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2 hours ago, Stitch5000 said:

I have read what people are saying, but we already know pretty well that Leadership alone will not do. The developers of this game have been pretty explicit about the fact that an elevated Ld stat unavoidably makes things that are supposed to be resistant to running away really good at casting psychic powers, for example.

 

Again, (and as @Captain Idaho has stated above) that's very applicable in a 10 model skirmish game, unneccessary granularity in a mass battle system, and slows the game down when we need mechanics to speed the game up. 

Its an interesting parrallel that many years ago I remember an article by Rick Priestley saying that they were going to reduce the different psychological factors of the Rogue Trader rules down to just 'LD' because of the model count increase from 1st ed/Rogue Trader to 2nd edition. 2nd ed 40k had a tiny fraction of the model count of modern HH!

Although there is every possibilty the writer of these rules, whoever they might be, was walking around in diapers when Priestley made that comment, and so the advice was missed. :biggrin:

2 hours ago, Captain Idaho said:

If that really was such an issue, a simple rule that "models without the command rule cannot pass their leadership to a unit they are accompanying, therefore such units would take a leadership test using the next highest available leadership score."

That rule does exist in the game already, as part of Unit Types.

I don't want to get into a tit-for-tat of points and counter-points because nobody is ever going to change their mind, but I find it amusing that the original tranche of gripes about HH3 were about how stripped back and lacking of "flavour" it was, and we've now moved on to finding it too in-depth. 

5 hours ago, Stitch5000 said:

I don't want to get into a tit-for-tat of points and counter-points because nobody is ever going to change their mind, but I find it amusing that the original tranche of gripes about HH3 were about how stripped back and lacking of "flavour" it was, and we've now moved on to finding it too in-depth. 


Those people just bounced from the hobby or don't post anymore. It doesn't mean those gripes didn't go away. Like people hate on the Chaplain because a single high statline is pretty flavorless compared to what existed in previous editions.

5 hours ago, Stitch5000 said:

I find it amusing that the original tranche of gripes about HH3 were about how stripped back and lacking of "flavour" it was, and we've now moved on to finding it too in-depth. 

 

It's a matter of mental load has been added to, but flavourful rules removed.

17 hours ago, Stitch5000 said:

That rule does exist in the game already, as part of Unit Types.

I don't want to get into a tit-for-tat of points and counter-points because nobody is ever going to change their mind, but I find it amusing that the original tranche of gripes about HH3 were about how stripped back and lacking of "flavour" it was, and we've now moved on to finding it too in-depth. 

 

Somehow GW managed to do both - they stripped back the fun/thematic (and simple) rules from the legions, things people like about the game, and added loads of depth and nuance to psychology and challenges, things that were an issue, but either needed making more relevant in the case of psychology, or speeding up, in the case of challenges. 

Edited by Xenith
Typos on phone keyboard

3ed is the fix for those problems GW put on the table with 2ed changes is my take nowadays. 

They still killed my HH group with 3ed. Some didn't like the new rules, some didn't line the vibe change, some didn't like a new edition after such a short span of time, most were a mix of these.

 

To me it was a lot of pros and cons.

 

They changed the FOC to allow more and different army compositions. Yeah

They force everyone to take several command units. Boo

They made yoinking units from other armies easier than ever for my AL. Yeah

They removed my AL Minitaur from the Liber. Boo

They added it again in the Legacy. Yeah

.... only for SA. Boo

The Overseer I bought for an SA allied contingent I own is now part of the core Liber. Yeah.

The Power Lance I gave him is now illegal for that unit. Boo

Solar Auxilia is now a lot better. Yeah

They removed Penal Legion Cohort, making mist of the models I already bought and build for SA illegal. Boo

The list goes on and on. 

 

Bottom line is I haven't looked st my legions since 3ed dropped because the took to much away and I started my Militia again. 

 

15 hours ago, Captain Idaho said:

 

It's a matter of mental load has been added to, but flavourful rules removed.

In terms of "mental load" what has really been added though? It's still exactly the same process to take a psychological stat check as it was to take a Leadership check. You just roll 2D6 and reference a number. In the trade-off we get a bunch more weapons that have been part of the IP forever, that are actually viable now and do slightly different things to different target units.

Granted, challenges are a little more complex but they are actually fun and dare I say it, "flavourful" compared to the old challenge process that was invariably a very flat experience almost every time. 

What in terms of "flavourful rules" has actually gone, that isn't implemented in a slightly different, probably more smoothly integrated way? I personally feel like a lot of the Legion's character is actually more accurately reflected by what we have. 

 

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