TiguriusX Posted November 12 Share Posted November 12 They all carry Plasma pistols They get +1 to wound units with no other friends within 6" We finally have a shooty unit to use uppy/downy on But it performs better in vanguard bc phobos keyword means 2 bricks of plasma can be moved They also have a hunting Wolf which means we basically get +3 when charging (10 movement compares to 7 on scouts) They will excel at killing marines with no invulnerables. Can even put a dent in the raven guard centurion bricks with this Kassill and Harald Fairmane 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/ Share on other sites More sharing options...
Karhedron Posted November 12 Share Posted November 12 Overcharged plasma will wound most Tanks/Monsters on a 4+ when combined with the +1 for shooting at isolated targets. They look quite good. They hit slightly harder than Reivers in melee and have much better shooting as well as better movement. They also get a Haywire mine which is very tasty (free Mortals). The Skjald is underwhelming and the lack of rules for the Fang Bearer (apothecary-lite) is disappointing but I can't really complain at the price point. Kassill 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6141991 Share on other sites More sharing options...
Kassill Posted November 12 Share Posted November 12 I feel like they are bit overcosted but i definitely want to play with them. So weird the carbine is locked to 12 man and the skjald is for sure underwhelming, i was hoping he'd bring stealth or lone op to the squad "concealed by the storm" so to speak. And yeah weird no rules for the medic. Beautiful models though, welcome back Wolf Scouts Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142077 Share on other sites More sharing options...
TiguriusX Posted November 13 Author Share Posted November 13 2 hours ago, Kassill said: I feel like they are bit overcosted but i definitely want to play with them. So weird the carbine is locked to 12 man and the skjald is for sure underwhelming, i was hoping he'd bring stealth or lone op to the squad "concealed by the storm" so to speak. And yeah weird no rules for the medic. Beautiful models though, welcome back Wolf Scouts They are definitely over costed and won't be a meta OP type unit But they are interesting enough to play around with Use them to hunt marine equivalents with T7 or less A 10 man squad should have a plasma gun a thunderclap and 8 plasma pistols That makes 10 S8 D2 overcharged plasma shots and D3 blast S5 D2 shots Oath and an isolated unit give full rerolls to hit and wound on 2s It has the potential to kill 10ish marine bodies Now...the cost is crazy...hellblasters do roughly the same for 100 less points You are paying a premium for melee + infiltrate + scout abilities So...the best usage of this may be a YOLO super aggressive wolf jail attack If you go first... Scout up 7" Shoot something to death and charge another to put a serious hurt on them If you go second... Scout 7" behind cover *In vanguard that 7" move + stratagem to run 6" away means you are safe from any melee coming your way By itself it is odd...but in a vanguard list specifically designed to go first (20 blood claws with blade driven deep for infiltrate + 10 wolfguard terminators deep striking turn 1) There is some potential synergy for an asymmetric warfare list designed to jail your opponent in their DZ and score + sticky objectives in the rear areas jpwyrm and Kassill 2 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142095 Share on other sites More sharing options...
Wolf Guard Dan Posted November 13 Share Posted November 13 Love the models, not a fan of the rules. I wish they didn’t all have plasma pistols and were 20 points cheaper. I dislike plasma pistols. Hazardous for one shot is meh. Would have been neat to call them cold plasma and make them less strength, 2 damage but no hazard like tau plasma (is that still a thing?) 22 melee attacks with pseudo lance might be spicy. For people who only want to take space wolves units they have a role. But I don’t see them competing against regular scouts or infiltrators… maybe not even incursors because those do synergize with other units. Points mean for a comparison to infiltrators and incursors. They don’t fit in saga of bold. The best fit is with saga of hunter. 3 units ideally clearing 3 screens and you get your saga completed quickly. Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142101 Share on other sites More sharing options...
