TiguriusX Posted 6 hours ago Share Posted 6 hours ago They all carry Plasma pistols They get +1 to wound units with no other friends within 6" We finally have a shooty unit to use uppy/downy on But it performs better in vanguard bc phobos keyword means 2 bricks of plasma can be moved They also have a hunting Wolf which means we basically get +3 when charging (10 movement compares to 7 on scouts) They will excel at killing marines with no invulnerables. Can even put a dent in the raven guard centurion bricks with this Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/ Share on other sites More sharing options...
Karhedron Posted 5 hours ago Share Posted 5 hours ago Overcharged plasma will wound most Tanks/Monsters on a 4+ when combined with the +1 for shooting at isolated targets. They look quite good. They hit slightly harder than Reivers in melee and have much better shooting as well as better movement. They also get a Haywire mine which is very tasty (free Mortals). The Skjald is underwhelming and the lack of rules for the Fang Bearer (apothecary-lite) is disappointing but I can't really complain at the price point. Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6141991 Share on other sites More sharing options...
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