot Posted October 29 Share Posted October 29 (edited) I like it. I have a feeling there is going to be a lot 'deathstar' attempts and variants. Edited October 29 by Prot Link to comment https://bolterandchainsword.com/topic/387013-victrix-hg-champion-of-humanity-captain/#findComment-6139201 Share on other sites More sharing options...
Prot Posted October 29 Share Posted October 29 On 10/27/2025 at 3:59 PM, L30n1d4s said: (basically ignores all negative modifiers for unit, including enemy debunks to damage). So if I understand you if there is this ability to ignore modifications to damage, would this work against DA Deathwing Knights? Would a WE player even play -1 damage if you ignore it? (Just for clarity) Link to comment https://bolterandchainsword.com/topic/387013-victrix-hg-champion-of-humanity-captain/#findComment-6139234 Share on other sites More sharing options...
Karhedron Posted October 29 Share Posted October 29 This is not quite correct. The exact wording of the Enhancement is: The C'tan shard's rule is as follows. This is where the wording becomes very important. Champion of Humanity applies to all characteristics of models in the unit. The Necrodermis rule does not modify a characteristic of a model in the unit, it modifies the Damage characteristic of the Attack. The characteristic being modified belongs to the attack, not to the model in the unit and this does not benefit from Champion of Humanity. Link to comment https://bolterandchainsword.com/topic/387013-victrix-hg-champion-of-humanity-captain/#findComment-6139237 Share on other sites More sharing options...
L30n1d4s Posted October 29 Author Share Posted October 29 I don't think this is correct. Other rules that modify the damage characteristic (i.e. DW Knights rules for -1 dmg, WE "Frenzied Resilience" strat, etc) use the same wording about "subtract 1 from the damage characteristic of THAT ATTACK" and they have all been ruled in GW Rules Commentary as being affected by rules like that of the Champion of Humanity enhancement. The Rules Commentary states: When an ability allows you to ignore modifiers to a unit’s or model’s characteristics, unless specifically stated otherwise, this allows you to ignore modifiers to the following characteristics: Move, Toughness, Save, Wounds, Leadership and Objective Control for the model(s), and Range, Attacks, Ballistic Skill, Weapon Skill, Strength, Armour Penetration and Damage for their weapons and attacks So yes, if you have the ability to ignore modifiers to characteristics you can ignore damage reduction abilities like the Necrodermis rule. Prot and Karhedron 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387013-victrix-hg-champion-of-humanity-captain/#findComment-6139268 Share on other sites More sharing options...
L30n1d4s Posted October 29 Author Share Posted October 29 (edited) For what I said above, reference the "Ignores Modifiers" section of the current GW 40K Rules Commentary Edited October 29 by L30n1d4s Link to comment https://bolterandchainsword.com/topic/387013-victrix-hg-champion-of-humanity-captain/#findComment-6139270 Share on other sites More sharing options...
Karhedron Posted October 29 Share Posted October 29 38 minutes ago, L30n1d4s said: For what i said above, reference the "Ignores Modifiers" section of the current GW 40K Rules Commentary Thanks, I stand corrected and retract my previous reasoning. L30n1d4s and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/387013-victrix-hg-champion-of-humanity-captain/#findComment-6139279 Share on other sites More sharing options...
Prot Posted October 30 Share Posted October 30 Thanks to both of you. I like the way you dissected this into a good understanding of how the rule was meant to work. I particularly appreciate this because it's going to be a question I would get hammered with by my opponents. So I appreciate the thoroughness. L30n1d4s and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/387013-victrix-hg-champion-of-humanity-captain/#findComment-6139399 Share on other sites More sharing options...
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