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They all carry Plasma pistols

 

They get +1 to wound units with no other friends within 6"

 

We finally have a shooty unit to use uppy/downy on

 

But it performs better in vanguard bc phobos keyword means 2 bricks of plasma can be moved

 

They also have a hunting Wolf which means we basically get +3 when charging (10 movement compares to 7 on scouts)

 

They will excel at killing marines with no invulnerables.  Can even put a dent in the raven guard centurion bricks with this 

 

 

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https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/
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Overcharged plasma will wound most Tanks/Monsters on a 4+ when combined with the +1 for shooting at isolated targets.

 

They look quite good. They hit slightly harder than Reivers in melee and have much better shooting as well as better movement. They also get a Haywire mine which is very tasty (free Mortals). The Skjald is underwhelming and the lack of rules for the Fang Bearer (apothecary-lite) is disappointing but I can't really complain at the price point.

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