TiguriusX Posted 14 hours ago Share Posted 14 hours ago They all carry Plasma pistols They get +1 to wound units with no other friends within 6" We finally have a shooty unit to use uppy/downy on But it performs better in vanguard bc phobos keyword means 2 bricks of plasma can be moved They also have a hunting Wolf which means we basically get +3 when charging (10 movement compares to 7 on scouts) They will excel at killing marines with no invulnerables. Can even put a dent in the raven guard centurion bricks with this Kassill 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/ Share on other sites More sharing options...
Karhedron Posted 13 hours ago Share Posted 13 hours ago Overcharged plasma will wound most Tanks/Monsters on a 4+ when combined with the +1 for shooting at isolated targets. They look quite good. They hit slightly harder than Reivers in melee and have much better shooting as well as better movement. They also get a Haywire mine which is very tasty (free Mortals). The Skjald is underwhelming and the lack of rules for the Fang Bearer (apothecary-lite) is disappointing but I can't really complain at the price point. Kassill 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6141991 Share on other sites More sharing options...
Kassill Posted 6 hours ago Share Posted 6 hours ago I feel like they are bit overcosted but i definitely want to play with them. So weird the carbine is locked to 12 man and the skjald is for sure underwhelming, i was hoping he'd bring stealth or lone op to the squad "concealed by the storm" so to speak. And yeah weird no rules for the medic. Beautiful models though, welcome back Wolf Scouts Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142077 Share on other sites More sharing options...
TiguriusX Posted 4 hours ago Author Share Posted 4 hours ago 2 hours ago, Kassill said: I feel like they are bit overcosted but i definitely want to play with them. So weird the carbine is locked to 12 man and the skjald is for sure underwhelming, i was hoping he'd bring stealth or lone op to the squad "concealed by the storm" so to speak. And yeah weird no rules for the medic. Beautiful models though, welcome back Wolf Scouts They are definitely over costed and won't be a meta OP type unit But they are interesting enough to play around with Use them to hunt marine equivalents with T7 or less A 10 man squad should have a plasma gun a thunderclap and 8 plasma pistols That makes 10 S8 D2 overcharged plasma shots and D3 blast S5 D2 shots Oath and an isolated unit give full rerolls to hit and wound on 2s It has the potential to kill 10ish marine bodies Now...the cost is crazy...hellblasters do roughly the same for 100 less points You are paying a premium for melee + infiltrate + scout abilities So...the best usage of this may be a YOLO super aggressive wolf jail attack If you go first... Scout up 7" Shoot something to death and charge another to put a serious hurt on them If you go second... Scout 7" behind cover *In vanguard that 7" move + stratagem to run 6" away means you are safe from any melee coming your way By itself it is odd...but in a vanguard list specifically designed to go first (20 blood claws with blade driven deep for infiltrate + 10 wolfguard terminators deep striking turn 1) There is some potential synergy for an asymmetric warfare list designed to jail your opponent in their DZ and score + sticky objectives in the rear areas jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142095 Share on other sites More sharing options...
Wolf Guard Dan Posted 2 hours ago Share Posted 2 hours ago Love the models, not a fan of the rules. I wish they didn’t all have plasma pistols and were 20 points cheaper. I dislike plasma pistols. Hazardous for one shot is meh. Would have been neat to call them cold plasma and make them less strength, 2 damage but no hazard like tau plasma (is that still a thing?) 22 melee attacks with pseudo lance might be spicy. For people who only want to take space wolves units they have a role. But I don’t see them competing against regular scouts or infiltrators… maybe not even incursors because those do synergize with other units. Points mean for a comparison to infiltrators and incursors. They don’t fit in saga of bold. The best fit is with saga of hunter. 3 units ideally clearing 3 screens and you get your saga completed quickly. Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142101 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now