DanPesci Posted November 13 Share Posted November 13 I was excited to get these back (although they should never have been removed from the codex in the first place IMO). But as much as I want to like them the rules (points aside) feel a mess and I really dislike this way of making things for kill team and then trying to make them 'fit' into 40k as a unit. The skald not being an actual character upgrade is frankly , with all the fluff in KT about him 'bringing the storm' and hiding the unit etc, it makes no sense for him to effectively be a heavy bolter wargear choice (he would have also made the wolf OC1 when attached, and having the choice to pay for him or not would be soo much better than just rolled into the overall cost). The hunting wolf itself seems kind of pointless when it cant detach, I wouldn't have minded if it had to at least start with the unit and could then detach, but it seems really daft just being in there becuase 'hey kilteam!' The sniper being locked to big units and the medic having no rules....why?...the whole thing just feels half-baked/rushed. HOWEVER.... Ill definitely be running some as they are an iconic SW unit for me. Quote For people who only want to take space wolves units they have a role. This is me! So some initial thoughts First - im glad they arent dirt cheap, as despite the mess of rules they should be an elite unit. (wether they feel this way on the tabletop remains to be seen) Bold - not great, as cant attach a character (...why skald, why), but at least we have infiltrate now. Take 1 maybe as a midfield grabber but your pts are likely going into stuff you can actually attach characters to. Hunter - Interesting but expensive as a throw away 'saga unlock' unit (but still our cheapest unit to reliably achieve this) 6 man units could get sneaky outnumbers on 5 man stuff to get the +1, but may struggle fully clearing bigger screens, although between shooting and combat they really should clear 10 man chaff units. Silly idea in hunter...take 3x maxed out scout units, combine these with a unit of scouting bloodclaws and logan with a 10 brick of terminators, and you have potentially 51 MEQ, 10 TEQ + logan and 6 doggos hitting your opponents DZ turn 1. Beastslayer - Has a strat to take them back into reserve (if near a boardedge), reactive move strat, and the lethals will help them punch up into tougher stuff a bit. 6 Mans to infiltrate the midboard flank objectives and then be a nuisance/up-down for the rest of the game seems the way to go Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142125 Share on other sites More sharing options...
Orange Knight Posted November 13 Share Posted November 13 I really like this unit. Has utility and also some bite. The hunting wolf is great as a model to tank a big hit thrown their way. Good movement, decent shooting, deployment shenanigans - all things I like. If this unit was a little bit cheaper it would be spammed in every list lol Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142130 Share on other sites More sharing options...
Karhedron Posted November 13 Share Posted November 13 The hunting wolf is not just a bullet catcher, he also helps extend the charge range. He can move 10" meaning that he can get closer to the charge target with the rest of the squad just about maintaining squad coherency behind him. As long as the squad makes the charge, most of his buddies can pile into combat using their 3" pile-in. Orange Knight and Wolf Guard Dan 2 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142134 Share on other sites More sharing options...
Jorin Helm-splitter Posted November 13 Share Posted November 13 I really like the models, but the rules frustrate me. I don't like that the fangbearer doesn't have rules, that you can't have one wolf scout with his pistol, and find it funny that they used in that model in the picture for the unit. The other issue that really bugs me is that it's really easy to build a unit that just isn't legal in 40k, they charge a lot for the Kill Team extras so someone really should be able to build the box based on rule of cool and just have it work. I don't mind the points cost because I think it gives them some room to maybe add a little bit to data sheet, and I am going to try them because they are super cool minis, and they will work well in Saga of the Hunter. Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142141 Share on other sites More sharing options...
Ranulf Posted November 13 Share Posted November 13 From my non-competitive perspective, I love them. Another step on the path of making Space Wolves a distinct Chapter again after the Primaris reset in 8th. Miniatures are great and ripe for conversion. The high points cost and slightly janky rules will hopefully mean they don’t get spammed in the competitive meta and thus avoid the nerf gun on account of whining in that community. Small, fast units that can punch up on isolated high toughness and support squad targets - sounds like Wolf Scouts to me. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142152 Share on other sites More sharing options...
