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2 hours ago, Stitch5000 said:

I have read what people are saying, but we already know pretty well that Leadership alone will not do. The developers of this game have been pretty explicit about the fact that an elevated Ld stat unavoidably makes things that are supposed to be resistant to running away really good at casting psychic powers, for example.

 

Again, (and as @Captain Idaho has stated above) that's very applicable in a 10 model skirmish game, unneccessary granularity in a mass battle system, and slows the game down when we need mechanics to speed the game up. 

Its an interesting parrallel that many years ago I remember an article by Rick Priestley saying that they were going to reduce the different psychological factors of the Rogue Trader rules down to just 'LD' because of the model count increase from 1st ed/Rogue Trader to 2nd edition. 2nd ed 40k had a tiny fraction of the model count of modern HH!

Although there is every possibilty the writer of these rules, whoever they might be, was walking around in diapers when Priestley made that comment, and so the advice was missed. :biggrin:

2 hours ago, Captain Idaho said:

If that really was such an issue, a simple rule that "models without the command rule cannot pass their leadership to a unit they are accompanying, therefore such units would take a leadership test using the next highest available leadership score."

That rule does exist in the game already, as part of Unit Types.

I don't want to get into a tit-for-tat of points and counter-points because nobody is ever going to change their mind, but I find it amusing that the original tranche of gripes about HH3 were about how stripped back and lacking of "flavour" it was, and we've now moved on to finding it too in-depth. 

5 hours ago, Stitch5000 said:

I don't want to get into a tit-for-tat of points and counter-points because nobody is ever going to change their mind, but I find it amusing that the original tranche of gripes about HH3 were about how stripped back and lacking of "flavour" it was, and we've now moved on to finding it too in-depth. 


Those people just bounced from the hobby or don't post anymore. It doesn't mean those gripes didn't go away. Like people hate on the Chaplain because a single high statline is pretty flavorless compared to what existed in previous editions.

5 hours ago, Stitch5000 said:

I find it amusing that the original tranche of gripes about HH3 were about how stripped back and lacking of "flavour" it was, and we've now moved on to finding it too in-depth. 

 

It's a matter of mental load has been added to, but flavourful rules removed.

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