TiguriusX Posted November 13 Author Share Posted November 13 1 hour ago, Ranulf said: From my non-competitive perspective, I love them. Another step on the path of making Space Wolves a distinct Chapter again after the Primaris reset in 8th. Miniatures are great and ripe for conversion. The high points cost and slightly janky rules will hopefully mean they don’t get spammed in the competitive meta and thus avoid the nerf gun on account of whining in that community. Small, fast units that can punch up on isolated high toughness and support squad targets - sounds like Wolf Scouts to me. I used to love our old wolf scouts who could out flank and arrive in the opponents DZ with a ton of anti tank guns I will definitely play full bricks of these new scouts to bring back some nostalgia Karhedron, jpwyrm, Harald Fairmane and 1 other 2 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142165 Share on other sites More sharing options...
TiguriusX Posted November 17 Author Share Posted November 17 Someone just won a GT using wolf scouts in saga of the hunter detachment Source video svane jotunsbane, Karhedron and Kassill 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142762 Share on other sites More sharing options...
Apokalypsi Posted November 17 Share Posted November 17 (edited) I'm actually watching the livestreams of his games right now. Edited November 17 by Apokalypsi TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142773 Share on other sites More sharing options...
TiguriusX Posted November 17 Author Share Posted November 17 (edited) Never meet your heroes... He is attempting to pull the wolf as a plasma hazardous casualty for scouts He thinks headtaker precision requires a 6 to activate on quarry target Good thing he got first turn and his yolo pinned enemy in DZ he killed a vindicator with a grenade but WGBL and headtakers dont have grenade keyword hmm Edited November 17 by TiguriusX DanPesci 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142782 Share on other sites More sharing options...
Apokalypsi Posted November 17 Share Posted November 17 I noticed the same things. I still think the list is pretty interesting though. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6142809 Share on other sites More sharing options...
DanPesci Posted November 19 Share Posted November 19 Aye the use of scouts in hunter is interesting. +1 to hit anything 5 man or below, but you are really playing to box the opponent in T1 (im guessing), the Hunter detachment also has a consolidate 6" strat and a move through units strat which means those scouts can really shift early game should they need to. Have played with hunter a few times as thematically its my favourite (feels most like 5th ed wolves with the +1 to hit), but the scouts now backing up whichever unit you put the scout enhancement on for a lot of T1 pressure seems very fun. Hopefully they dont nerf scouts straight out the box due to someone doing well with them (as happened with arjac/claws/ragnar ) - theyre already expensive enough IMO Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6143083 Share on other sites More sharing options...
Beef Posted November 19 Share Posted November 19 i did see the rules on the online app so thats good that its gets updated quickly. Question is will they be sold separately ( not that the models really appeal to me, the rune priest is very meh) eventually or not, if not easy enough to convert i guess Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6143094 Share on other sites More sharing options...
Karhedron Posted November 19 Share Posted November 19 (edited) Most Killteams get a separate release a little while after the box set. I would advise waiting as they seem to be going to ridiculous money on eBay at the moment. EDIT - Ah, it has sold out already meaning that scalpers have people over a barrel. Several recent releases have been produced in quite small quantities with speculation that production of 11th edition is taking up a lot of GW's capacity. Edited November 19 by Karhedron Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6143104 Share on other sites More sharing options...
Wolf Guard Dan Posted November 19 Share Posted November 19 (edited) I might have some fun converting from reivers. I have a lot of spare plasma pistols laying about. Depends on if I can finish all the other stuff I’m working on before the actual box releases. Edited November 20 by Wolf Guard Dan Karhedron, Beef and Jorin Helm-splitter 3 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6143158 Share on other sites More sharing options...
Jorin Helm-splitter Posted November 20 Share Posted November 20 18 hours ago, Beef said: i did see the rules on the online app so thats good that its gets updated quickly. Question is will they be sold separately ( not that the models really appeal to me, the rune priest is very meh) eventually or not, if not easy enough to convert i guess They will get sold separately but they will come with play aids for kill team and GW charges a lot for those IMO. 17 hours ago, Karhedron said: Most Killteams get a separate release a little while after the box set. I would advise waiting as they seem to be going to ridiculous money on eBay at the moment. EDIT - Ah, it has sold out already meaning that scalpers have people over a barrel. Several recent releases have been produced in quite small quantities with speculation that production of 11th edition is taking up a lot of GW's capacity. Yeah, it sold it out quick. I put in a pre-order for it with LGS cause I'm starting to get into kill team, but I'm not very optimistic I'll get one. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6143198 Share on other sites More sharing options...
Jorin Helm-splitter Posted Saturday at 10:58 PM Share Posted Saturday at 10:58 PM (edited) Sorry for the double post but my LGS came through for me . They were a lot of fun to put together, I went with a trap master, gunner, rune priest, 1 hunter, and a pack leader. I wanted to make sure the squad was legal in both games to maximize my use of them. I have enough spare bits to make another 4 easily as long run the fancy bolter. I did dry fit the spare plasma pistol, and power weapon arms from the blood claw kit on them and they looked pretty solid so grey hunter bits should work as well. My plan right now is to get second box during the regular release, and to either repurpose my old reivers or buy a new box and that should get me to 20 scouts. I still have some old cyberwolves and I'll use those for the second wolf in the 10-man squads. Still a little irked that they didn't make the fang bearer legal but it's simple enough to leverage other bits. Edit: Incursors are definitely a great choice for kit bashing (I think I might've seen Karhedron suggest them earlier), the extra mine is really handy if your goal is 2 x 5. I was able to make two 5-man squads plus the extra options for kill with a box of them and some spare bits from the blood claw kit Edited Monday at 03:55 AM by Jorin Helm-splitter Finished Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6143603 Share on other sites More sharing options...
Kassill Posted Sunday at 06:32 PM Share Posted Sunday at 06:32 PM On 11/17/2025 at 12:35 PM, TiguriusX said: Never meet your heroes... He is attempting to pull the wolf as a plasma hazardous casualty for scouts He thinks headtaker precision requires a 6 to activate on quarry target Good thing he got first turn and his yolo pinned enemy in DZ he killed a vindicator with a grenade but WGBL and headtakers dont have grenade keyword hmm OOF lets hope it was all honest mistakes/new to the faction rather than any ill intent to win... Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6143678 Share on other sites More sharing options...
Jorin Helm-splitter Posted Sunday at 09:53 PM Share Posted Sunday at 09:53 PM I tend to just give people the benefit doubt now, I'm just happier that way. I do remember being surprised that headtakers didn't have grenades, and for what it's worth if he thought they only get precision on a 6 against the quarry he nerfed the unit a bit as long as he didn't try to give it the character. So, I don't ill-think intent is there, but with how hard he leaned into headtakers its kind of crazy not to know the unit better. For me though I'm just happy that the list passes the eyeball test, because it looks fun. I really underestimated SoH and it's became my favorite detachment to run. So, seeing it have some success really increases the chances that when work gets less insane, I can show up a local tournament and have some fun. Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6143701 Share on other sites More sharing options...
Wolf Guard Dan Posted Monday at 05:33 AM Share Posted Monday at 05:33 AM I am surprised Headtakers don't have grenades. I had to double check that. Bladeguard & Sang Guard do. Inner circle companions do not. There should be some consistency for that between those elite marine infantry units IMO. Karhedron and Kassill 2 Back to top Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6143729 Share on other sites More sharing options...
Karhedron Posted Monday at 10:15 AM Share Posted Monday at 10:15 AM Yes, the inconsistency is strange. I wonder if it is because Headtakers already have a potential source of MWs built-in from the Quarry rule? Link to comment https://bolterandchainsword.com/topic/387109-wolf-scouts-have-arrived/#findComment-6143759 Share on other sites More sharing options...
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